Main Update

Update 40: The Vallis Undermind

pc
Oct 15, 2025

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UPDATE 40: THE VALLIS UNDERMIND 

Descend, Discover, Deepmines

The Narmer invasion of the Orb Vallis sent Nef Anyo scurrying deep below the surface, abandoning Fortuna to the veiled. With his pitiful pride wounded, he is hellbent on rebuilding his palace of prosperity in the Deepmines. But a thriving fungal colony has made his stay there less than desirable, and we all know mister big Credits pants won’t stand for it much longer. The mines are now riddled with an anti-fungal Corpus task force, looking to mow down its fauna and flora. Return to Fortuna to put a stop to Nef’s crimini-al activities. 

The 62nd Warframe has sprouted! Meet Nokko, him and his little Sprodlings are easy to root for with their charm and cap-tivating energy. With an ability like “Stinkbrain” he is sure to grow on you! Nokko also comes with his signature Arbucep Archgun that packs a serious punch with its six homing missiles, each bearing a payload of one of the six combined elements that detonate upon impact. Mushroom? More like mush-BOOM. 

Deepmines Bounties are available in (post-Narmer) Fortuna! Corpus are crawling through the mines and need to be extracted for the sake of the majestic mycelium. A peculiar Solaris named Nightcap waits for someone, anyone, to come help put a stop to their mucking about the colony. It maitake a bit of tussling but new rewards will make it worth your while to aid in the preservation efforts. Once you have completed The New War quest, head over to Fortuna to speak to Nightcap in The Airlock

The Airlock is also where you’ll find The Prince - an ungrown mushroom that grants you the ability to tap into Nightcap’s memories through visions after feeding it with Fergolyte, a new resource that you find in Deepmines Bounties. Continue to nourish it to take a trip down Purple Stem Path lane. 

In between kicking Corpus helmets in and psychedelic visions, there are also mushrooms to forage in the mines! Assist Nightcap in expanding his Field Guide by collecting the various types hidden around. Fill out the Guide with the information analyzed from the collected samples and unlock Nightcap’s ranks to access more of his wares. 

There is so mush packed into this update that you can read more about in their dedicated sections, including The Teacher Quest, New Warframe Augment Mods, TennoGen Undermind, Lavos Khymia Collection, Wukong Qitian Collection, Oberon Rework, tons of Quality of Life changes, and so so so so much more! 

Update 40 is a Mainline Update! 

Meaning that everything the team has been working on since the launch of Update 39.1: Caliban Prime is in this update (with the obvious exception of content that is not ready to be released). It is very likely, as it is with all Mainline updates, that things slip through the cracks so we will be watching for bug reports and feedback in the dedicated The Vallis Undermind subforums to address in follow-up Hotfixes.

If any of the terms above are new to you, visit The Warframe Lexicon for Updates to learn more about Warframe’s development cycle. 

Download Size: 

  • PC Direct X11: ~5.06 GB
  • PC Direct X12: ~6.27 GB

The large download size is due to a remaster of meshes for improved LOD (level of detail) - this remaster touches on virtually every file in the game, which accounts for the large download.


TABLE OF CONTENTS 

We highly encourage you to read the entirety of The Vallis Undermind patch notes to learn the nitty gritty that’s been wrapped into this update! But if you are looking for something in specific, simply CTRL+F the following keywords to jump to its dedicated section in the spoilers below: 

Spoiler
  • New in Fortuna
    • The Airlock
    • Nightcap 
      • Field Guide 
      • New Wares 
      • Nightcap’s Nursery 
    • The Prince 
  • Deepmines Bounties & Tileset 
    • New Deepmines Tileset
      • New Corpus Sub-Faction 
      • New Resource: Fergolyte 
      • New Somachords 
    • Deepmines Bounties
      • How to Access
      • How to Play
      • Bounty Rewards 
  • New Warframe: Nokko 
  • New Archgun: Arbucep 
  • New Adapter: Archgun Arcane Adapter 
  • New Tutorial Quest: The Teacher 
  • New Warframe Augment Mods 
  • TennoGen Undermind 
  • Market Additions
    • Nokko Bundle 
    • Sprodling Floof 
    • Lavos Khymia Collection 
    • Wukong Qitian Collection 
    • East to West Bundle 
    • Community Art Pack IV 
  • Additions 
  • Damage Attenuation Changes 
    • Damage Attenuation Scaling 
    • Standardizing Damage Attenuation 
  • Oberon Rework 
  • Grineer Asteroid and Relay Relight 
  • Screen Shake and Recoil Changes 
  • Nullifier Bubble Interaction Changes
  • Quality of Life Changes
  • General Changes
  • Performance & Optimizations 
  • Fixes

NEW IN FORTUNA 

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Image Description: A grate in the Fortuna hub covered in mushrooms scaling the each of its flaps on the left side, with long fibrous strands flowing out of it and over the floor. The Mushrooms have uneven caps with bright orange/yellow glowing spots on the stem. There is a little Sprodling (small mushroom creature) jumping on the right side of the grate.  

The Airlock

After completing The New War Quest, a new area will become accessible in Fortuna called The Airlock, a room tucked away behind a fungus coated grate located to the immediate left of the spawn point. Upon landing in Fortuna, a little Sprodling will guide you to it. 

In this hideout you will not only find many mushroom specimens but also a chap named Nightcap and a peculiar budding mushroom named The Prince. 

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Image Description: A Solaris character in a heavy looking leathery worn-in dirk covered coat stands with his robotic right arm on his hip. His shoulders have various sized mushrooms growing from them, and a flap is open on his stomach, revealing a man’s face wearing a lit eyepatch on his right eye and headlamp hat. 

Nightcap

Nightcap is your access point to the many new features in this update; Deepmines Bounties, New Wares, Field Guide and his Nursery!  

Deepmines Bounties 

Explore and protect the Deepmines from the Corpus threat and be rewarded for doing so, such as Nokko Blueprints and a new resource called Fergolyte. Full details are found in the dedicated “Deepmines Bounties & Tileset” section. 

Field Guide

Welcome to the Mushroom patch, Tenno. The Field Guide is your ride learning about the essence of The Vallis Undermind’s mystifying Mushrooms. When diving into the Deepmines, players will encounter hidden Mushroom patches that grant in-mission buffs and out-of-mission progress towards Nightcap’s Field Guide! 

The Field Guide allows you to research found Mushrooms.

How to Access 

Speak to Nightcap to access the Field Guide dialogue option and see 16 different Mushrooms awaiting discovery:

  • Nonono
  • Violet’s Bane
  • Muck Bonnet
  • Vomval Trumpet
  • Devil’s Cap 
  • Gamma Berry
  • Thorn Tooth 
  • Dull Button
  • Ferrofungus
  • Ironwood 
  • Blister Stalk 
  • Reeking Puffball
  • Thunder-Button
  • Borica 
  • Winter Spear
  • Spring Popper 

Analyzing Mushrooms

After acquiring Mushroom samples found in the Deepmines from Mushroom patches, players can then analyze their Mushrooms in Nightcap’s Field Guide. Each Mushroom sample analyzed unlocks three data entries on the type. 

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Image Description: Screenshot of the Field Guide’s UI, showing the many entries of the mushrooms that are ready to be discovered. The cursor hovers over the “Analyze” button on the right side of the window, underneath text that says “Find Mushroom samples in the Deepmines”. 

Depending on the rarity of the Mushroom species, the samples required to fully complete a journal entry (3/3) varies and increases each time you unveil a data entry. You can acquire Mushroom samples by interacting with up to four different Mushroom patches in the Deepmines Bounties.

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Image Description: Nokko, the Mushroom-like Warframe, stands in front of a glowing purple and pink patch of mushrooms in a rocky cave next to spindly white grass that has glowing orbs at their tips.  

By completing Deepmine Bounty bonus objectives, players can earn additional Mushroom samples — one for each bonus objective completed. Read more in the “Deepmines Bounties & Tileset” section. 

Once you’ve fully analyzed a Mushroom in your Field Guide, you can compost extra Mushrooms into Fergolyte! The Prince is quite hungry, after all.

Fully-analyzing Mushrooms will also rank you up with Nightcap’s Syndicate, which unlocks access to more wares in his shop. 

There are different requirements to unlocking each Rank: 

  • Rank 1 (Unknowing): 1 Mushroom 
  • Rank 2 (Curious): 2 Mushrooms
  • Rank 3 (Seeker): 6 Mushrooms 
  • Rank 4 (Gardener): 12 Mushrooms 
  • Rank 5 (Steward): 16 Mushrooms 

For details on what items are unlocked at each rank in the “New Wares” section! 

New Wares

Trade in Fergolyte rewarded from completing Deepmines Bounties for wares offered by Nightcap! Access to items requires you unlock Nightcap’s Ranks, which is done by making progress in the Field Guide. Read the “Field Guide” section for more details!   

Note: Items that have weekly purchase restrictions reset weekly every Sunday midnight UTC. 

  • Rank 0: Neutral
    • The following Deepmines Mushrooms (learn more in “Field Guide” section): 
      • Dull Button
      • Ironwood
      • Thorn Tooth 
      • Devil’s Cap
  • Rank 1: Unknowing
    • The following Deepmines Mushrooms:
      • Winter Spear
      • Thunder-Button
      • Blister Stalk
      • Muck Bonnet
  • Rank 2: Curious 
    • New Posters:
      • Roots N’ Fruits Poster - Grace your walls with frolicking Sprodlings.  
    • Onemind Poster - A poster depicting Nokko and his connection to all life. 
    • Shooms Poster - Hang this poster on your wall to honor the unsung heroes of the Deepmines. 
    • New K-Drive Scrawls:
      • Roots N’ Fruits 
      • Onemind 
      • Shooms 
    • The following Deepmines Mushrooms:
      • Borica
      • Spring Popper
      • Reeking Puffball 
      • Ferrofungus 
      • Gamma Berry
      • Violet’s Bane
      • Nonono
      • Vomval Trumpet
  • Rank 3: Seeker
    • Arbucep Main & Component Blueprints 
    • Archgun Arcane Adapter 
    • A new Adapter with this update! Fuses with an Archgun weapon to unlock one of its two available Arcane Slots. Learn more in the “New Adapter: Archgun Arcane Adapter” dedicated section.
      Arcanes
      • Primary Frostbite
      • Primary Blight
      • Conjunction Voltage
      • Secondary Encumber
      • Secondary Fortifier 
    • Vapor Specter x 10 Blueprint (can be purchased once a week) 
    • Ayatan Zambuka Sculpture (can be purchased once a week) 
    • 7,000 x Kuva (can purchase 6x a week) 
  • Rank 4: Gardener 
    • Nokko Main & Component Blueprints 
  • Rank 5: Steward
    • Rizoma Ephemera 
      • Everything is connected. Spores linger in your footsteps with this ephemera, evoking the underground web of life. 
    • New Captura Scenes:
      • Deepmines Caves Scene 
      • Deepmines Scene 
      • Deepmines Lab Scene
      • Deepmines Forward Base Scene
      • Deepmines Nutrient Plant Scene

 

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Image Description: Screenshot of Nightcap’s Nursery window showing a list of plant decorations ranging from trees, flowers, ferns and mushrooms. Nightcap is standing to the right of the window. 

Nightcap’s Nursery

Trade in Fergolyte at Nightcap for new garden and flora themed Decorations, harvested from across the Origin System. From ferns to Dragonlillies, Threshcones, trees, ivy, planters, flower pots, and more! There are 60 decorations growing in Nightcap’s Nursery to collect. So we can bring the grass we don’t touch outside… inside! 

 

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Image Description: Nokko, the Mushroom-like Warframe, stands in front of a sort of incubator that is on a lifted platform, housing a large purple and pink mushroom. Disorganized roots of sorts are growing out of this incubator, covering the walls and floor. Two Sprodlings (small mushroom creatures) are directly below the incubator, one is standing on green blocks and the other on its side on the floor. Nightcap stands idle to the left of Nokko and the incubator. 

The Prince

Open your mind; see the visions and the story of Nokko through one mushroom: The Prince.

Within The Airlock, players can find an ungrown mushroom: The Prince! Feed it Fergolyte to experience Nokko and Nightcap’s memories through visions on the Purple, Blue & Green Stem Paths, where you’ll skip through as a little Sprodling. 

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Image Description: A dreamscape-like environment of purple, pink and red haze and glow. A Sprodling (small mushroom creature) is seen jumping in mid air in the center of the screen down a narrow-ish rocky path. Mushrooms tower on either side. 

It’s a journey, after all. As you experience the story and memories of Nokko and Nightcap, violet Mushrooms stalks and misty-fogs guide your path through The Vallis Undermind’s narrative.

Feeding The Prince is a process—with three Stem Paths (i.e., narrated visions) you’ll have to provide The Prince an escalating amount of Fergolyte per stage as he grows big and strong, culminating to 120 Fergolyte total.

  • 20 Fergolyte to unlock The Purple Stem Path
  • 40 Fergolyte to unlock The Blue Stem Path
  • 60 Fergolyte to unlock The Green Stem Path

Once The Prince is satiated, interact with him and select the Stem Path you wish to walk. You’ll have to experience the most recently unlocked Stem Path before you’re able to feed The Prince again.

Players can replay the visions they’ve unlocked! Once you’ve seen all the visions, players can experience the story from start to finish at your Sprodlings whim. 

Something cheeky may also reveal itself after you complete all the Paths… 

DEEPMINES BOUNTIES & TILESET

The Narmer invasion of the Orb Vallis has sent Nef Anyo into a tizzy over the loss of his base of operations. He seeks to rebuild his palace of prosperity and continue his operations in the Deepmines away from these veiled vultures. He has sicked his Corpus goons to descend and clear out anything that’ll hold back the project – including the flourished fauna and flora thriving in the depths. 

