TENNO REINFORCEMENTS

RATH KITTAG CLOAK and NIGHTWATCH CAMOUFLAGE BUNDLE available now!
Give your Warframe and Weapons a bold new look with the Rath Kittag Cloak and Nightwatch Camouflage Bundle!
RATH KITTAG CLOAK
A prototype destined for one of Tyl Regor's experiments, this Syandana has been repurposed for Tenno Agents.
NIGHTWATCH CAMOUFLAGE BUNDLE
This bundle of Nightwatch Skins suits the Ack & Brunt, Ogris and Nukor. They have been modeled after the camouflage employed by the Nightwatch Corps, an elite squadron in the Grineer Military.
Get these new in-game additions by visiting the Market today!
Conclave Changes:
¢ The Galatine has been enabled for use in Conclave.
¢ The Magistar has been enabled for use in Conclave.
¢ The Scindo and Scindo Prime have been enabled for use in Conclave.
¢ The Jat Kittag has been enabled for use in Conclave.
¢ The Nikana and Dragon Nikana have been enabled for use in Conclave.
¢ Decreased the accuracy penalty of the Lucky Shot Mod.
¢ Increased the effectiveness of many secondary weapons in Conclave.
¢ Reduced the radius of Bullet Attractor in Conclave.
¢ Reduced the damage of the Boltace in Conclave.
¢ Reduced the damage of Slash Dash in Conclave.
¢ Increased the damage of the Dera in PvP.
¢ Increase the damage of the Karak in PvP.
¢ Increased the damage of the Strun series in PvP.
¢ Increased the damage of the Sybaris in PvP.
¢ Increased the damage of the Latron series in PvP.
¢ Increased the damage of Saryn's Venom in PvP.
¢ Increased the damage of Saryn's Miasma in PvP.
¢ Increased the energy drain of Nyx's Absorb in Pvp.
¢ Nyx's Mind Control no longer causes players to drop the Cephalon in Capture the Cephalon.
¢ Adjusted the angle and velocity of jump pads on the Orokin Derelict Conclave Map.
¢ Adjusted the hitbox of headshots in Conclave.
¢ New PvP Challenges have been added to the Challenge rotation.
Changes:
¢ Added invisible bounds to the Jackal boss' room to prevent players from climbing too high during the boss fight.
¢ Regular weapon skins now work properly on Prime counterparts.
¢ Infested Crawlers will no longer spawn after lv 40 in endless Mission types to make way for more aggressive enemies.
¢ Slightly tweaked the size and volume of Grineer Roller explosions.
¢ Using Wall Latch on a moving surface now deactivates Wall Latch.
¢ Made audio tweaks to Corpus turrets in Archwing Sabotage Missions.
¢ Adjusted lens flare effects on the Supra's shots.
¢ Power Efficiency Mods now apply to Equinox's Pacify and Provoke.
¢ Adjusted underwater audio FX on Credits and Archwing melee swings.
¢ Increased the Grattler's ammo capacity.
¢ Adjusted explosion radius on the Grattler's projectile impact.
¢ Added additional underwater spawn points to Exterminate Missions on the Uranus.
¢ After switching out of your equipped Codex scanner, your best weapon will be equipped.
Fixes:
¢ Fixed various gameplay crashes that would occur during Missions and when exiting Missions.
¢ Fixed Lech Kril and the Jackal becoming invulnerable.
¢ Fixed item bonus XP for successfully completed missions showing inconsistent and truncated values when the item reached rank 30. The actual bonus rate is +125% but the End of Mission (or in-game Mission Progress screens) would often truncate the result and appear more like it was only +50%.
¢ Fixed the level count showing rank 29 with a full bar rather than lvl 30 in some cases.
¢ Fixed a crash that would occur when using a Rampart while the Mission was ending.
¢ Fixed an issue causing Tyl Regor to not properly transition through stages, preventing all progress on his boss fight.
¢ Fixed an error that would occur when coloring the interior of the Liset as per: https://forums.warframe.com/index.php?/topic/505972-changing-liset-interior-colors-freezes-hud/
¢ Fixed some underwater caverns sometimes ending in Grineer doors instead of rock walls.
¢ Fixed an issue where aiming down sights with a weapon or item while using a Rampart would show the Rampart's weapons holstered on the player's back.
¢ Fixed ammo crates in the Jackal boss fight sometimes not dropping ammo.
¢ Fixed an issue causing players to become disconnected from a squad if joining a Mission just as a squad member uses a Rampart.
¢ Fixed an issue preventing players from using a Rampart if interrupted while getting off a Rampart.
¢ Fixed the Terminal Velocity Mod not being usable on the Harpak.
¢ Fixed the Grattler's audio not functioning correctly when fired.
¢ Fixed a redundant minimap marker appearing in Excavation Missions.
