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Hotfix 8.2: Tenno Reinforcement

pc
Jun 28, 2013

Additions:

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Tenno Reinforcement!

- The KOGAKE are coverings for your hands and feet which will allow you to engage in hand-to-hand combat. Get up close and personal with these combat wraps and strike down your enemies!

- Love the Kogake? Join our Kogake Kills contest! The 5 Best Kogake Kills win 1000 Platinum: https://forums.warframe.com/index.php?/topic/70878-kogake-kills-contest/

- Want to walk like an Infested? Check out the latest Infested Color Palette!

- Green with envy over the Grineer? Curious about your nemesis' arsenal? Try out some Grineer weapons as an alternative to your Tenno starting gear!

- Added a "recruitment" channel to Global Chat!

Changes:

- Changes to Streamline Mod: cost reduction is now linear (further explanation: https://forums.warframe.com/index.php?/topic/70880-hotfix-82-tenno-reinforcement/?p=760062)

- Changes to Scythe hit detection: adjusted timing of first swing, and added appropriate damage once swing is over (people were being murdered long after the Scythe was no longer swinging).

- Lato now has queued fire, and is set up like other semi-auto weapons.

- Fusion Moa hitbox has been adjusted to be larger.

- Changes to IRC commands to be case insensitive and reject unknown commands to avoid embarrassing chat attempts.

Edit:

- Updated Prova model
waiting on further positive reports beyond an updated icon. Results of reports: icon has been updated, rest remains to be added.

Fixes:

- Fix for Team Heal not healing the team.

- Fixing Warframe abilities not notifying in-mission challenges for clients.

- Several Fixes for "In Air" bug when trying to cast certain powers.

- Fix for Trinity's Well of Life and Energy Vampire being considered "in use" even on dead targets.

- Fix for Vauban's abilities not working if thrown on Orokin ice trap.

- Fixed Fusion Moa's from launching themselves into low-earth orbit.

- Fix for Vauban's Tesla not activating if tossed onto a Grineer Shield Lancer's shield.

- Fixed Torid gas clouds not receiving damage buffs from mods.

- Fixed shockwave orbs not hitting the player at certain angles.

- Fixed Acrid's DOT not always working on client.

- Fixed ammo not being consumed on some weapons when shooting Nyx's absorb.

- Fixed UI issues when resizing window when mod screen is open.

- Fixes for Infested "arm" attacks behaving poorly after death.

- Fix for Wyrm's crowd dispersion not being able to stun certain enemy types.

- Fix for Wyrm's crowd dispersion not stunning certain enemies during attack sequences.

- Fixed range damage issues with Wyrm's crowd dispersion.

- Adjusted crowd dispersion FX to better match damage radius.

- Fix for bosses not dropping resources on clients if they're killed by the host with a projectile weapon.

- Fix for melee weapon not being usable after host migration.

- Fix for jump attack now setting velocity