Plains of Eidolon: Hotfix 22.0.9
General Plains of Eidolon Changes
- All Zaw Grip and Strike blueprints are now available at Rank 1 from Hok, and all cost 1000 standing.
- Increased the damage of all Amp Prisms and Scaffolds.
- Reduced all instances of Amp self-damage.
- Archwing disabler projectile no longer hit dodge-maneuvering players on explosion.
- Archwing disabler projectiles that target a flare have reduced explosion radius.
Fixes
- Fixed an issue where players could trade in Brilliant Eidolon Shards for Endo. Maroo has returned from vacation and is sorry she got some tin-suits in trouble.
- Fixed an issue with audio stuttering out on the Plains.
- Fixed melee stances not staying equipped on ungilded Zaws.
- Fixed the Ceno Cuirass not having similar build requirements to the Vahd Cuirass.
- Fixed Eidolon Lens rewards from incursions not displaying properly.
- Fixed Pull applying damage deformers and ragdoll to some enemies it shouldn't be.
- Fixed Nova's Worm Hole being able to escape the outer boundaries of Cetus.
- Fixed an issue where Fusilai would sometimes reload very slowly.
- Fixed Archwing disabler projectiles not actually tracking countermeasure flares.
- Fixed Archwing disabler projectiles not being affected by bullet attractor pulls (Mag, Amesha, etc)
- Fixed Zenurik Energizing Dash not always showing the proper value in the HUD buff when in two bubbles at once.
- Fixed clients using Transference sometimes getting extra HUD buff icons.
- Fixed a UI issue that occurred upon spending Focus while also redeeming Brilliant Eidolon Shards for Focus.
- Fixed Magus and Virtuos appearing as Mods when crafted in the foundry.
- Fixed amps built using Shwaak Prism and Shraksun Scaffold not passing through Volt's Electric Shield.
- Fixed Eidolon Lures having strange hitboxes until downed.
- Fixed some leaking caused by Teralyst VFX.
- Various localization updates.
- Various crash fixes.
EDIT: Removed a note about amps no longer costing standing to gild. My bad!
- Fixed Amps NOT requiring standing to gild.