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Warframe Update 22: Plains of Eidolon

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Plains of Eidolon: Hotfix 22.0.8
Oct 20, 2017

Plains of Eidolon: Hotfix 22.0.8

General Plains of Eidolon Changes

  • Added the option to redeem Brilliant Eidolon Shards for 25,000 focus each. Redeem for the school of your choice in the appropriate skill tree!
  • Made the Resource Theft bounty objective count as a success when the defense timer finishes, as a workaround for the armoured vault not opening. (still working on a proper fix!)
  • Made the "abandoning mission" trigger more aware of verticality - hopefully fewer fails when flying in from high above the objective!

Fixes

  • Fixed Convergence orbs spawning in the air.
  • Fixed Unairu's Magnetic Blast not dissipating on enemy death.
  • Fixed Unairu's Void Shadow description to be more accurate.
  • Fixed an issue where using Transference would deactivate invisibility powers
  • Fixed a progression stopper with the Kin rankup requirements in Cetus.
  • Fixed an exploit allowing use of baits you don't own.
  • Fixed an exploit for rapidly gaining affinity on Amps.
  • Fixed an issue where Blazing Chakram could escape the boundaries of the Plains.
  • Fixed amp affinity gain not properly appearing in the mission progress screen or Liset mission results screen.
  • Fixed a soft lock caused by equipping a Virtuos Arcane on an Amp.
  • Fixed hitches when equipping an Amp.
  • Fixed hitches when equipping a new modular weapon (Zaw) in the arsenal.
  • Fixed a placeholder tag that appeared when using the Volnus.
  • Fixed the Viper Wraith not being tradeable.
  • Fixed host avatars appearing invisible to clients when using the simulacrum arsenal.
  • Fixed Gladiator Resolve appearing in two different bounty reward tables.
  • Further fixes to masks regarding hair and textures.
  • Various crash fixes.

Changes

  • Altered Zenurik's Energizing Dash bubble to look less like Sapping Osprey mines.

EDIT: One more thing!

  • Partially fixed Lephantis' head not opening on some occasions. The issue hasn't been resolved completely, but there should be significantly fewer progression stoppers!