Plains of Eidolon: Hotfix 22.0.5
Additions
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Added a hint below the Focus Capacity bar for how to drag the screen in order to view Focus nodes.
General Plains of Eidolon Changes
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Bait Blueprints AND LuminousDye Blueprints are now reusable!(Working on getting Pharoma Dye Blueprint reusable)
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Adjusted the hitbox of Iradite objects.
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Increased the chance of certain Fish to spawn when the correct Bait is used.
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Changed the name of the Dual Krohkur to Twin Krohkur.
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Reduced the Fish catch sounds.
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Improved enemy spawn points and navigation in the Plains.
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Increased the damage of the basic Amp given to Operators.
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You can no longer purchase more Focus capacity than is needed to set every node active on a fully maxed tree.
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Optimizations towards Mining.
Gara Changes
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Mass Vitrify now grows downwards to help cover enemies below you like so
Fixes
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Fixed Sentient Shards sometimes spawning under the terrain.
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Fixed not being able to progress the Plains Prospector achievement.
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Fixed sometimes matchmaking with players doing Bounties when loading into the Plains. Matchmaking should match you with other players who are roaming around doing Incursions as opposed to Bounties.
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Fixed leaving the Plains and returning to Cetus as the Operator results in the End Of Mission screen being blank.
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Fixed Pyrol and Azurite being rarer than intended and Coprun and Devar being more likely than intended. They should now be equally as likely.
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Fixed the Host crashing in any 8 player game sessions, primarily affecting both Trials.
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Fixed Drone Hijack spawning unrestricted quantities of enemies.
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Fixed Syndicate Daily Standing limit reduction not being compensated for title cap, if the title cap leaves you with exactly 0 Standing gains.
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Fixed being able to fly into one of the sections that you're supposed to walk in during The War Within.
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Fixed Tusk Reavers not using one of their jetpack maneuvers,
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Fixed Tusk Reavers doing their jetpack smash even when jetpack was destroyed.
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Fixed progression stopper when going into the Plains from Cetus while holding TAB (having the quick view End of Mission up).
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Fixed Transference being disabled for all squad players when only one player is in between the Cetus doors.
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Fixed Zaw Rivens sometimes being shown as a generic Melee Riven.
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Fixed Chat linking Zaw Rivens sometimes being shown as a generic Melee Mod.
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Fixed being able to start the Saya's Vigil quest while in a group (Quest is Solo).
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Fixed incorrect Gem Icons.
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Fixed the day/night cycle on Cetus affecting skyboxes in other procedural levels.
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Fixed Operator hair not being visible when wearing an Ostron Mask.
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Fixed Nidus HUD not updating after respawning.
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Fixed weapon reticle remaining when using Scanners in Sky Archwing.
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Fixed Sniper reticles in Sky Archwing partially vanishing when aiming.
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Fixed being able to equip the incorrect holster on Zaws.
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Fixed a crash when returning from Plains if a squadmate connects/disconnects while rest of squad is waiting for the gates to open.
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Fixed Warframe invincibility in the Simulacrum not applying to Operators if they haven't been spawned yet.
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Fixed some hitching occurring in Cetus related to vendor dialog.
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Fixed a never ending looping reload animation when in Sky Archwing.
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Fixed Captain Vor's mission information not listing his name.
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Fixed a crash when entering the Plains.
Conclave Changes
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Increased the damage of the Krohkur in Conclave.