Changes:
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Prevented Future Pet Crossbreeding
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Minor polish to audio/visual effects on the Solar Map
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Allow access to alerts/invasions/etc so long as the underlying node is "unlocked" (instead of requiring players to have completed the default mission at that location
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Alerts with Fusion Cores will now only give Rare Cores (no more Uncommon Cores!)
Junction Changes & Fixes:
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Fix for Junction progress not being saved for some clients
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Fixed an issue with the 1000 Mastery not being rewarded when completing a Junction. If you are eligible, it'll automatically repair on login.
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Junction task progress will now save even if you haven't unlocked the Junction node
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New Junction tasks:
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Mars Junction = complete an alert, change to: ''Collect 500 Rubedo from missions"
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Phobos Junction = complete an invasion mission, change to "Scan 5 cephalon fragments on MARS" (Scans done before this change will be counted retroactively)
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Europa Junction = complete an infested outbreak mission, change to "Complete TESHUB in the Void"
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Eris Junction = defeat Phorid in an infested outbreak, change to "Find and Defeat LEPHANTIS in DERELICT"
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Uranus Junction = Added "Craft a DERELICT KEY"
Tennogen Changes & Fixes:
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Updated metal and diffuse maps on Mag Alta helm & body
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Updated metal and roughness map on Zephyr Hagoromo helm & body
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Updated metal map on Nova Visage helm and body
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Updated metal and roughness map on Setka Syandana
Fixes:
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Fixed completed quest missions not also marking the node as complete.
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Fixed various localization issues.
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Fixed Syndicate mission in the World State Panel not showing when locked
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Fixed Void Fissure missions always showing unlocked in the World State Panel for the Void region
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Fixed bug that was causing players to get stuck on the login reward screen
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Fixed players who select the same reward not receiving what they chose.
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Fixed solo players not receiving the reward they chose.
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Fixed script error when shooting pursuit ship shield generators
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Fixed unmatured pets suffering from genetic degradation.
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Fixed "secret" quest missions not being loaded correctly after chosen from multi-mission selector popup.
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Fixed "secret" (quest) missions glowing blue
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Fixed Fluctus not being able to damage the Pursuit ship's weak points
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Fixed attached hit proxies not showing correct damage notification for clients (ie, Pursuit ship's shield generators)
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Fixed broken Archwing dioramas
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Fixed script crashes caused by crossbreed imprints
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Fixed Sortie rewards not showing in the World State Panel
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Fixed theRelic selection screen appearing when you select anon-fissure mission type on a node that has a fissureavailable.