Hotfix 12.4.5
Additions:
- Rewards for Tethra's Doom added to build, to be deployed shortly.All rewards have been deployed. All leftover Tethra Event Cipher components/keys/blueprints can be sold for Credits.
Changes:
Frost Changes:
Using a combination of ideas from the community and discussions between dev, Frost's Snowglobe has changed. The changes are:
- Snowglobe's health is now affected by a Warframe's Armor value.
- There is now a temporary invulnerability duration determined by the rank of a given Snowglobe Mod.
- Snowglobe's health is increased by the amount of damage received in the "Invulnerability Duration" window.
The numerical details are as follows:
Unranked Snowglobe: Health = 1500 + Invulnerability Duration = 1 second
Rank 1 Snowglobe: Health = 2500 + Invulnerability Duration = 2 seconds
Rank 2 Snowglobe: Health = 3000 + Invulnerability Duration = 3 seconds
Rank 3 Snowglobe: Health = 3500 + Invulnerability Duration = 4 seconds
Snowglobe Health = Health + (Armor x 5)
These improvements are subject to change, let us know what you think!
- Selling items from the Arsenal's Inventory page now displays a full graphical manifest of all selected items before confirming sale.
- Toned down flashing FX when light traps disintegrate in Grineer tilesets.
- Reduced broken light damage by half.
- Limited ability to post messages in trade chat to once every 2 minutes to reduce channel spamming.
- Optimizations to Forest tileset to improve frame rate
- Improved audio mixing for Zephyr's Turbulence.
Fixes:
- Fixed overly harsh Interception mode difficulty on Earth nodes (this was only meant to be applied to the Tethra's Doom mission).
- Fixed intermittent hang when launching Survival missions on Earth .
- Fixed clients being able to repeatedly hack Moa Cabinets to produce a flash mob of ally bipeds.
- Fixed inability to fire Grinlok or throw Castanas and while sprinting.
- Fixed clients immediately spawning in the middle of an active match when joining a Conclave arenas.
- Fixed Banshee's Sonar effects lingering after enemies have been killed.
- Fixed another case where a player could become stuck in Survival mode if oxygen supply ran out while they were activating a life support capsule.
- Fixed Rescue missions in Grineer Galleon and Desert containing multiple hostages.
- Fixed issues with Nova and Zephyr ability descriptions.
- Fixed gameplay crashes.
Redtext (thanks EntityOmega for capturing):