There is, however, a fungi loving Solaris named Nightcap that is hard bent on thwarting any and all of this profit-loving mucker’s efforts. Unfortunately, his assistant gardener Nokko has gone missing, so he’ll need all the help he can get to save the mines’ mighty mushrooms. Visit Nightcap in Fortuna to accept Deepmines Bounties and push out the Corpus merk-merks. 

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Image Description: Rocky cave environment, softly lit by the orange glow emanating from the large mushrooms growing on both the left and right sides of the cave. A Corpus enemy is seen in the distance with long mushrooms latched onto its helmet. 

New Deepmines Tileset

Delve into a brand new tileset below the Orb Vallis! The conditions of the Deepmines are just right for mushroom colonies to flourish and emit their warm glow amidst the rock and cold clinical presence of the Corpus. These mines link up with the underground network below the Orb Vallis, such as the Corpus labs. 

While the mines intersect with areas you have explored before in the Open Landscape, the tileset is exclusive for the Deepmines Bounties, so Vehicles (Archwing, Necramech) and activities like mining and fishing are not available here. That said, there is so much to uncover in the mines that’ll have you jumping for joy like a little Sprodling! 

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Image Description: Three Sprodlings (small mushroom creatures) are seen jumping inside of a rocky cave environment, softly lit by the orange glow emanating from the large mushrooms in the backdrop. One is jumping in the background, in front of a rocky pillar and one of the glowing mushrooms, while the right most one in the foreground is jumping near a set of stairs and the one to the left is next to long spindly glowing orange grass. 

Speaking of Sprodlings… those cheeky little friends are great at playing hide and seek in the crevices and corners of the Deepmines – find them for a special surprise. 

New Corpus Sub-Faction: Scrofa

The Deepmines are crawling with Nef Anyo’s hand picked Scrofa Corpus units assigned to them - scan them to unveil their details in the Codex! 

  • Scrofa Crewman 
  • Scrofa Elite Crewman
  • Scrofa Plasmor Crewman  
  • Scofa Grenadier Crewman
  • Scrofa Mite Raknoid
  • Scrofa Latro Raknoid
  • Scrofa Lythrum Raknoid
  • Scrofa Joro Raknoid 
  • Scrofa Disc Moa 
  • Scrofa Decoy Moa
  • Scrofa Railgun Moa 
  • Scrofa Shockwave Moa
  • Scrofa Drover Bursa
  • Scrofa Mine Osprey
  • Scrofa Attack Drone 
  • Scrofa Shield Osprey 
  • Scrofa Heavy Trencher
  • Scrofa Light Trencher 
  • Scrofa Obviator 
  • Scrofa Armaments Director 
  • Scrofa Demolition Director 
  • Scrofa Strike Director 
  • Scrofa Energy Chief 
  • Scrofa Research Chief
  • Scrofa Legionary 
  • Scrofa Sniper Ranger

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Image Description: An icon of the resource Fergolyte is seen in the center of the image, with the Deepmines environment in the backdrop with a soft blur. The Fergolyte has a purple glowing bulbous center, with a grey rocky casing surrounding it, brown mushrooms grow some the lower portion of this rock. 

New Resource: Fergolyte 

This highly reactive mineral deposit is found in the Deepmines. It is used for the following:

  • Used to make The Prince grow 
  • Used to purchase wares from Nightcap
  • Used to purchase new plant-themed decorations from Nightcap’s Nursery

How to Acquire:

  • Deepmines Bounty drop table reward
  • Composting fully analyzed mushrooms in Nightcap’s Field Guide 

New Somachords 

Throughout the Deepmines there are Somachord Tones to be found! Scan to unlock three new Somachord songs: 

  • The Circle 
  • Roots’ n Fruits
  • Life in Decay 

Deepmines Bounties Prerequisite

  • Complete The New War Quest 

How to Access the Deepmines Bounties

Enter The Airlock in Fortuna and speak to Nightcap, your Deepmines Bounty giver. You can also fast travel to him from the pause menu once you have spoken to him. 

After interacting with Nightcap once, a Sprodling mushroom will appear next to the elevator in Fortuna as a quick access option.  

be480d19599cd1e1c5eb48f9f41b9f48.png

Image Description: Nokko, the mushroom-like Warframe, stands in front of a Sprodling (small mushroom creature) in Fortuna. The Sprodling is standing on a silver case, covered in mushrooms. There is a context action next to the Sprodling that reads “X Deepmines Bounties”. 

Once a Bounty has been selected from either Nightcap or the Sprodling, navigate to the elevator in Fortuna to begin your descent into the Deepmines. If started from Nightcap, a fast travel purple portal will appear in The Airlock to take you to the elevator doors. 

bf6f3ec0e74e415ee777460d6a69a7e6.png

Image Description: Nokko, the mushroom-like Warframe, stands in front of a glowing purple portal inside, that is located at the top of stairs in The Airlock room, right in front of a closed set of doors. A Sprodling (small mushroom creature) stands a top two green blocks on the bottom left of Nokko. 

How to Play

The Deepmines Bounties consist of three jobs that are unlocked by completing them in the following order. Each Bounty has level 30-40 enemies and once unlocked, they can be played freely: 

  1. Critter Liberation: Nef Anyo’s captured some poor critters from the Vallis and stuffed ‘em in his lab. Break ‘em free. 
  2. Corporate Restructuring: Got a Corporate manager causing all sorts of trouble from their forward base. Take ‘em out. 
  3. Weed the Garden: Got too many merk-merks mucking up the garden in their Nutrient Processing center. Go deal with ‘em. 
  4. Steel Path: Once the above 3 Bounties have been completed, a Steel Path option will become available with level 130-140 enemies. 
    1. The three Bounty types listed above rotate every 2 ½ hours. 
    2. Acolytes can spawn in this Bounty for you to earn Steel Essence. 

Each Bounty requires the completion of stages of randomized missions, which can consist of any of the following: 

  • Scrofa Drone Defense
  • Mushroom Capture
  • Find & Open Supply Crate
  • Find & Revive Sprodlings 
  • Exterminate 
  • Area Defense
  • Assassinate the Scrofa
  • Sabotage 
  • Rescue

Bonus Objectives

Deepmines Bounties are different from others, in that completing a bonus objective each stage will reward you with an additional randomized Mushroom instead of an additional roll from the drop table. For that reason, a common, uncommon and rare reward from the drop table is always guaranteed on Bounty completion.

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Image Description: Nokko, the mushroom-like Warframe, stands idle in the center of the screen in a Corpus Lab in the Deepmines. There is a popup at the top of the screen that reads “Bounty Stage Complete”, and an orange box below it that reads “+1 Bonus” with a mushroom icon. 

The bonus Mushrooms are collected before entering the elevator doors to return to Fortuna, they’ll be waypointed for you to walk over and collect. 

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Image Description: Nokko, the mushroom-like Warframe, stands idle in a room with a low ceiling. A large fan hovers above him, and the wall directly in front of him is damaged and exposing the mushrooms growing behind it. There is a black and white mushroom icon in front of Nokko, indicating that in 18 meters there is a mushroom patch to collect. 

Once all stages have been cleared, a purple portal will become available to take you back to the elevator where you can return to Fortuna. 

 

Harvesting Mushrooms (In-Bounty Buffs) 

Harvesting mushrooms in the Deepmines Bounties grants players unique mid-mission effects, including a buff and certain prank by our “Funguy.” Harvesting is also integral to progressing your Field Guide, so be sure to refer to that section on analyzing acquired Mushroom samples!

Players can find four Mushroom pick-ups as they explore the Deepmines, with them sprouting up depending on your Bounty.

  • Two Mushroom patches in the Colony
  • Two Mushroom patches in your Bounty wing
    • For example, if you’re doing a Bounty in the Lab, then those two patches spawn in that zone!
  • Steel Path boasts one extra Mushroom patch in the Bounty area.

After completing the Bounty, Mushroom pick-ups will become visible on the map. 

By interacting with a Mushroom pick-up, you’ll receive a damage buff, alongside a “silly” debuff—as if Nokko is playing a prank! Each effect lasts 90 seconds, and each Mushroom pick-up can be found in the different wings of The Deepmines:

Colony Mushroom Patches

  • Muck Bonnet: Weapons inflict Toxin Damage. Watch out for splashback.
  • Reeking Puffball: Weapons inflict Gas Damage. Beware of stench.
  • Dull Button: Clears existing Mushroom effects. Unremarkable flavor.
  • Violet's Bane: Weapons inflict Viral Damage. May cause hallucinations. 

Forward Base Mushroom Patches

  • Winter Spear Weapons inflict Cold Damage. Icey slick sliding.
  • Ironwood: Weapons inflict Impact Damage. Kathoom!
  • Spring Popper: Weapons inflict Blast Damage that sends foes flying.
  • Borica: Weapons inflict Corrosive Damage. Dissolution inbound.

Lab Mushroom Patches

  • Thunder-Button: Weapons inflict Electric Damage. Become lighting quick.
  • Devil's Cap: Weapons inflict Slash Damage and maximum mess.
  • Ferrofungus: Weapons inflict Magnetic Damage. Stampede imminent. 
  • Vomval Trumpet: Weapons inflict Tau Damage. Hallucinatory. 

Garden Mushroom Patches

  • Blister Stalk: Weapons inflict Heat Damage. Not all will be as it seems 
  • Thorn Tooth: Weapons inflict Puncture Damage. Watch for spikes.
  • Gamma Berry: Weapons inflict Radiation Damage. Mutations inbound. 
  • Nonono: Weapons inflict Void Damage. Is someone watching? 

Bounty Rewards

Completing Deepmines Bounties has a chance to reward the following items: 

  • Nokko Main & Component Blueprints 
  • Arbucep Main & Component Blueprints 
  • Archgun Arcane Adapter (Steel Path) 
  • Arcanes:
    • Primary Frostbite
    • Primary Blight
    • Conjunction Voltage
    • Secondary Encumber
    • Secondary Fortifier
  • 1,000/2,000 Endo (3,500/4,000 on Steel Path) 
  • 2 - 3x 1,000 Credits Cache (5-8x on Steel Path) 
  • 11-15 Fergolyte (15-19 on Steel Path) 

Reminder: Due to the unique setup of the Deepmines Bounties, where the bonus objectives reward Mushrooms instead of drop table rewards, a Common, Uncommon and Rare reward from the drop table is always granted on Bounty completion.

If you are unsuccessful in receiving the Nokko & Arbucep Blueprints and/or Archgun Arcane Adapter from the drop tables, Fergolyte can be traded at Nightcap for them. 

 

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Image Description: Nokko, the mushroom-like Warframe, sits amidst many various sized mushrooms, with their stems glowing a bright orange. He sits with his right leg tucked, and left leg bent, resting his arm on his knee. Four Sprodlings (small mushroom creatures) surround him, looking in all directions. Two Corpus enemies stand on either side of the frame, with guns in hand, pointing at Nokko. 

NEW WARFRAME: NOKKO 

Spring into action with Nokko! With his strong roots and an array of tricky fungi, this young defender will quickly grow on you!

Nokko’s Noble and Agile Animation Sets also introduces the first dual Warframe idle interactions, with Yareli joining him for a show of fun sibling energy. On Devstream 189, we mentioned that we may explore this for future Warframes, but for now Yareli will only spawn when sets are used with Nokko. 

Nokko’s Abilities

Passive: Vital Decay 

Upon receiving fatal damage, Nokko instead reverts to his Sprodling form and his active mushrooms will glow, reviving Nokko when touched. Orbs spawned will grant a speed boost but not healing. If a glowing mushroom is not reached in time, Nokko will automatically use a self-revive. 

Ability 1: Stinkbrain

Throw a mushroom that periodically sheds poisonous spores, inflicting Viral Damage and Status Effect upon nearby enemies while also lulling them to sleep.

Ability 2: Brightbonnet*

Release a rejuvenating mushroom that emits a radial pulse, giving Nokko and his allies’ Energy and applying a buff to Ability Strength that lasts for a short time.

*This is Nokko’s Helminth and Railjack Ability.

Ability 3: Reroot

Revert to Sprodling form, spawning orbs that heal Nokko and grant a speed boost. While in this state, Nokko is untargetable (which includes Laser Barriers) and heals gradually. 

Ability 4: Sporespring

Unleash a chaotic ballistic mushroom that seeks enemies and bounces explosively off whatever it touches. Contact with any of Nokko’s mushrooms invigorates them, doubling their pulse rate. 

How to Acquire Nokko

  • Nokko’s Main Blueprint and Component Blueprints can be acquired from Deepmines Bounties, found in The Airlock in Fortuna. Crafting Nokko will require Fergolyte collected during these bounties.
  • Trade Fergolyte for Nokko’s Main and Component Blueprints at Nightcap in The Airlock in Fortuna.
  • Purchase from the in-game Market individually or as part of the Nokko Bundle for Platinum.

Nokko’s Prex Card

Nokko’s Prex Card has been hidden somewhere that only Nokko would think to look. You’ll have to search everywhere, search HIGH, search low, I’m sure you’ll be able to find it - there’s only so mush room searching for you to do. 

1ff01c09c4072937a45f705e70b7c4da.png

Image Description: In this art piece, Nokko, the mushroom-like Warframe, is centered in a long card framed with many intricate/interweaving patterns. Part of the framing includes black text with the number 62 above his head and “Nokko” at his feet. He is holding his head high, with his arms slightly outstretched and his knees bent. 

Maximum Loadout Slot Increase:

With the release of Nokko, the maximum number of purchasable Loadout Slots has been increased from 30 to 31.

