Creating a Syandana

Syandanas are a fun canvas that will allow you to explore any faction’s art style and give our Tenno community an opportunity to find an individual look for their Warframes. While Syandanas offer creators a lot of freedom, there are some technical limitations and tips you’ll need to keep in mind to ensure your design performs well!

Modeling for games is well beyond the scope of these short guides. It certainly isn't rocket science, but it is the type of skill where you need more than a few hours to get the results you want. Luckily we live in a time with fabulous education resources available, and we recommend you do your research on how to get the most out of your tools.

Here’s one of our favourite resources to recommend to creators:

Technical Guidelines:

Some tips:

It is very difficult to make a compelling piece that works well with all Warframes. We don’t want to handicap a compelling design, but please do what you can to accommodate the extremes like Saryn’s shoulders.

This image can be handy when you are concepting. It gives you a Warframe with a plain back in Hydroid, a complex one in Saryn, and a quick perspective grid built in:

To allow the Syandanas to function on more Warframes we have been using a "wedge” shape to give us more flexibility in how scarves connect. This low-key area gives the more complex Warframes a bit more clearance when the team attaches them to their backs.

The Syandanas need to be able to move plausibly. We don't recommend a lot of complex weight changes that are hard to communicate. IE: A large metal panel mid-way down a cloth chain transitioning back to cloth is difficult to simulate and it won't likely read well.



Prior to submission, please refer to the handy checklist below to make sure your Syandana meets all the TennoGen criteria: