Plains of Eidolon: Hotfix 22.0.9
General Plains of Eidolon Changes
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All Zaw Grip and Strike blueprints are now available at Rank 1 from Hok, and all cost 1000 standing.
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Increased the damage of all Amp Prisms and Scaffolds.
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Reduced all instances of Amp self-damage.
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Archwing disabler projectile no longer hit dodge-maneuvering players on explosion.
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Archwing disabler projectiles that target a flare have reduced explosion radius.
Fixes
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Fixed an issue where players could trade in Brilliant Eidolon Shards for Endo. Maroo has returned from vacation and is sorry she got some tin-suits in trouble.
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Fixed an issue with audio stuttering out on the Plains.
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Fixed melee stances not staying equipped on ungilded Zaws.
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Fixed the Ceno Cuirass not having similar build requirements to the Vahd Cuirass.
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Fixed Eidolon Lens rewards from incursions not displaying properly.
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Fixed Pull applying damage deformers and ragdoll to some enemies it shouldn't be.
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Fixed Nova's Worm Hole being able to escape the outer boundaries of Cetus.
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Fixed an issue where Fusilai would sometimes reload very slowly.
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Fixed Archwing disabler projectiles not actually tracking countermeasure flares.
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Fixed Archwing disabler projectiles not being affected by bullet attractor pulls (Mag, Amesha, etc)
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Fixed Zenurik Energizing Dash not always showing the proper value in the HUD buff when in two bubbles at once.
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Fixed clients using Transference sometimes getting extra HUD buff icons.
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Fixed a UI issue that occurred upon spending Focus while also redeeming Brilliant Eidolon Shards for Focus.
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Fixed Magus and Virtuos appearing as Mods when crafted in the foundry.
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Fixed amps built using Shwaak Prism and Shraksun Scaffold not passing through Volt's Electric Shield.
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Fixed Eidolon Lures having strange hitboxes until downed.
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Fixed some leaking caused by Teralyst VFX.
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Various localization updates.
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Various crash fixes.
EDIT: Removed a note about amps no longer costing standing to gild. My bad!
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Fixed Amps NOT requiring standing to gild.