 

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Image Description: Nokko, the mushroom-like Warframe, is seen holding an extremely large Archgun weapon called the Arbucep. It has 5 projectiles seated in the 6 chambers you see at the front of it, with sleek mushroom-like flaps surrounding it. Nokko leans back as if to indicate its hefty weight. Sprodlings (small mushroom creatures) are seen in the foreground with Nokko and Corpus enemies in the background. 

NEW ARCHGUN: ARBUCEP

Nokko’s signature archgun fires six homing missiles, each bearing a payload of one of the six combined elements which detonate in an area upon impact.

How to Acquire Arbucep

  • Arbucep’s Main Blueprint and Component Blueprints can be acquired from Deepmines Bounties, found in The Airlock in Fortuna. Crafting Arbucep will require Fergolyte collected during these bounties.
  • Trade Fergolyte for Arbucep’s Main and Component Blueprints at Nightcap in The Airlock in Fortuna.
  • Purchase from the in-game Market individually or as part of the Nokko Bundle for Platinum.

 

b92d0c30d20c4cb3046dee232b19a125.pngImage Description: Icon of the new Archgun Arcane Adapter is centered in the image in the foreground, with the background showing the cavernous environment of the Deepmines with a soft blur. Similar to other Adapters, it has an intricate shape, with many cutouts and blending between soft curves and edgy points throughout. It is a majority light blue in color, with black accents and dark orange details. 

NEW ADAPTER: ARCHGUN ARCANE ADAPTER

Heavy Guns are getting even heavier! Players can now install Arcanes into their Archguns using new Archgun Arcane Adapters. 

Each Archgun now comes with two Arcane slots that can be unlocked! Installing an Archgun Arcane Adapter unlocks one Arcane slot —  the top can be slotted with Primary Arcanes, and the bottom with Secondary Arcanes. 

How to Acquire Archgun Arcane Adapters

  • Complete Deepmines Bounties for a chance to be rewarded with an Archgun Arcane Adapter from the drop table rewards. 
  • Trade Fergolyte at Nightcap in The Airlock in Fortuna.
  • Purchased with Platinum in the in-game Market. 

 

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Image Description: Teshin is seen kneeling on the left of the screen with his Sun & Moon swords on both of his hips. On the right of the screen is a disheveled, seemingly broken down gold and white artifacts, covered in vines and wrapped up in thick roots. 

NEW TUTORIAL QUEST: THE TEACHER

As part of our continued New Player Experience improvements, we introduce The Teacher! A tutorial Quest aimed at teaching the fundamentals of Modding. It has been added to the Main Quest path and follows Vor’s Prize to get players familiar with this vital system in the early game. 

We thank SUMO Digital for co-developing this quest with us! 

Jump into this story-driven tutorial and take out the Corpus incursions into Grineer territory. Meet with a forgotten rival, Teshin, who will teach you the ways of the Mod. 

How to Access: 

  • Completing the Vor’s Prize will unlock The Teacher in your Codex. 
    • For those who have already completed Vor’s Prize, the Quest is already available for you to start! 

The following elements of modding are taught in this quest: 

  • Elemental Damage and Enemy Damage Vulnerabilities 
  • Navigating the UPGRADE screen 
    • How to equip Mods into slots 
    • How match Polarities on mods to slots to reduce the cost of equipping 
    • Combining Damage Types to create new elements 
    • Equipping Mods on Warframe 
  • Explaining Endo, how to Dissolve Mods to gain Endo, and using Fusion to increase mod rank 

Quest Rewards

  • New Rifle: Thornbak
    • A sturdy burst-rifle of considerable age and unknown origin collected by Teshin during his many years wandering the Origin System. 
    • This rifle is added to your Arsenal during the Quest. 
    • The Blueprint has also been added to Simaris’ Offerings after quest completion. 
  • Quest equipped Mods: 
    • You will keep the Stormbringer, Cryo Rounds and Vitality Mods that are equipped during the Quest. They will remain equipped to your Thornbak and Warframe post-quest for you to do with as you wish! 
  • Mod Bundle - includes the following items that are delivered at the end of the Quest via Inbox message: 
  • Pressure Point
  • Fury 
  • Serration
  • Hornet Strike
  • Heated Charge
  • Continuity
  • Equilibrium 
  • Redirection
  • 30,000 Credits
  • 500 Endo 

Related Changes

  • Updated the Mods & Upgrades screens to improve layout, make them more new player friendly and make them more consistent with other UI screens. 
    • Upgrades screen specific changes: 
      • Your selected UI Background now applies to the Upgrades screen. 
      • Adjusted the spacing of the Search bar, category tabs and sorting drop-down menu evenly. 
      • Added Forma icon next to Forma count to better identify how many have been installed. 
      • Moved the equipment name, focus icon and Forma count header to the left of the screen and updated the font. 
      • Added VFX flair to the Damage type icons in the Upgrades stat window when equipping Mods with associated types. 
      • Made small visual tweaks to the Parazon Upgrade screen to better center the Mod slots on the screen.
        5b28ea0dc79bbf59d95a1c2b6c9fc4ab.jpg
    • Mods screen specific changes: 
      • Updated all of the Fusion, Transmute, Sell, Dissolve and Ayatan Treasures icons and text to better indicate what each option does. 
      • Your select UI Theme now applies to the Mods screen. 
      • Moved the Total, Duplicates and Riven Capacity counts to the center of the screen for better visibility on your Mod inventory status. 
      • Increased the opacity of the Mod dissolving window so that it is easier to read. 
        7fce666b9f4cc15c8bf30ef52bdc43a6.jpg
    • Both: 
      • Added visuals to the tips pop-up window to better explain the help tips. 
  • Changed the Mods rewarded for completing the Phobos Junction from Thief’s Wit and Fast Hands to Flow and Intensify. 
    • Since Thief’s Wit and Fast Hands are common Mods and likely to be collected prior to reaching this Junction, we replaced them with the rare mods Flow and Intensify as a more rewarding option.  
    • If you have already completed the Phobos Junction, Flow and Intensify will be sent to you via Inbox upon login. 
  • Vor’s Prize changes:
    • The Mod Segment portion of the Vor’s Prize Quest has been removed, as it is now covered more extensively in The Teacher.  
    • Removed Mod drops from Vor’s Prize. With the focus on Modding in The Teacher, we want players to interact with that system through the tutorial. 
    • Changed the first task of the Venus Junction from completing Vor’s Prize to The Teacher quest. 
  • Retired the following Essential Mod bundles from the in-game Market. They were introduced in Update 25: The Jovian Concord as a way to help new players get started and familiar with modding in Warframe by offering category specific Mods. Now that we have The Teacher, we feel they are no longer needed as the Quest meets those needs. 
    • Essential Base Damage Mod Bundle
    • Essential Critical Chance Mod Bundle
    • Essential Cold Damage Mod Bundle
    • Essential Toxin Damage Mod Bundle
    • Essential Electricity Damage Mod Bundle
    • Essential Heat Damage Mod Bundle

 

NEW WARFRAME AUGMENT MODS

New Augment Mods for Lavos, Xaku, Styanax, and Gyre are available to acquire from the Faction Syndicates!

Stats below shown at Max Rank.  

Lingering Transmutation (Lavos)

Transmutation Probe Augment: Probe returns to Lavos after reaching max range and remains nearby for 15s. Recall Probe by recasting. Recast again to end. 

Available in New Loka and Red Veil offerings.

Untime Rift (Xaku)

The Vast Untime Augment: Creates a Rift that connects to enemies suffering from Void Status Effect within 15m, doubling debuffs applied by The Vast Untime and maintaining Void Status. 

Available in Cephalon Suda and Steel Meridian offerings.

Tharros Lethality (Styanax)

Tharros Strike Augment: Increases Critical Damage by 100% on enemies you hit. Critical Damage bonus is doubled for Spearguns.

Available in Arbiters of Hexis and New Loka offerings.

Reverse Rotorswell (Gyre)

Rotorswell Augment: 35% of damage received is redirected toward the instigator as Electricity Damage.

Available in Arbiters of Hexis and The Perrin Sequence offerings.

 

7bec089b65bbbc7af3bc99bb2dfd1240.jpgImage Description: The Dagath Yhavan Skin in white, purple, and teal is in the foreground in an attack pose with arms outstretched to the side
and hands in an open grasp. To the right is the Voruna Kuvael Drahkaanis Skin in black and red, posed with her right hand with palm facing camera and claws curled. The Citrine Celeste Skin is to the left of Dagath, in red, white and glowing blue, also posed with her right hand lifted. The Warframes are framed with a blueprint-like texture, with the TennoGen icon in the bottom right corner. 

TENNOGEN UNDERMIND

Warframe Community artists have brought you a brand new collection of TennoGen items! 

Dagath Yhavan Skin

A unique skin for the Dagath Warframe, designed by blazingcobalt.

Dagath Voiddax Helmet

A unique helmet for the Dagath Warframe, designed by kakarrot2812.

Voruna Kuvael Drahkaanis Skin

A unique skin for the Voruna Warframe, designed by Erneix.

Qorvex Sarcophago Helmet

A unique helmet for the Qorvex Warframe, designed by Lubox and Noxxr.

Citrine Celestis Skin

A unique skin for the Citrine Warframe, designed by malaya, Awk’Q-Luz, and Jadie.

Gothica Syandana

A Syandana for your Warframe, designed by malaya, Awk’Q-Luz, and Jadie.

 

MARKET ADDITIONS

7d8ab819f58053f32293a90b1c486d64.pngImage Description: Nokko, the mushroom-like Warframe, is seen holding an extremely large Archgun weapon called the Arbucep. It has 5 projectiles seated in the 6 chambers you see at the front of it, with sleek mushroom-like flaps surrounding it. Nokko leans back as if to indicate its hefty weight. Sprodlings (small mushroom creatures) are seen in the foreground with Nokko and Corpus enemies in the background. 

Nokko Bundle

Grow strong with Nokko, brave defender of the Deepmines.

Nokko

Spring into action with Nokko! With his strong roots and an array of tricky fungi this young defender will quickly grow on you. 

Nokko Mycorrhiza Helmet

Nokko’s alternate helm proves that the style of a warrior doesn’t have to sacrifice function.

Arbucep 

Nokko’s signature archgun fires six homing missiles, each bearing a payload of one of the six combined elements which detonates in an area upon impact.

Sprodling Ephemera

Baby sprods just love to have fun! Three bounce around your feet with Nokko’s signature Ephemera, a playful reminder of the future of the Deepmines.

Caranthele Syandana

Nokko’s trusty pack carries everything needed for a long day of caring for the fruits n’ roots. Nokko’s signature Syandana.

Sprodling

Adopt one of Nokko’s adorable Sprodlings to bounce around the Orbiter. 

  • Gift Bonus: Gift the Nokko Bundle to another player and receive a Sprodling in return.

 

4cf17b7af76a6c2978c83dadf337b57f.pngImage description: Two adorably small plushies of the Sprodling (small mushroom creature) sit on the floor, purple, orange and beige in color with a large pink upside down triangle in the center of its "face". The one on the right of the image facing forward with its mushroom cap head tilted to the right and the left with its back to the camera, showing its particularly rotund posterior. 

Sprodling Floof 

The only thing cuter than a Sprodling is a Sprodling floof. Even more cuddly than the real thing!

 

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Image description: The Warframe Lavos is seen in his Khymia Skin standing in a powerful pose, legs planted and right arm outstretched as his pointed snake creatures wrap around him. The skin features varying shades of green, with a large vial of liquid as the focal point of his helmet and chest piece. The Entrati Laboratories is in the background in a green haze. 

Lavos Khymia Collection

Master the art of transmutation with this collection of skins and items for Lavos Khymia.

This collection includes the following items, which can all be purchased separately: 

Lavos Khymia Skin 

The master of transmutation embraces the process that made him, imbued with the volatile quintessence of alchemy.

  • The Lavos Khymia Shoulder Vials can be equipped/unequipped from the Attachments options. They can also be equipped on other Lavos Skins once you own the Khymia Skin. 

Veneum Shotgun Skin

Prescribe enemies a lethal dose with Lavos Khymia’s signature shotgun skin.

Aculea Syandana

Many a specimen has felt the sting of this wearable apparatus. Lavos Khymia’s signature Syandana.

Ophodryx Ephemera

Ethereal serpents slither in your caustic wake with Lavos Khymia’s signature Ephemera.

Fumulo Signa

Keep the light of knowledge always in view with Lavos Khymia’s signature Signa. 

Vaporis Sigil

The touch of alchemy leaves its mark, permeating the entire body. Lavos Khymia’s signature Sigil.

 

a557d013139271c6b60e00bc030cb018.png

Image description: The Warframe Wukong is seen in a side lunge, with his right arm above his head and left arm outstretched in front of him wielding the Tiandi Sun & Moon skin, an intricately detailed jade green sword with a glowing center in the hilt. Wukong is in his Qitian Skin in a snowy mountainous environment, which features a lush white fur on its shoulders as part of his luxurious cropped coat enveloping his chiseled jade green mid-section. His helmet has two long tassels resting on his chest with a long white thick high pony tail on the back. 

Wukong Qitian Collection

Embark upon an epic journey with this collection of skins and items for Wukong Qitian. 

This collection includes the following items, which can all be purchased separately: 

Wukong Qitian Skin

Trickster, warrior, king. Wukong Qitian emerges supreme to claim his rightful title.

Tiandi Sun & Moon Skin

Wukong Qitian’s signature skin for the Sun & Moon features expert ornamentation fit for a king, a far cry from the austere origins of the blades. 

Immortal Breath Sugatra

Wukong Qitian’s signature Sugatra bestows dignity and poise upon any weapon. 

Wukong Stone Monarch Glyph

Born from stone, now immortalized by it in this profile Glyph. 

Wukong Qitian Sigil

Show due respect for Wukong Qitian’s power and cunning with this Sigil. 

7-Day Affinity Booster

Doubles the rate at which you earn affinity. Upgrade your weapons and Warframes faster.

 

East to West Bundle

The greatest journey begins with a single step. Prepare your arsenal for Wukong Qitian with this bundle. 

This bundle includes the following items, which can all be purchased separately: 

Wukong 

The simian warrior is a mountain of strength. Wukong deals heavy damage and has high survivability. His quick trickster tactics are unforgettable. 

Sun & Moon

Teshin’s twin blades. 

 

9f634d8eea61916e3d40eb90564647a7.png

Community Art Pack IV

A bundle of Glyphs highlighting various Warframes, created by Community Artists.  

We are continuing our series of bundles - Community Art Packs! These packs focus on various Warframes and characters, with art crafted in the style of community artists. This pack uniquely features art done in traditional style on canvas, and then scanned for digital upload.

Learn more about the artists who created the Glyphs, with work-in-progress images, in our article here: https://www.warframe.com/news/community-art-pack-iv

ADDITIONS

  • Added over 200 new Dojo Decorations, featuring Plants and Zariman-themed items.
  • Added Gameplay Tips to the revive screen!e1e48adbd35cd67af89e28eff5ce63c1.png 
  • Added the “Yareli and Merulina Prime Scene” exclusively for Yareli Prime!
    39bac093bd29120934d0bf3118d33c31.png
    • This scene only appears in the Captura Scene inventory for Yareli Prime and will be automatically given to accounts who craft/purchase Yareli Prime. 
      • If you owned Yareli Prime prior to the update, we will be running a script to send this scene to your account. However, if you had sold her prior to the update and recrafted/repurchased her and did not receive the Scene, you will need to contact support.warframe.com
    • This special static scene displays your custom Yareli Prime color scheme (attachments not included) in the poses featured in her Prime Trailer. Lighting, camera shot and the other usual settings are not enabled since this is a cinematic shot! 
  • Added the “What Is My Fate” Somachord track and Five Fates Captura Scene to Koumei’s Fate Pearls offerings. 
  • Added The Teacher Earth Scene from The Teacher to Teshin’s Steel Path Wares.
  • Added new plant and resource decorations to various Vendors:
    • Old Man Suumbaat in Cetus: 
      • Grodkdul Drum, Iradite Formation, and Nistlebrush Decorations
    • Smokefinger in Fortuna: 
      • Tepa and Thermal Sludge Cannister Decorations
    • Acrithis in Duviri/Dormizone:
      • Saggen Well, Aggristone, Connla Sprout, Curax Dole, Dracroot, Eevani, Kovnik, Runic Compact, Sun Silph, Tasoma, Ueymag, and Yao Shrub Decorations
      • Duviri Bush, Duviri Fern (Gold), Duviri Flowers (Patch), Duviri Flowers (Row), Duviri Amaryllis, Duviri Flowers (Fern), Duviri Ferns (Green), Duviri Shrub, Duviri Conifer Saplings, Duviri Polypores, Duviri Artichokes, Duviri Candleholder Bonsai and Silphsela Seed Pod
    • Velimir in Höllvania Central Mall:
      • Experimental Arc-Relay Reserve Decoration, Efervon Sample Stockpile, Höllvanian Pitchweave Tarps, Proto-Infested Clump, and Techrot Motherboard Cluster Decorations 
      • Potted Plant (Tall, Black Pot), Potted Plant (Short, White Pot), Planter (Indoor, Small) and Planter (Wooden)
    • Bird 3 in the Sanctum Anatomica:
      • Murmur Sarcophage Decoration
    • Grandmother in the Necralisk:
      • Vitrific Outcrop Decoration and Orokin Tree Planter
    • Hombask in the Chrysalith
      • Zariman Flowers Zariman Planter (Hanging), Zariman Planter (High-Rise, Small), Zariman Planter (Straight), Zariman Planter (Wall Mounted)
  • Added “Display Mode” option to launcher – choose from Windowed, Borderless and Fullscreen. 
    • Select the cog icon in the top right of the launcher > select dropdown under the “Display Mode” option in settings > click “Ok” > Play to launch the game in that display mode.
      8657d426b46648f3a742fd75c3c9042a.png
  • Added the Community Customizations from Prime Time episodes 447 and 448 for Yareli, Gara, Grendel, Dante, Hildryn and Atlas.
  • Added a New Player launcher that’ll appear upon first downloading the game that gives a more informative introduction to the game.
    • The launcher will revert to default with the latest update information after opening the game for the first time.   
  • We’re continuing our exploration of adding Mandarin Voice Over to Warframe, with the addition of Darvo's lines. Players on the Simplified Chinese Client will automatically have Mandarin voice over enabled. Players on the Simplified Chinese Client can swap between Mandarin and English Voice Over in the Audio Language settings of the launcher.
    • To avoid confusion (especially new players), we've added cross-references between the voiceover lines and the Global build's Simplified Chinese translation in some of Darvo's Simplified Chinese subtitles. Subtitles are displayed as follows: the spoken voiceover appears outside the brackets, while the Global build's Simplified Chinese translation appears inside the brackets.

 

DAMAGE ATTENUATION CHANGES

Damage Attenuation is one of the tools we use to normalize the difficulty of boss-type enemies between groups of players, and its implementation has been a hot topic in the community for a while now. While meant to balance out high-powered builds, Attenuation could sometimes lead to paltry damage numbers — great to make an enemy hard to kill, but not necessarily fun for the player. 

With community feedback in mind, we have some sweeping changes planned, which we have outlined below! The core of our goals is as follows: a) address outlier cases of Bosses having a very long time-to-kill as a result of of Damage Attenuation (notably in high level content), b) making player builds feel impactful against Damage Attenuated foes, and c) standardizing how Damage Attenuation applies to the majority of Boss-type enemies in Warframe. There are a few moving pieces here, so we’ll first break down the wider Attenuation changes, and then go over how we’ll be standardizing this for various enemies.

A few key terms to familiarize yourself with as we move forward:

  • Damage Attenuation: a mechanic that caps the amount of damage an enemy can take. Warframe uses caps for damage per second and per instance. 
  • Damage Reduction: a modifier that directly reduces the damage taken by a flat amount. (ex, 50% damage reduction multiplies the final damage taken by 0.5)
    • Damage Reduction is not directly relevant to these changes, but we want to show how it works differently from Damage Attenuation.
  • Max Damage Per Second (MDPS): a target cap of the amount of damage an enemy can receive per second. Sustained damage over time is reduced to avoid exceeding that target cap. Instead of explicitly applying “per second”, this mechanic works to moderate sustained damage output.
  • Max Damage Per Instance (MDPI): a cap applied to the amount of damage applied in one damage instance. (ex, a sniper bullet or melee hit) 
  • Time-to-Kill: How long it takes a player to kill an enemy using the expected gear they’d have access to when they first encounter them.
    • This term is a simplified way for us to represent the complex layers of modifiers, damage reduction, damage attenuation, etc., that are applied to enemies, which results in the overall level of difficulty to kill them. 

1 - Damage Attenuation Scaling

If you hop into a Legacyte Harvest mission in Höllvania on the live build, a few things will change depending on whether you’re on the Normal Path or Steel Path: enemies have different modifiers, squad consumables have cooldowns, and so on. One thing that stays the same is the current Max Damage Per Second (MDPS) and Max Damage Per Instance (MDPI) that the Legacyte will take.

This is because Damage Attenuation applied to the Legacyte is a flat value, regardless of its health pool. At Normal Path levels, these values can feel reasonable, but once Steel Path or even Temporal Archimedea modifiers apply, that’s where the “bullet sponge” allegations begin. At certain points, Damage Attenuation became less of a tool to balance out powerful player builds, and more so acted as a time gate to kill high-health enemies. 

A careful touch is needed to embrace the power fantasy of Warframe while also ensuring high level content is not completely trivialized. In the current iteration of Damage Attenuation, we have not accomplished that goal to our satisfaction —  simply put, it has created gameplay interactions that are unfun. So, the following changes are being made to address it:

 

  • Firstly, Damage Attenuation values are now proportional to Max Health.
  • Secondly, Damage Attenuation’s MDPS now applies independently between players.

Damage Attenuation in Proportion to Max Health

If we go back to the Legacyte example from earlier, players should notice a distinct difference in how Damage Attenuation applies to this enemy in both Steel Path and Temporal Archimedea missions. Instead of the MDPS and MDPI using the same values of Normal Path Legacytes, the amount of damage players can deal per second and per instance now scales based on the enemy’s Max Health*. As Max Health increases with enemy level and mission modifiers, so will the maximum damage caps from Damage Attenuation.

The result is a higher damage output from players, and a more reasonable time-to-kill!  Players who invested much time and effort into their builds should feel more rewarded for their work, especially against high-level enemies with Damage Attenuation. 

Our focus with this sweeping change is to establish the overall Time-To-Kill for enemies within a reasonable range, considering the equipment available to players when they are first encountered. 

Since this is a significant change to how Damage Attenuation is calculated, we have increased the Health of various Bosses to balance with this new scaling mechanic. The goal is to reward players with powerful builds but still avoid one-shotting Archons. We’ll cover the Health changes in the “Standardizing Damage Attenuation” section below!

* Max Health for this calculation only uses the Health value. Overguard, Shield, and Armor values are not considered. 

Independent Maximum Damage Per Second per Player 

Previously, the Maximum Damage per Second (MDPS) cap in Damage Attenuation would apply squad-wide. If you have a teammate blasting their 6-forma Incarnon Form Laetum at an Archon, there’s a good chance they consistently hit those pillows before you have an opportunity to aim your gun.

With that in mind, the MDPS in Damage Attenuation will now be applied on a per-player basis. The damage output of your squadmates no longer has an impact on the efficacy of your attacks! Max Damage Per Instance has always applied per-player (due to the nature of this mechanic), so it is unchanged.

To recap our Damage Attenuation changes, a) the damage caps now scale proportionately to the enemy’s max health, and b) no longer apply squad-wide. Now, let’s move on to how we are standardizing it.

2 - Standardizing Damage Attenuation

Damage Attenuation is just one method that we use to balance player power against Boss-type enemies. Depending on whether you fight an Eidolon, a Kuva Lich, or an Archon, your damage output will be affected in different ways. These differences are often the legacy of the many hands that have worked to make Warframe over the years — decisions for new content in 2018 can eventually result in gameplay quirks that players learn to adapt to in 2025.

There is so much to learn in Warframe, and that list only grows with every update; part of maintaining a decade-long game is reducing the scope of what players need to know. With that in mind, we are replacing existing Damage Attenuation on various Boss-type enemies and standardizing them to use the same system. 

Actual MDPI and MDPS values will be balanced around the content type, but enemies from Liches to Void Angels to Legacytes now all share the same attenuation mechanic. For those familiar with Archon Hunts, our new standard model is based around the Damage Attenuation in those missions.

As mentioned earlier, we are increasing Base Health* values to balance the time-to-kill for these foes. While larger health pools may increase difficulty, they also increase the Damage Attenuation caps since they now scale with max health. Our hope is that players will hit harder and their weapons will feel more satisfying, while also ensuring enemies have a reasonable time-to-kill (on both ends: avoiding one-shots, but also avoiding time-gated slogs). 

Enemies using Standardized Damage Attenuation:
*For simplicity’s sake, we are representing Health changes by comparing their difference in Health at Level 1, referred to as “Base Health” moving forward.