¢ Fixed an error that would occur when entering the Conclave Arsenal or Archwing Arsenal menu with no primary weapon equipped then selecting Upgrade.
¢ Fixed an issue preventing players from being able to double jump during melee after doing a directional air attack.
¢ Fixed an error that would occur relating to camera shake effects when a player is joining mid-Mission.
¢ Fixed weapon attachments becoming visible while the player is invisible.
¢ Fixed quivers becoming visible when players rapidly equip and unequip their weapon while invisible.
¢ Fixed water filling too fast for Clients in the pump room of Sabotage Missions on the Grineer Underwater Lab tileset.
¢ Fixed Hydroid's Undertow being unaffected by range Mods.
¢ Fixed the player HUD becoming unresponsive when a Dragon Key is equipped.
¢ Fixed Nekros' Desecrate showing as being castable even when players don't have enough energy.
¢ Fixed a blocked zipline that players could not properly access in the underwater tileset.
¢ Fixed players being able to improperly jump backwards to achieve improperly low run times in the Dojo obstacle course.
¢ Fixed Oberon's Smite allowing players to cast other Abilities while moving.
¢ Fixed the Shock Camo skin not being able to entirely cover the Prisma Tetra.
¢ Fixed bows being able to achieve a negative draw rate with fire rate Mods.
¢ Fixed Host Migration preventing players from completing Sabotage Missions on the Grineer Underwater tileset.
¢ Fixed some missing sound FX on stealth finisher animations.
¢ Fixed players getting stuck in a standing position when entering/exiting Archwing in a bleedout state on the Grineer Underwater Lab tileset.
¢ Fixed the Glaive not properly returning, preventing players from throwing the weapon again.
¢ Fixed Clans being unable to remove players.
¢ Fixed non-Archwing Missions being displayed in an Archwing End of Mission screen.
¢ Fixed a visual overlap of textures in some underwater caves.
¢ Fixed underwater enemies and the Blunt not properly appearing in the codex.
¢ Fixed a stack of '0' Transmutation Cores having an effect on Transmutation.
¢ Fixed the Buzlok's tracer shot being slightly off center.
¢ Fixed the Infested Ancient's vocal effects being cut off.
¢ Fixed Ack and Brunt's shield open/close transition not playing properly.
¢ Fixed some attacks from Ack and Brunt not flowing properly.
¢ Fixed an issue where clicking 'Repeat Mission' cause players to go to the Mission Select menu rather than the confirmation menu.
¢ Fixed the Master Thief Mod not properly showing locker colors changing from Red to Green on Clients.
¢ Fixed Oberon and Rhino always having a Cernos equipped as per: https://forums.warframe.com/index.php?/topic/461224-cernos-bow-wont-leave-my-oberons-left-hand/
¢ Fixed a transitioning issue when players exit underwater via geysers as per: https://forums.warframe.com/index.php?/topic/508029-uranus-from-archwing-to-normal-mode/
¢ Fixed an issue preventing Drekar Lancers from spawning in Missions under lv 25.
¢ Fixed the Prisma Dual Cleavers not having proper weapon range.
¢ Fixed an error that would occur when leaving any mission that uses Archwing without completing it.
¢ Fixed the first item of the Market menu under the banner showing as visible when viewed in the Liset from outside the Market menu.
¢ Fixed Invasion tallies being adjusted after the Invasion is has been completed with a determined winner.
¢ Fixed Orokin laser traps being active while disabled.
¢ Fixed the Fusion Core icon improperly appearing on Mods.
¢ Fixed ammo pickups allowing players to reach negative ammo in Conclave.
¢ Fixed players not receiving ammunition when picking up ammo crates without a primary weapon equipped in Conclave.
¢ Fixed players being able to capture the Cephalon once the Match has concluded.
¢ Fixed Host Migration breaking Defense missions.
¢ Fixed various localization issues.
Hotfix 17.1.1
Changes:
¢ Removed Bo Prime from the market- oops!
Fixes:
¢ Fixed broken textures on weapon attachments.
Hotfix 17.1.2
Fixes:
¢ Fixed End of Mission UI-crash in Archwing missions
¢ The Desert Camo skin for Twin Gremlins now applies the correct mesh
Hotfix 17.1.3
Conclave Changes:
¢ Reduced the damage of Twin Grakatas in PvP.
¢ Changed the Katana slide attack damage to be consistent with all PvP slide attacks.
Fixes:
¢ Fixed Nekros' Despoil Augment consuming Energy.
¢ Fixed a file path showing in the PvP challenge screen.
¢ Fixed getting a script error when being AFK kicked from a PvP match.
Hotfix 17.1.4
Conclave Changes:
¢ Increased the speed of Buzlok's homing projectiles in PvP.
¢ Increased the damage of Glaive and Glaive Prime in PvP.
Fixes:
¢ Fixed opening the Navigation panel and crashing.