Changes:
-
Prevented Future Pet Crossbreeding
Spoiler
- Minor polish to audio/visual effects on the Solar Map
- Allow access to alerts/invasions/etc so long as the underlying node is "unlocked" (instead of requiring players to have completed the default mission at that location
- Alerts with Fusion Cores will now only give Rare Cores (no more Uncommon Cores!)
Junction Changes & Fixes:
- Fix for Junction progress not being saved for some clients
- Fixed an issue with the 1000 Mastery not being rewarded when completing a Junction. If you are eligible, it'll automatically repair on login.
- Junction task progress will now save even if you haven't unlocked the Junction node
-
New Junction tasks:
- Mars Junction = complete an alert, change to: ''Collect 500 Rubedo from missions"
- Phobos Junction = complete an invasion mission, change to "Scan 5 cephalon fragments on MARS" (Scans done before this change will be counted retroactively)
- Europa Junction = complete an infested outbreak mission, change to "Complete TESHUB in the Void"
- Eris Junction = defeat Phorid in an infested outbreak, change to "Find and Defeat LEPHANTIS in DERELICT"
- Uranus Junction = Added "Craft a DERELICT KEY"
Tennogen Changes & Fixes:
- Updated metal and diffuse maps on Mag Alta helm & body
- Updated metal and roughness map on Zephyr Hagoromo helm & body
- Updated metal map on Nova Visage helm and body
- Updated metal and roughness map on Setka Syandana
Fixes:
- Fixed completed quest missions not also marking the node as complete.
- Fixed various localization issues.
- Fixed Syndicate mission in the World State Panel not showing when locked
- Fixed Void Fissure missions always showing unlocked in the World State Panel for the Void region
- Fixed bug that was causing players to get stuck on the login reward screen
- Fixed players who select the same reward not receiving what they chose.
- Fixed solo players not receiving the reward they chose.
- Fixed script error when shooting pursuit ship shield generators
- Fixed unmatured pets suffering from genetic degradation.
- Fixed "secret" quest missions not being loaded correctly after chosen from multi-mission selector popup.
- Fixed "secret" (quest) missions glowing blue
- Fixed Fluctus not being able to damage the Pursuit ship's weak points
- Fixed attached hit proxies not showing correct damage notification for clients (ie, Pursuit ship's shield generators)
- Fixed broken Archwing dioramas
- Fixed script crashes caused by crossbreed imprints
- Fixed Sortie rewards not showing in the World State Panel
- Fixed theRelic selection screen appearing when you select anon-fissure mission type on a node that has a fissureavailable.