  • Acolytes
    • Base Health: 5,500 (was 550)
    • Base Shields: 2,500 (was: 1,000)
  • Adversaries (Kuva Lich, Sisters of Parvos, and Techocyte Coda, including Railjack Crew)
    • Since Liches and Sisters have increasing health scaling as they rank up, we have not increased their Base Health, but rather increased the health multipliers per level and per rank. 
  • Amalgams 
  • Archons (Boreal, Amar, and Nira)
  • Deimos Jugulus
  • Deimos Saxum (and Saxum Rex)
    • Base Health: 750 (was 550)
  • Demolishers (including Necramechs)
    • Necramech Demolisher Base Health: 4,500 (was 3,000)
    • Juggernaut Demolisher Base Health: 1,000 (was 3,000)
      • Steel Path base health bonus: 2,000
  • Eidolons (Teralyst, Gantulyst, and Hydrolyst)
    • Teralyst:
      • Body Base Health: 50,000 (was 9,000)
      • Radiator Base Health: 25,000 (was 2,200)
      • Base Shields: 50,000 (was 1,500)
    • Gantulyst:
      • Body Base Health: 55,000 (was 10,000)
      • Radiator Base Health: 25,000 (was 2,200)
      • Base Shields: 60,000 (was 1,800)
    • Hydrolyst:
      • Body Base Health: 65,000 (was 12,000)
      • Radiator Base Health: 25,000 (was 2,200)
      • Base Shields: 70,000 (was 2,000)
    • NOTE: This is a dramatic change from the existing damage reduction mechanics applied to Eidolons. We are taking care to ensure their time-to-kill is not disrupted, but players may see a change in the meta when killing them. Eidolon hunters, please let us know your feedback once you’ve played around with the changes. 
  • Empyrean Units (Corpus Proxima):
    • Aurax Actinic
      • Base Health: 1,500 (was 1,000)
      • Base Shields: 750 (was 500)
    • Aurax Baculus
      • Base Health: 300 (was 150)
      • Base Shields: 750 (was 500)
    • Aurax Vertec
      • Base Health: 1,500 (was 1,000)
      • Base Shields: 750 (was 500)
    • Numon (all variants)
      • Base Health: 750 (was 500)
      • Base Shields: 450 (was 300)
    • Vambac (all variants)
      • Base Health: 750 (was 500) 
      • Base Shields: 450 (was 300)
    • Zerca (all variants)
      • Base Health: 750 (was 500)
      • Base Shields: 450 (was 300)
  • Errant Specters
  • Gruzzling
  • Infested Oni
  • Juggernaut (all variants)
    • Juggernaut:
      • Base Health: 900 (was 2,700)
      • Steel Path base health bonus: 1,800
    • Juggernaut Behemoth:
      • Base Health: 1,500 (was 4,500)
      • Steel Path base health bonus: 3,000
  • Kuva Lich Thralls
  • Legacyte
    • Base Health: Unchanged
    • Steel Path / Temporal Archimedea base health bonus: 7,500
  • Lephantis (and Hemocyte)
    • Hemocyte Base Health: 5,000 (was 3,300)
    • Lephantis:
      • Head Base Health: 900 (was 1,200)
      • Body Base Health: 3,000 (was 1,200)
  • Mocking Whispers
  • Necramite
  • Oraxia (Isleweaver stage)
  • Protea (The Deadlock Protocol quest)
  • Rogue Necramechs (Voidrig and Bonewidow)
    • Base Health: 7,500 (was 3,800)
    • Limb Base Health: 600 (was 300)
  • Scaldra Dedicant
    • Base Health: 2,000 (was 1,550)
  • Sister of Parvos Hounds
  • Technocyte Coda Duets
  • Techrot Babao
    • Base Health: 1,500 (was 1,000)
  • The Fragmented (all variants)
    • Base Health: Unchanged
    • Steel Path / Deep Archimedea base health bonus: 150,000
  • Treasurer 
    • Base Health: 2,500 (was 100)
  • Tusk Thumpers (all variants, including Narmer)
    • Tusk Thumper:
      • Base Health: 9,000 (was 3,000)
    • Tusk Thumper Bull:
      • Base Health: 12,000 (was 4,000)
    • Tusk Thumper Doma:
      • Base Health: 15,000 (was 5,000)
    • Thumper Plate Base Health: 500 (was 50)
  • Void Angel (and Archimedia Revival variant)
    • Archimedia Revival Angel Base Health: 25,000 (was 12,000)
  • Zealoid Prelate
    • Base Health: 9,000 (was 7,500)

Other Enemy Health Changes:

Stalker has also received some health changes as part of our enemy review, but rest assured Stalker (and his variants) do not use the new Damage Attenuation.

  • Stalker: 
    • Base Health: 750 (was 550)
  • Shadow Stalker:
    • Base Health: 950 (was 750)
  • Protector Stalker:
    • Base Health: 1,100 (was 750)
    • Base Shields: 500 (was 200), plus 2,000 Overshields

Damage Attenuation Fixes:

  • Fixed Steel Path health modifiers not applying to Lephantis and the Hemocyte.

 

61b19f8cb73710862b441fc8aa413217.png

OBERON REWORK

Oberon, the honorable Paladin, has received a light rework! Featuring a brand new Passive and enhanced Abilities, he is capable of offering both support and destruction on the battlefield.

Free Oberon and Forma

Log in from October 15 at 11am ET to October 21 at 11:59pm ET to receive a free Oberon via your inbox! If you have yet to test his resolve in-mission, this is your chance.

As with other reworks, players will also receive a built Forma in this inbox message to help them fine-tune their Oberon builds. The Free Forma will be delivered for anyone who logs in until the end of the year.

Armor Stat Change

Oberon is receiving an Armor buff with his rework:

  • Oberon: 385 (was 185)
  • Oberon Prime: 450 (was 240)

Passive

Oberon’s original Passive was designed to increase the survivability of Companions, and as a result was mostly trivialized by the Companion Rework from 2024. With this rework, we’re giving him a shiny new Passive!

New Passive:

Picking up a health orb (or a universal orb) generates a Righteous Negation charge for Oberon and Allies within Affinity radius. Oberon and his Allies each have individual caps of 3 Righteous Negation charges.

New Effect: Righteous Negation

If a player has a Righteous Negation Charge, they are invulnerable to incoming damage. When incoming damage is blocked, one Righteous Negation Charge is expended. If a player has multiple Righteous Negation Charges, they will remain Invulnerable and receive a small 0.25 second cooldown before an additional Righteous Negation Charge can be depleted. If the damage removes their final Righteous Negation, players will be granted an additional 0.25 seconds of Invulnerability.

Players can identify how many Righteous Negation Charges they have via the buff indicator in their HUD, or by counting the number of floating shields that circle around them. 

75d264f5c64cc7eabb509d6a30eca38c.jpg 

Image Description: Oberon Feyarch is standing amidst ferns. Around him float three orange energy shields, each around the size of his forearm. The shields appear to be floating in a circle, centered around his waist. As they are made out of energy, they are partially transparent. The shields also appear to have antler-like protrusions on their face, which are the same color as the rest of the shield. 

Ability 1: Smite

Smite is a fairly straightforward ability that can be modded for maximum efficiency on a single target. We want to focus and elevate its strength as a Single Target ability, while smoothing out some of its quirks.

Smite Changes:

  • Smite’s Target is now completely stripped of Overguard and Armor, and loses 35% of its current Health (specifically Health and Shields) in an instant (capped at 75%).
    • The target is also force Staggered and opened to Melee Finishers.
    • Smite does not bypass Shields, so those affect the final damage to Health. 
  • Enemies within 6m of the Target receive 10% of the damage dealt and are impacted by Stagger.
    • With this change, we have removed Smite’s secondary seeking projectiles.
  • If Smite is cast into a tight group of enemies, Eximus units will be prioritized as the Target.

Smite Infusion Augment:

  • Unchanged.

Smite’s Helminth Ability is altered with reduced maximum Strength. 

Ability 2: Hallowed Ground

Hallowed Ground is a useful tool in Oberon’s kit, but needed a general quality of life pass —  namely to improve its overall modding flexibility and bring it up to 2025 gameplay standards.

Hallowed Ground Changes:

  • Hallowed Ground is now a full circle. 
    • Ability Range increases its radius instead of the arc!
    • Also increased the height of Hallowed Ground to affect both flying enemies and double-jumping allies alike. 
    • Due to the increased size of Hallowed Ground, we reduced the maximum number of Hallowed Ground from 4 to 3. 
  • Nullifiers no longer destroy Hallowed Ground. 
    • Instead, their bubbles simply Nullify its effects for anyone inside it.
  • Radiation Damage from Hallowed Ground now gives guaranteed Radiation Status Effects (previously was a 15% chance at max rank).
  • Renewal healing is doubled while standing on Hallowed Ground.
    • The Iron Renewal armor buff no longer requires interaction with Hallowed Ground. See the Renewal Changes below for more information!
  • Removed the Armor Stripping from enemies that survive Reckoning, as that mechanic is now being added to Reckoning itself. 
    • See the Reckoning Changes below for more information!
  • The Status Effect cleansing and immunity is unchanged for Oberon and his Allies. 

Hallowed Eruption Augment:

  • Increased Hallowed Ground Duration from +100% to +200%.

Ability 3: Renewal

Renewal is often compared to Wisp’s Reservoirs, in that the latter heals more for less energy. The goal of our changes to this ability are to amplify and simplify Renewal’s effects to offer more impact.

Renewal Changes:

  • Removed the increased Energy Cost per target. 
    • Renewal now costs a flat 3.5 Energy per second it is active, regardless of the number of allies it is healing.
  • Renewal’s range is now Oberon’s Affinity Range.
    • Previously, casting Renewal would apply this effect to a set area on the map. Now it moves with Oberon instead of applying only in a static zone. 
  • Players affected by Renewal are given the Iron Renewal buff, which increases Armor by 50% for the casting Oberon.
    • Allies within Affinity Range receive 100% of Oberon’s Armor from Iron Renewal as well.
  • Renewal no longer stacks with other Renewals. 
    • The most effective Renewal will take priority if players are in range of multiple casts.
  • Updated Renewal’s VFX to make it clearer when it is being channelled. 
    • Players can identify when Renewal is active by the crown of energy around Oberon’s brow.

Phoenix Renewal Augment:

  • Reduced the cooldown from 90s to 60s. 

1d808912155f1a4bf7cea16ec38e67a3.jpg

Image Description: A close up of Oberon Prime with the Feyarch Skin equipped in a Grineer Forest tile. Circling around Oberon’s brow are a series of orange spikes of energy shaped like diamonds. The energy diamonds are floating and are spaced equidistant, and each has a line of brighter energy bisecting it vertically so it almost looks like a starburst.  

Ability 4: Reckoning

Reckoning is a visually impressive ability, but unfortunately lacks the actual power expected of an ultimate. With his rework, we are increasing the overall damage output and are changing some of the ability synergies to now be basekit. 

Reckoning Changes:

  • Increased the bonus damage to enemies affected by Radiation Status Effects from a flat 625 to 750 per stack of Radiation. In other words, the damage is doubled if the target has maximum Radiation stacks.
    • With the guaranteed Radiation Status Effects to those standing on Hallowed Ground, it should be easier to ensure they receive that Bonus Damage.
  • Oberon receives 10 Armor per enemy hit.
    • Bonus Armor is capped at 1000, and persists for 30s.
      • The Bonus Armor cap does not scale, but the Duration can be increased by Mods.
    • Enemies affected by Radiation Status give an additional 5 Armor per hit.
  • Surviving enemies have 50% of their armor permanently removed.
    • This mechanic was originally tied to Hallowed Ground, but that interaction is no longer required to remove armor. Otherwise, the armor reduction is unchanged, as it was a critical part of Oberon’s kit. 
  • All enemies hit by Reckoning have a 50% chance of dropping a Health Orb upon death, regardless of whether they were killed by Reckoning or not. 
  • Reckoning no longer Blinds enemies.
    • Oberon spreads Radiation widely through his kit, which is negated by Blinding enemies and not having them fight each other. This element no longer felt thematic to his Abilities, so we’ve removed it!
  • Slightly increased casting speed.

Hallowed Reckoning Augment:

  • The bonus armor granted from Hallowed Reckoning patches now has a grace period; the buff will remain active for 3s after leaving the radius. 
  • Reduced the VFX of the patches that spawn on the ground, as they could be visually overwhelming.

 

GRINEER ASTEROID AND RELAY RELIGHT

The Grineer Asteroid Tileset and Relays have received a lighting refresh to use the GI Lighting System!

Grineer Asteroid:

  • New lighting palette to emphasise key environmental elements.
  • Relighting to achieve better pathing and a moodier atmosphere.
  • Removed old dynamic exposure.
  • Completely overhauled the post processing so it now runs on an ACES Workflow.
  • Updated materials to be more PBR compliant. 
  • Replaced existing fog with Volumetric Fog.

Before: 

94650c8755516144bebb053c1ca108e0.jpg

After: 

607008db7ec36f32fe00506db40783f1.jpg 

Relays:

  • Relays and their Syndicate Rooms have been relit with GI Volumes
  • All Syndicate Rooms have their own unique lighting design and post-process grading

Before: 

af6a2c0f80c4d062ba4a8f961996bb4d.jpg

After: 

10e859ce5f379b07754fbcb6fa46b92d.jpg

Note: we are aware that GI lighting can have performance concerns for lesser-powered systems, but rest assured our goal is to have as little performance impact as possible with these changes. 

 

SCREEN SHAKE & RECOIL CHANGES

Earlier in 2025, we unintentionally released a change where the Screen Shake toggle would also remove the screen movement tied to weapon recoil. For much of Warframe’s history, this toggle would remove Screen Shake, but retain screen movement tied to Weapon Recoil — i.e. depending on the weapon you were firing, the screen would jiggle to mirror the recoil. Upon reverting this change a month later, we started receiving feedback that this screen jiggle was causing players to experience motion sickness. 

While weapon recoil was restored to its original state, the conversations that occurred after its return made us look closer at its accessibility for those prone to motion sickness. With that in mind, we have made the following changes for Tenno with the Screen Shake Toggle turned off

  • Removed screen movement when firing guns.
  • Added a diamond to the Reticle, which will be representative of Gun Recoil patterns.
    • The original reticle dot will remain stationary
    • The new diamond will move to indicate recoil patterns when the gun is being fired

 

   

Video Description: Wukong in the Orb Vallis is shooting the Sybaris Prime as he aims down sight. The screen doesn’t shake when he shoots, but a small diamond in the reticle jumps up in time with his shots to mirror the gun’s recoil. Wukong then swaps to the Dual Coda Torxica and illustrates a similar effect with that weapon. 

Weapon Screenshake Changes:

Tenno who keep their screenshake enabled in Accessibility Options may notice slight adjustments to the intensity of screenshake on some weapons. With our review of Screenshake, we felt that the following weapons had too strong of a recoil effect, so we have reduced screenshake for the following:

  • Titania’s Dex Pixia
  • Phantasma
  • MK-1 Braton
  • Twin Grakatas 
  • Pyrana
  • Trumna
  • Gorgon
  • Laetum
  • Dual Cestra
  • Buzlok
  • Bubonico
  • Larkspur

 

NULLIFIER BUBBLE INTERACTION CHANGES 

Changed how the following Warframe’s Abilities interact with Nullifier bubbles.

Frost’s Snow Globe: Nullifier bubbles now drain Snow Globe's life by 20% per second, and cannot gain strength when a Nullifier bubble is touching it.

