Plains of Eidolon: Hotfix 22.0.8
General Plains of Eidolon Changes
- Added the option to redeem Brilliant Eidolon Shards for 25,000 focus each. Redeem for the school of your choice in the appropriate skill tree!
- Made the Resource Theft bounty objective count as a success when the defense timer finishes, as a workaround for the armoured vault not opening. (still working on a proper fix!)
- Made the "abandoning mission" trigger more aware of verticality - hopefully fewer fails when flying in from high above the objective!
Fixes
- Fixed Convergence orbs spawning in the air.
- Fixed Unairu's Magnetic Blast not dissipating on enemy death.
- Fixed Unairu's Void Shadow description to be more accurate.
- Fixed an issue where using Transference would deactivate invisibility powers
- Fixed a progression stopper with the Kin rankup requirements in Cetus.
- Fixed an exploit allowing use of baits you don't own.
- Fixed an exploit for rapidly gaining affinity on Amps.
- Fixed an issue where Blazing Chakram could escape the boundaries of the Plains.
- Fixed amp affinity gain not properly appearing in the mission progress screen or Liset mission results screen.
- Fixed a soft lock caused by equipping a Virtuos Arcane on an Amp.
- Fixed hitches when equipping an Amp.
- Fixed hitches when equipping a new modular weapon (Zaw) in the arsenal.
- Fixed a placeholder tag that appeared when using the Volnus.
- Fixed the Viper Wraith not being tradeable.
- Fixed host avatars appearing invisible to clients when using the simulacrum arsenal.
- Fixed Gladiator Resolve appearing in two different bounty reward tables.
- Further fixes to masks regarding hair and textures.
- Various crash fixes.
Changes
- Altered Zenurik's Energizing Dash bubble to look less like Sapping Osprey mines.
EDIT: One more thing!
- Partially fixed Lephantis' head not opening on some occasions. The issue hasn't been resolved completely, but there should be significantly fewer progression stoppers!