Limbo’s Cataclysm: Now shrinks 4 times faster when touching a Nullifier orb, instead of being removed instantly.

Mag’s Magnetize: Magnetize’s Duration expires 4x faster, but ends instantly if the Nullifier bubble touches the center.

Oberon’s Hallowed Ground: No longer removes Hallowed Ground, but protects enemies from Hallowed Ground’s effects.

Oraxia’s Webbed Embrace: No longer removes Webbed Embrace, but protects enemies from Webbed Embrace’s effects.

 

QUALITY OF LIFE CHANGES

  • Players can now preview Research Items in the Dojo before committing to researching them. 
  • Players can now cycle through tabs in the Codex using the same shortcut inputs as similar screens (Arsenal, Void Relics, etc.).
    • Additionally, Keyboard and Mouse users can now use “.” to open the Loadout Selection screen in the Arsenal, and “,” to open the Conclave Arsenal. 
  • Moved the “Show Advanced Controls” toggle beside the “Select Scene” button in Captura to increase its visibility.
  • Improved legibility of text on Open Landscape advanced maps. 
  • Added a “Customize Left/Right Separately" toggle in Attachments options. 
    • Enabled: Equip different attachments on the left/right sides.
    • Disabled: Equip the same attachment on both sides by selecting it once.
      7b44147bc95e1441e9456a1482e96234.png
  • Adjusted Red Text’s red color to have a higher contrast so that it can be more color blind accessible. 
  • Refining Relics during an endless Void Fissure mission will now automatically equip them.
  • Reduced the number of underground tiles that spawn in Scaldra Exterminate and Hell-Scrub missions.
    • These tiles have guaranteed Techrot spawns —  fun for flavor, but this inadvertently impacted those trying to complete Scaldra-related 1999 Calendar tasks. 
  • Doubled the number of colors players can favorite, from 25 to 50!
  • Added a “Actionable” filter to Dojo Research labs screens that sorts by ready to Replicate/Research. 
  • Added social options (i.e., Add Friend, Invite To Clan) when hovering over a player's name at the end of a mission.
  • Added the ability to sort the Foundry by “Unowned”. 
  • Unused Extractors will now be displayed in the “Select Extractors to Redeploy” menu.
  • Added Blueprint Credit cost to the Arsenal and Market UI.  
    • If an item you do not own has a Blueprint that can be purchased in the Market, you will now see the cost of it next to the Platinum cost.
      0c21bfea15ab66587d959387d8d22394.png
  • Added a “Welcome to the Market” pop-up the first time a new player interacts with the Market Segment to explain Credit and Platinum purchases and how they differentiate. 
  • Reduced the Syndicate Standing costs of various Decorations from Vendors across the Star Chart.
    • The majority of these decorations were rarely purchased due to their steep Standing prices. Since these items are (mostly) decorative, we’ve reduced their cost as follows: 
      • Old Man Suumbaat’s and Quill Onkko’s decoration prices reduced up to ~80%. 
      • Cephalon Simaris’ decoration prices reduced up to ~75%.
      • Hombask’s decoration prices reduced up to ~50%. 
    • To celebrate the newly-reduced prices, players can earn 30 Syndicate Medallions from a special Alert on Earth running from 11am ET  on October 20 to 11am ET on October 27th. 

 

GENERAL CHANGES

  • Drifters can now equip Signas!
    • Go to Drifter Appearance settings > Clothing > Attachments > Signa > Select the Signa to equip and adjust the Y Offset to your liking. 
    • Due to issues with the Signa setup on Operators, this setting for them will be coming in our next cert update. 
  • The Heart of Deimos and Prelude to War Quests are now replayable! 
    • Go to your Codex > Quests > Main Quests > Select Quest > Select the “Replay Quest” button in the bottom right. 
  • The following Arcane Collections are now available for Vosfor in Loid’s Arcane Dissolution: 
    • Cavia Arcane Collection (includes the Cavia and Ascension Arcanes) 
      • Melee Fortification 
      • Melee Retaliation 
      • Arcane Battery 
      • Arcane Ice Storm 
      • Secondary Fortifier 
      • Secondary Surge
      • Melee Afflictions 
      • Melee Animosity 
      • Melee Exposure 
      • Melee Influence
      • Melee Vortex
      • Melee Crescendo 
      • Melee Duplicate 
    • Hӧllvania Arcane Collection (includes the Hex and Temporal Archimedea Arcanes) 
      • Arcane Bellicose 
      • Arcane Camisado 
      • Arcane Crepuscular 
      • Arcane Impetus 
      • Arcane Truculence 
      • Arcane Escapist 
      • Arcane Hot Shot 
      • Arcane Universal Fallout 
  • Made the following improvements to the end of mission screen for Intrinsics, Focus and Syndicates:
    • Added a gauge showing progress towards the next Intrinsic/Syndicate Rank. 
    • Added total number of “owned” Intrinsic points. 
      • Affinity gain towards Intrinsic points has also been reformatted - instead of displaying "600/1000" > "629/1000", it will now reads as "+2.9"
    • Added total amount of Focus for equipped Focus School and the amount of Affinity that was earned towards that school. 
      • Also added gauge to show progress towards your daily cap. 
    • Added color to the Syndicate Rank icon to display the state of your reputation with them (green = positive, yellow = neutral, red = negative). 
      • Also reformatted the “reputation gained” in mission to show a green/red arrow instead of “+/-”. 
    • Added “current reputation/max reputation” for a Syndicate rank. 
  • Updated the “Kill Shot” Nightwave Act icon to match the “Not a Warning Shot” icon.
  • Removed mention of Onkko in Cetus dialogue and menus if players have not yet completed the Saya’s Vigil quest.
  • Vazarin’s Void Snare no longer pulls enemies affected by Entangle, Condemn, Gaze or Stasis.
  • Changed the default master volume on PC from 100% to 75%.
  • Xaku’s Vast Untime slow is now capped at 95% to prevent it breaking enemy behaviour.
  • Made changes to Ivara’s Piercing Navigator Augment:
    • Critical Chance is now additive.
    • At Max Rank: now gains +50% Critical Chance per enemy to a cap of +250% (from 50%).
    • Fixed the buff indicator in the HUD not properly displaying the bonus Critical Chance value. 
      • Before, it was doing some unnecessary math that often led to player confusion, especially when modded for high Critical Chance. 
  • Added voice lines to Baro Ki’Teer when opening a Void Surplus.
    • Also added VFX pulse to the “Purchase Limit Reached” text on Void Surplus to make it clear that players can’t purchase any more.
  • Bounties started in Open Landscapes (Plains of Eidolon’s radio consoles, Orb Vallis’ Solaris Agent, Mother in the Cambion Drift) will now pick new encounters at each stage after completing them. 
    • In other words, playing the same Bounty back to back will now have different stages from one another to offer up more variety for players. 
  • Companions now share their Warframe’s (and Operator’s) invisibility status. 
    • This was applied inconsistently across Abilities, so we have standardized the expected behaviour. 
  • Improved visual UI responsiveness while interacting with World Panel items.
  • Made improvements to the neck fit of the Tauron Prime Regalia.
    • This also fixes the male Drifter agile animations no longer causing clipping. 
  • Mods received via Inbox Message will now properly display their rank.
  • Players who are ineligible for rotation rewards due to AFK penalties will now see an “Ineligible for Reward” icon in the Leave/Continue screen.  
  • The following Abilities are now affected by Casting Speed:
    • Ember’s Fireball
    • Frost's Freeze
    • Gara's Shattered Lash
    • Khora's Whipclaw
    • Limbo's Banish
    • Nova's Antimatter Drop
    • Volt's Shock
  • Improved idle animation transitions. Improved weapon position in landing animations. 
  • Added Software Licenses to the System Settings for easier access.
  • Improved search order priority in the Market to address cases of less-popular items appearing at the top of search terms. 
    • Ex: Searching for "F" would show Afentis first, when players were more likely to be looking for a Forma Bundle.
  • Polished Wise Razor's animations following player feedback:
    • Improved initial attack visually and functionally. Now it's quicker to hit and includes forward motion.
    • Removed hitch on the last attack, allowing for a seamless animation loop.
  • Changed the “Catastrophic Failure Imminent” text in Tactical Menu when Railjack enters failure state (0 HP) to “Failure Imminent” to fix text breaking past UI window.
  • Added the “[ALT FIRE] to Zoom” UI hint when aiming with the Vadarya Prime.
  • Ore spawn chance now has a minimum 10% chance to spawn when you have a Resource Booster active during a Steel Path Plains of Eidolon mission.
    • This change comes from player reports of confusion around why no Ore was spawning in that scenario. While the Booster was technically doing the boost math correctly, it was causing a -% chance for Ore. 
  • Changed the Dark Dagger’s Stance Polarity from Unariu Polarity to Madurai, as none of the Dagger Stances used its original Polarity. 
  • Increased the contrast of the new item indicator tag in the Arsenal UI. 
  • Changed the number of Legacytes needed to capture in two most difficult tiers of Legacyte Harvest Höllvania Bounties (including Antivirus and Steel Path) from 4/5 to 3/3.
  • The “Hostile Regeneration" Risk Variable in  Elite Temporal Archimedea no longer affects the H-09 Efervon Tank. 
    • When the “Thermian Plating” Deviation was active in combination with this Risk Variable, the fight became too difficult. 
  • Increased Baro’s “leaving soon” transmission to 10 hours instead of 10 minutes. That guy wasn’t giving you much of a heads up now was he? 

Conclave Changes & Fixes: 

  • Reduced Valkyr’s Armor and Health in Conclave. We received feedback from players that after her rework she was a bit too strong in Conclave, so we’ve made the following changes to bring her back to her pre-rework Health and Armor stats:
    • Valkyr:
      • Armor reduced from 240 to 155
      • Health reduced from 349 to 312 
    • Valkyr Prime:
      • Armor reduced from 265 to 180 
      • Health reduced from 360 to 323
  • Removed the Vehicles tab from the Conclave Arsenal.
  • Fixed Valkyr’s Rage meter charging from meleeing the Fortress Scanners in the Kuva Fortress Conclave missions. 
  • Fixed Khora’s Whipclaw overlapping the Arcata in the Conclave Arsenal.
  • Fixed invisible enemy Warframes in Conclave’s Annihilation game mode.
  • Fixed Sniper Rifles benefitting from shot combo bonuses in Conclave. 

 

PERFORMANCE & OPTIMIZATIONS 

  • Optimized game startup particularly for systems that have not optimized cache. 
  • Optimized game load time and memory usage out of missions. 
  • Made micro-optimizations to the Vox Solaris and Duviri Paradox Quest missions. 
  • Made several systemic optimizations to save memory on all platforms.
  • Optimized out a hitch that would occur in the game intro level every time the progress was saved. 
  • Fixed 1 frame of input lag when interacting with UI.
  • Fixed spotloading when selecting to contribute to Visitor Research in the Bash Lab. 
  • Fixed performance issues caused by The Fragmented burrow ability in the Isleweaver node. 
  • Fixed performance issues caused by quickly swapping between Gemini skins. 
  • Fixed performance issues when attempting the ‘Good Ending’ of The Hex Finale after previously playing the “Bad Ending.”
  • Fixed performance issues caused by typing/scrolling in the Dojo decoration list.
  • Fixed a hitch when viewing individual Visage Inks in the Market. 
  • Made several optimizations to collision in the Venus Narmer and Duviri Paradox levels. 
  • Fixed Specters left by disconnected clients resulting in large amounts of spot-loading for remaining squad members.
  • Fixed performance issues caused by Ratels in the Mastery Rank 18 test. 
  • Fixed small hitches caused by spot loading into Höllvania missions from the Central Mall. 

 

FIXES

Top Fixes: 

  • Fixed several cloth physics issues that were causing odd distortions in loose/hanging adornments on multiple Warframe and Drifter appearance options. 
    • Also improved hair from clipping slightly. 
    • While we believe to have fixed the mass majority of these issues, please continue to report if there is cloth that continues to appear wonky. 
  • Fixed Coda Motovore’s Slam attack not dealing damage when modded with extremely high Impact damage stats. 
  • Fixed Captura Filter and Text settings not being saved by the Save Current Settings feature in Captura.
  • Fixed Yareli not benefitting from Magus Elevate while on Merulina.
  • Fixed being unable to change your loadout after entering the Faceoff matchmaking screen.
  • Fixed the Simulor and Mutalist Quanta’s orbs blocking projectiles. 
  • Fixed the Simulor’s projectiles not doing damage after passing through Gyre’s Arc Sphere if both the Conductive Sphere and Spontaneous Singularity Augments are equipped.
  • Fixed Scaldra Screamers not spawning in Stage Defense missions if a host migration occurred at the start of wave 3.
  • Fixed certain enemy weakpoints not triggering Ivara’s Concentrated Arrow explosion. 
  • Fixed Biocodes not opening Techrot Caches after Host migration. 
  • Fixed auto attack after Ground Slam with Ghoulsaw not doing any damage. 
  • Fixed Clients returning to a Hub from an Open Landscape resulting in them being unable to use Transference.
    • If you were unable to visit Little Duck or Onkko after returning from an Open Landscape mission, this might have been why!
  • Fixed Railjack Crews not targeting Grineer objective radiators while the player is outside the Railjack.
  • Fixed enemy spawns pausing in Railjack missions when the away team enters a POI. 
  • Fixed the Verdilac Block Combo projectile getting stuck on enemies and players. 
    • This was causing difficulty spikes in the Archon Nira fight during The New War and Archon Hunts.
  • Fixed a loss of function for Client after repeatedly casting Garuda’s Seeking Talons and Dread Mirror with the Dread Ward Augment.  
  • Fixed CTRL+ V (paste) eventually not working in text boxes after tabbing in and out of the game. 
  • Fixed Basmu’s health leech not working while airborne.
  • Fixed the Gyre Vortengeist and Kullervo Apostate’s tint channels making colors appear too dull.
    • This was an unintended fallout from a change with Caliban Prime’s release! We’ve adjusted the tint channels, but players may find certain colors appear much brighter than before and may need to adjust their fashion accordingly. 
  • Fixed Inaros being able to shoot his weapon while channeling Scarab Shell. 
  • Fixed the inability to perform a Finisher after swapping away from an Exalted Melee ability. This was commonly seen from Valkyr swapping out of Hysteria and attempting to perform a Finisher.
  • Fixed critical hits not applying to imbued weapon damage (e.g. from Oraxia’s Silken Stride and Cyte’s Resupply) for Clients. 
  • Fixed the following upgrades with “on ability cast” conditions triggering from Transference:  
    • Scornful Cast Decree 
    • Fractalized Reset Arcane
    • Embedded Catalyzer 
    • Dual Toxocyst’s Fevered Frenzy Incarnon Perk
    • Ability Overload Personal Modifier in Temporal Archimedea 
      • A welcomed change to prevent from having Void Rifts appear on top of you during Transference. 
  • Fixed Widow’s Brood exceeding the maximum amount of Scuttlers (10) Oraxia can have if several enemies are killed at once. 
  • Fixed being able to sacrifice in-progress Blueprints to rank up in Entrati and Necraloid Syndicates. 
    • This included the following:
      • Entrati Rank 2 Keratinos Blade Blueprint and Keratinos Gauntlet Blueprint
      • Necraloid Rank 1 Zymos Barrel Blueprint
      • Necralois Rank 2 Sepulcrum Barrel Blueprint
      • Necraloid Rank 3 Trumna Barrel Blueprint
    • This would leave affected players with a perpetual “Item ready to be claimed” notice in their Foundry that couldn’t be claimed or cleared. 
    • Affected accounts will have the resources that were committed to those in-progress blueprints refunded upon logging in. 

Warframe/Equipment Fixes: 

  • Fixed cases of the Thalys’ “Incarnon Ready” SFX playing too loud in the Orbiter.
  • Fixed Xaku losing their helmet after wiping out on a K-Drive with The Vast Untime active.
  • Fixed Thalys' Incarnon Form shards not fading away properly.
  • Fixed being unable to reload while wall-latched with Oraxia’s Silken Stride on controllers.
  • Fixed Koumei’s Kumihimo and Bunraku abilities sinking through the Ascension platform when cast. 
  • Fixed Madurai’s Inner Might allowing players to infinitely spam Abilities in the Railjack’s tactical menu.
  • Fixed Atomicycle Abilities having no cooldown when remounting.
  • Fixed various weapon magazines getting stuck to the Warframe’s hand after cancelling a reload. 
  • Fixed Ash’s Teleport causing Mobile Defense targets to rotate around. 
  • Fixed damage dealt by Client Jade’s Judgement Beams only counting towards the Host’s “Damage Dealt” stat. 
  • Fixed Toxin ammo imbue symbol not persisting after casting Oraxia’s Silken Stride. 
  • Fixed Hydroid taking damage to his Shields during Tidal Surge’s invulnerability. 
  • Fixed loss of functionality when Clients melee out of their Archwing mid-air.
  • Fixed Proton Pulse giving permanent bonus Bullet Jump velocity after using Transference while wall latching.
  • Fixed Heavy Attacks on Sparring weapons and Valkyr’s Talons using the range of the previous Melee Slam Attack, instead of a set range. 
  • Fixed cases of Valkyr’s Warcry and Temple’s Ripper’s Wail buffs stacking indefinitely. 
  • Fixed Voruna’s Shroud of Dynar not granting increased Critical Chance while Wrathful Advance is subsumed and active.
  •  Fixed Titania’s Tribute Ability launching extracted buffs rapidly up into the air.
  • Fixed Umbra NPC not using the correct Chromatic Blade element. 
  • Fixed Sentinel remaining invisible indefinitely after switching to and from Operator while cloaked as Warframe. 
  •  

Mission Specific Fixes:

  • Fixed Captain Vor’s arena being inaccessible after a Host Migration occurs during the boss introduction cinematic.
  • Fixed getting stuck behind the door to the second stage in the Captain Vor fight if a host migration occurred after completing the first stage but before you entered the door.
  • Fixed Hard Mode Captain Vor turning permanently invulnerable when a Host Migration occurs while he activates his first shielded phase.
  • Fixed Isleweaver’s “Recover The Scholar’s Artifacts” tracking UI showing false or no information for Clients.
  • Fixed Archwing Pursuit missions displaying the Courier’s health as bleeding out for Clients while it is immobilized.
  • Fixed Clients being unable to see the weak points after destroying the Courier’s engines in Archwing Pursuit missions.
  • Fixed teammate and objective markers in the minimap lingering when transitioning between tiles in Archwing missions. 
  • Fixed Viktor incorrectly playing a “new wave” transmission if players extract from Stage Defense after Wave 6.
  • Fixed Necraloid getting stuck on a plant object during a Deimos Bounty, which prevented proceeding.
  • Fixed the Thermian RPG picking up all ammo types on the ground in the H-09 Efervon Tank Assassination mission. 
  • Fixed Imperator in The Fragmented fight in the Isleweaver node stacking damage, crits and fire rate each time you pick it up. 
  • Fixed Mods sometimes spawning outside of the playable area in the Technocyte Coda Showdown arena. 
  • Fixed further cases of enemies in Netracell missions not pathing correctly during the “Eliminate Enemies to Lower Security Level” phase. 
  • Fixed Ancient Disruptors using their pull and swirl attack on Defense targets. 
  • Fixed enemies teleporting outside of Captain Vor’s arena during phase 2 of the fight. 
  • Fixed the Anxious Activation challenge for Armatus (Entrati) Disruption being skippable by quickly inputting a third Conduit.
  • Fixed players returning from Host migration ending up outside the arena in H-09 Efervon Tank Assassination mission. 
  • Fixed the Elemental Ammo Pack dropped by the Super Scavenger Peely Pix only giving a 5% damage bonus. 
    • Now the Elemental Ammo Pack gives a 50% damage bonus across all ranks. 
    • Also fixed the damage bonus scaling with Cyte-09’s Ability Strength.
  • Fixed Ratels missing the special VFX in the Mastery Rank 18 test.
  • Fixed minor issue with spawn point in Höllvania tileset. 
  • Fixed Thermian RPGs remaining suspended above the player if paratroopers are killed while floating down. 
  •  

Quest Fixes:

  • Fixed map not closing when transitioning between Fortuna and missions in The New War Quest. 
  • Fixed the camera zooming in and out when performing melee attack as Teshin with the Fire Stance active during The New War quest.
  • Fixed flickering elements on Archons in specific cutscenes during The New War quest. 
  • Fixed being unable to progress in The Sacrifice quest if players have an channelled Exalted Weapon active when attempting to Void Sling into Umbra. 
  • Fixed players being able to accidentally skip dialogue in certain sections of The Sacrifice Quest. 
  • Fixed the “Examine Device” input action being too small in The Sacrifice quest. 
  • Fixed missing rotating horizontal lines on the Orokin Cipher Puzzle in The Sacrifice quest.
  • Fixed the Kuva Scepter disappearing during The War Within’s final cutscene.
  • Fixed being able to listen to Albrecht Entrati’s journal entries during the Heart of Deimos Quest, despite not having the required Necralisk Syndicate Rank.
  • Fixed the End of Mission music playing during loading screens in Quests.
  • Fixed Lotus congratulating the player after completing Teshin’s missions in the Natah Quest (she wasn’t onboard with them in the first place!).
  • Fixed a broken jump pad in the elevator section of the Jade Shadows Quest.
  • Fixed missing set-dressing asteroids in The War Within during the Archwing Stealth segment. 
  • Fixed Coildrives on Orb Vallis failing to spawn during an Ambush Bounty after a Host Migration occurs after arming the trap. 
  • Fixed Vor’s Prize Arsenal install animation sequence putting Warframe into the ground. 
  • Fixed Operators in The War Within cutscenes turning their heads weirdly. 

UI Fixes:

  • Fixed the Ability Description for Hildryn’s Balefire incorrectly listing the element as Heat instead of Electricity. 
  • Fixed the Innodem missing the custom Melee Incarnon Reticle. 
  • Fixed cases of the side panel text in Junction UI overlapping and breaking past the window bounds. 
  • Fixed Duviri rewards UI not being vertically centered. 
  • Fixed on-hover previews appearing for Nightwave Rewards outside of the Reward Tier section of the Nightwave screen.
  • Fixed Summoner’s Wrath bonus appearing to stack when opening the Arsenal multiple times. (This was a UI-only issue.)
  • Fixed Isleweaver Fragment images in Codex appearing fuzzy/low quality. 
  • Fixed approaching a specific area near Necraloid causing the Loadout selection screen to auto open. 
  • Fixed Höllvanian Supply Cache UI icons not appearing while on Merulina.
  • Fixed Rivens and Galvanized Mod cards blocking Omni-Forma Polarity indicators in the Arsenal Modding screen.
  • Fixed new Mods losing their “New” indicator despite not being interacted with after closing the Mod Arsenal screen.
  • Fixed Archwing’s Blink reticle indicator being hidden by the Incarnon’s reticle.
  • Fixed Isleweaver’s Undercroft portals appearing as yellow squares on the mini-map.
  • Fixed the Grimoire’s aiming reticle missing while using an Archwing.
  • Fixed Clan invites not appearing until the player relogs.
  • Fixed the Kuva Kraken displaying primary fire stats for the alt-fire mode while in the Arsenal.
  • Fixed Status Effect icons being hidden under large enemies (e.g., Scaldra Dedicant) models.
  • Fixed misaligned UI thumbnails after installing an Archon Shard on a Warframe in the Helminth chair. 
  • Fixed Secondary Mod Links including stats of the Catabolyst if said weapon was equipped while creating the Mod Link.
  • Fixed excessive VFX flare when Refining a Void Relic in the Void Relic Selection menu during an endless Void Fissure mission.
  • Fixed the “Prefer Overlap Map” toggle being ignored when going from a hub to a mission. 
  • Fixed the missing input to open the Duviri Decree menu after interacting with Acrithis’s store.
  • Fixed pending Clan members being able to see the “View Contributions” option.
  • Fixed enemies have a permanent Mercy Kill prompt after recovering from the Bronco’s Dizzying Rounds effect.
  • Fixed the misaligned minimap arrow while using Grendel’s Pulverize.
  • Fixed missing damage numbers while attacking with an aimed Buzlok.
  • Fixed accepted friend requests remaining in the pending tab until the receiver re-logs.
  • Fixed Ollie’s Crash Course checkpoints appearing blue if the player had passed through them and restarted their race.
  • Fixed UI overlapping in Kubrow imprints screen if the list was very long. 
  • Fixed damage numbers getting smaller when HUD scale increases when set to Legacy. 
  • Fixed the search box in customization-type screens not being aligned with the grid of items to select. 
  • Fixed the KIM profile/messenger panels staying open while switching tabs in the POM-2. 
  • Fixed objective text appearing as white boxes in the Duviri Paradox quest and regular Duviri missions. 
  • Fixed Eidolon Bounty board reward grid shuffling around items while scrolling. 
  • Fixed the Genetic Imprint selection menu list not scaling properly to the ratio of the screen. 
  • Fixed Archon Shard count in the Arsenal UI when selecting a Warframe overlapping with its own icon. 
  • Fixed Teshin’s name appearing in red instead of blue in the subtitles when talking to him in the Relay. 
  • Fixed UI elements unintentionally fading in the Arsenal Attachment menu.
  • Fixed currency icons on Market items (e.g., Platinum, Credits) being miscolored, depending on the user’s chosen theme.
  • Fixed adding a new damage type to a Weapon via Modding resulting in the stat change being red instead of green in the Upgrade Menu.
  • Fixed Clients not seeing Moa’s Whiplash Mine VFX. 
  • Fixed cursor snapping to the Isleweaver node in the Duviri navigation after opening squad setting with controller then using D-pad to try to select an option in the dropdown menus. 
  • Fixed Kullervo’s Volatile Recompense timer continuing in ability UI after entering a Nullifier bubble. 
    •  This was a UI only issue, the blades were returning to Kullervo in Nullifier as intended. 
  • Fixed the Inventory/Sell UI header appearing in the top left of the End of Mission screen.
  • Fixed Arcane tooltips not displaying Elemental icons when viewed in a vendor’s offerings.
  • Fixed Platinum discount still appearing in Market UI after redeeming it to purchase Platinum while Steam Overlay is disabled
    • UI only issue that was misleading players into thinking they had another coupon when it had already been used. The full price would still appear in the Steam checkout.
  • Fixed the Kuva Kraken’s Alternate Burst Dual Wield fire mode not properly displaying stats in the Upgrade Menu. 
  • Fixed Garuda Prime’s minimap icon using the incorrect colors.
  • Fixed exiting to the Loadout tab in the Arsenal after upgrading Heavy Weapons via the Gear tab, instead of returning to the Gear Tab as expected. 
  • Fixed the Helminth Charger Claws’ unique trait using the incorrect icon. 
  • Fixed UI elements overlapping in the Archon Shard screen if 100 or more of an Archon Shard are owned. 
  • Fixed certain Mastery Rank-Up screens incorrectly indicating that players earn more Mod Capacity. 
    • As of Update 38.5, players now earn Base Capacity every 2 Mastery Ranks. We’ve updated the affected Mastery Rank screens to reflect this change.
  • Fixed cases Vendor ware grids extending past the scrollbars.
  • Fixed rare case where players could get stuck in Arsenal after switching to Vehicles and the cursor was on Heavy Weapon. 
  • Fixed the loading spinner and Steam auto login UI elements overlapping in the login screen.
  • Fixed resetting the HDR Paper White setting to default via the diamond icon resulting in the setting cycling through different values, instead of actually resetting to the default value. 
  • Fixed UI prompt on how to trigger Transference in The War Within quest appearing broken when transitioning from KBM to controller. 
  • Fixed interacting too close to the edge of a color palette causing the color to reset instead of selecting the color. 
  • Fixed the Odonata Prime component icons missing their gold tint in the Foundry. 
  • Fixed Maroo’s Bazaar’s minimap missing a node and her icon. 
  • Fixed the Sun Oro Ornament showing both it and the Moon Oro Ornament in its icon. 
  • Fixed type of mission in the Crossfire mission UI not appearing in the Alert and Fissures world state window UI. 

Cosmetic Fixes:

  • Fixed Drifter’s lip color resetting to default whenever attempting to apply another color. 
  • Fixed various offset issues with the Brazontik Armor Set.
  • Fixed the Lunarius Syandana stabbing certain Warframes in the head.
  • Fixed various shoulder armor offset issues on Cyte-09. 
  • Fixed various chest armor offset issues for the Temple Gemini Skin.
  • Fixed skins being invisible on the Coda Motovore if modded heavily for Impact or Slash Damage.
    • Also fixed cases of the original Coda Motovore’s VFX remaining visible with skins equipped.
  • Fixed Ivara’s Artemis Bow using the quiver as an arrow when equipped with alternate skins. 
  • Fixed offset issues with the Brazontik Shoulder when equipped on the Minerva Gemini Skin. 
  • Fixed the Lotus not looking her best in certain cinematics if the Lotus Amaga Skin is equipped.
  • Fixed the Paxis Shoulder Armor not being visible on the Kullervo Apostate Skin’s right shoulder. 
  • Fixed Sevagoth’s Ezriel helmet having duplicated tassels.
  • Fixed Operators reverting to default customizations in The Sacrifice if the player uses Transference.
  • Fixed Signas on Equinox reverting to the default Y-axis position after using Metamorphosis.
  • Fixed Drifter/Operator Sigil Color automatically changing to the most recently scrolled over colour, without any selection needed. 
  • Fixed pistols and long rifles clipping into the Mirage Nuwa Skin’s leg spikes when “Visible when Holstered” is enabled. 
  • Fixed base Merulina spawning during Yareli Prime’s idle animations instead of the Merulina Prime model. 
  • Fixed the tentacle on the Coda Pox magazine remaining visible with skins equipped. 
  • Fixed several armor offset issues on the Drifter Chymerist Uniform. 
  • Fixed missing texture issues with Kaya, Temple, and Lettie’s Gemini Skins. 
  • Fixed broken tail textures on the Kexat Kavat and Fabled Kubrow Fur patterns.
  • Fixed some Companion attachments not following body movement when using TAA Anti-Aliasing.
    • Note: this issue persists on Vulpaphylas.  
  • Fixed energy color selection for Companions not updating in real time.
  • Fixed the Frost Immortal Skin appearing to be low resolution. 
  • Fixed various offset issues on the Sevagoth Deluxe Skin.
  • Fixed Focus School badges being scaled too small on Dagath.
  • Fixed the right arm of the Lark Bishamo Pauldrons on the Drifter deforming when animating.
  • Fixed the Sugatra attachments point on the Silva & Aegis’ Day of the Dead Skin being incorrect. 

Environment/Tileset Fixes: 

  • Fixed cases of Isleweaver Fragment context actions being hidden from player view.
    • Some Fragments have been moved slightly to improve context action visibility. 
  • Fixed Oraxia’s Scuttlers being able to clip into the floor of her Lair in Isleweaver missions.
  • Fixed being able to jump past a pressure plate to open a door in Maroo’s Ayatan Treasure Vault map, causing them to get trapped inside the vault. 
  • Fixed being able to stand on the roof pillars by the edge of the arena in Oraxia’s arena.
  • Fixed various stretched textures in the Höllvania tileset.
  • Fixed floating grass in a section of Scholar’s Landing. 
  • Fixed a map hole in the Zariman tileset.
  • Fixed a certain tile in the Grineer Shipyards Tileset incorrectly clipping into other tiles. 
  • Fixed a map hole in Teshin’s section of The New War quest.
  • Fixed a map hole in a Mobile Defense tile of the Gas City Tileset.
  • Fixed a gap in the textures of the ceiling in one of the underground Höllvania tiles. 
  • Fixed missing collision on some of the pillars in The Fragmented Isleweaver arena. 
  • Fixed being unable to place decorations in the back of the Arsenal in the Backroom. 
  • Fixed a floating tree in Duviri’s Moirai Crossing.
  • Fixed a floating tree in Duviri’s Netherbarrow.
  • Fixed missing rock textures in Oraxia’s arena.
  • Fixed a map hole in Albrecht’s Laboratories.
  • Fixed floating plants in the underground zoo Höllvania tiles.
  • Fixed instances of low-quality shadows on Infested geometry in the Höllvania tileset.
  • Fixed players clipping through skybox after flying too far away from the landscape in the Isleweaver node. 
  • Fixed being able to jump off the island in the Kullervo’s Hold Captura Scene, causing a loss of function while falling. 
  • Fixed not getting teleported to safety after ragdolling under a body of water in the Plains of Eidolon.
  • Fixed cases of small environment elements impeding player movement in the Lua Tileset.
  • Fixed missing collision in a Capture tile of the Grineer Asteroid tileset.
  • Fixed z-fighting issues on one of the catwalks in the Corpus Ice Planet tileset. 
  • Fixed being unable to cross the bridge between Duviri’s Castle Town and Primrose Village after jumping with a Kaithe.
  • Fixed a map hole in one of the Plains of Eidolon caves. 
  • Fixed rare cases of resource containers spawning on top of plants in the Plains of Eidolon, the Orb Vallis, the Cambion Drift, and Duviri. 
  • Fixed multiple lighting issues in The New War Boreal tile. 
  • Fixed map holes on Grineer Sealab tilesets.
  • Fixed leaking VFX in the Ascension tileset. 
  • Fixed cases of SPROUT plants in Teshin’s Cave sometimes becoming fully grown earlier or later than they should be. 
  • Fixed stretched texture on a rock in Cetus.
  • Fixed misplaced invisible walls in the Duviri Orowyrm Arena Captura scene.
  • Fixed nav issues in the Corpus Ship tileset, The New War quest and the Orokin Derelict tileset. 

Misc. Fixes:

  • Fixed being unable to accept a squad invite if the player is in a Hub after they exited an Open Landscape via a loading tunnel. (ex: they are in Cetus after completing a mission in the Plains of Eidolon.)
  • Fixed cases of newly unveiled Rivens not displaying properly when returning from a Railjack mission to the Dry Dock. 
    • Note: this issue still persists when returning to a Dry Dock in a Relay.
  • Fixed other players’ Operators incorrectly using the Drifter skeleton in Hub, causing them to look weirdly stretched.
  • Fixed cases of the Codex Segment clipping into the desk below it.
    • We removed the Quest description entirely from the Codex Segment as this was causing the clipping. 
  • Fixed cases of neck positions looking weird when double jumping. 
  • Fixed not being able to waypoint various plant resource pickups (ex: Ruk’s Claw, etc.).
  • Fixed cases of age regressing a Kubrow resulting in the puppy equipping the armor they had on previously. 
  • Fixed enemies ragdolled in a pile instantly dying in certain locations.
  • Fixed players on mismatched builds being able to trade with each other if they were in the same Dojo instance.
  • Fixed Oraxia’s Mercy’s Kiss ability video appearing black. 
  • Fixed Nikana melee weapons randomly sticking out from Warframe when landing from a jump while moving forward. 
  • Fixed weird depth of field glitches sometimes occurring following a cinematic. 
  • Fixed Star Chart zooming in immediately after mission countdown has completed.
  • Fixed Operator being incorrectly held by Warframe in the Second Dream Quest. 
  • Fixed accepted Squad invites sending players to their Base of Operations instead of joining the Squad while in a hub (e.g., Relays, Fortuna).
  • Fixed Primed Convulsion and Primed Expel Murmur Mods not being chat linkable.
  • Fixed the Skaut having only partial collision when parked in a Relay.
  • Fixed Kuva Lich’s Leash ragdolling targets immune to ragdolling (e.g., Necramech).
  • Fixed sprinting being disabled in Duviri after summoning the Kaithe in a pruned bush.
  • Fixed the Dax Gladius’ attacks consistently missing against the player due to smaller weapon hitboxes.
  • Fixed the Dax Gladius backpedalling without attacking while the player is near them.
  • Fixed K-Drives being considered Allies (instead of Self) for Character Highlights.
  • Fixed typo in subtitles for one of Baro Ki’Teer’s snarky comments in the Relay about you being minimalist. Not everyone is a hype beast Baro, jeeeeeze. 
  • Fixed case of getting stuck loading a level if the graphics driver decides a shader is corrupt. 
  • Fixed being unable to incubate Kubrow due to an “Unknown Error” pop-up message. 
  • Fixed NPC Umbra dissolving in repeatedly while kneeling. 
  • Fixed the Zariman Cistern, Staircase, Lunaro Score Board and Park Stairs Decorations having poor snap to surface/rotation points. 
  • Fixed Companions, Excalibur Umbra, and Specters attacking when toggling on “Friendly Fire” in the Simulacrum and Transfering to Operator/Drifter. 
  • Fixed Host not being able to hear the Client's gunshot sounds if their weapon was fully charged.
  • Fixed cases of duplicate items appearing in Acrithis’ wares. 
  • Fixed being unable to place decorations near Dante’s Prex Card.
  • Fixed a rare case of a Cross Platform Save account having incorrect Slot values if a Founder’s account was merged but a Console account was chosen as the Primary Account. 
    • Affected accounts will have this corrected upon sign in. 
  • Fixed cases where Baro would T-pose in the Relay while speaking. 
  • Fixed the TennoGen Landing Craft Market diorama being extremely zoomed in after selecting the Community Event tab before it. 
  • Fixed hovering on colors not previewing them on Beast Companions.
  • Fixed issue where weapons could end up with Rivens that aren’t compatible (ex: Projectile Flight Speed on Vadarya Prime Rivens). 
  • Fixed riding Merulina when Denial Bursa blinds causing the VFX to linger on screen even after dismounting. 
  • Fixed being unable to customize Operator/Drifter in the home base Captura scenes (ie. Orbiter, Drifter Camp, Backrooms). 
  • Fixed being unable to set Visual Effects Intensity in Captura settings to 0. 
  • Fixed Companions disappearing from the Arsenal when opening their weapon select menu. 
  • Fixed the Naberus Floating Candles decoration appearing sideways in the diorama. 
  • Fixed being unable to interact with the Sukshma Transvox and Sukshma Array decorations after placing them. 
  • Fixed being unable to select the majority of the Saggen Well decoration, making it difficult to adjust. 
  • Fixed the Glowing Sentient Core decoration appearing partially in the ground in its diorama. 
  • Fixed a rare bug that would make the launcher claim to be downloading at billions of GB/s after recovering from a connection problem. 
  • Fixed Drifter and Warframe becoming headless after using the mirror in Teshin’s Cave. 

Script Error & Crash Fixes:

  • Fixed a script error that occurred if The Unseeing Herald died while casting its laser ability. 
  • Fixed a script error that could occur when a Client’s Vulpaphyla respawned while they were using Transference and the Companion had a Precept granted by a Set Mod.
  • Fixed a script error for players in the Relay when Baro departs.
  • Fixed a script error upon login when generating Archimedea mission conditions for accounts with a small number of weapons.
  • Fixed rare script error caused by Sister of Parvos Hounds. 
  • Fixed rare Host crash when loading into missions from a Relay. 
  • Fixed script errors in the interface. 
  • Fixed crash when loading The Duviri Experience from the Star Chart. 
  • Fixed script error when opening the Railjack Tactical Menu. 
  • Fixed script error that could occur when Wisp is killed while using Cataclysmic Gate. 
  • Fixed script error in Lavos’ passive. 
  • Fixed script error when NPCs use Mag’s Magnetize. 
  • Fixed script error caused by Mirage’s Sleight of Hand exploding while being dead. 
  • Fixed rare script error caused by Techrot Babau. 
  • Fixed script error caused by Techrot enemy attacks. 
  • Fixes towards rare script error when backing out of the Star Chart just as loading into a mission begins. 
  • Fixed crashes caused by interacting with Archon Shards in the Helminth UI. 
  • Fixed a crash in the Silver Grove Quest when fighting the Knave Specter.
  • Fixed a crash when pressing the holster customization button on Hybrid (e.g., Dark Split Sword) weapons.
  • Fixed script error caused by the Tutorial button at the Ducat kiosk. 
  • Fixed a rare crash if Gyre received self-damage with Rotorswell active.
  • Fixed a crash related to the “Recover the Paragrimm’s Tomes” encounter in Duviri.
  • Fixed a script error related to Caliban’s Lethal Progeny. 
  • Fixed a script error related to Cyte-09’s Resupply. 
  • Fixed a script error related to Oraxia’s Silken Stride.
  • Fixed a script error when attempting to Upgrade Kavat Claws in a Relay as Khora. 
  • Fixed script error caused by Bonewidow’s Shield Maiden ability. 

For list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1470876-known-issues-the-vallis-undermind/