Technocyte Coda Changes & Fixes:
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Technocyte Coda Duets spawned behind the tunnel doors in Höllvania missions will now be teleported out of the inaccessible tile.
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Coda Duets were spawning in the tunnel if the respective player became AFK as soon as they exited the tunnel. This change should now place the Duet spawn in a playable space near the player instead of picking the tunnel. Please let us know if this issue persists!
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The "Malware Found!" pop-up in the NavNow screen in the Pom-2 will now say "Malware Isolated!" once your Technocyte Coda is at 100% Virality.
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Fixed Technocyte Codas being permanently ragdolled by the Crescent Charge precept, resulting in players being unable to stab their Codas during the Showdown.
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Fixed the Stadium Light Show stage in the Technocyte Coda Showdown not playing if the Host has run out of revives.
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Fixed both a Host and Client with high latency sometimes causing the Technocyte Coda Showdown to not progress.
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Fixed the cutscene not playing properly for clients when entering the Stadium in the Technocyte Coda Showdown.
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Fixed VFX and SFX of the Stadium Lightshow freezing for remaining players if a Client left during that segment in their Technocyte Coda fight.
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Fixed Converted Technocyte Coda who appear to offer assistance in-mission not using their custom tints.
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Fixed a rare progression stop if a Client is out of Revives in a Technocyte Coda fight but their squad triggers an Encore despite all other Codas already being fought.
Changes:
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The "Mission Tutorial Transmissions" toggle now applies to Excavation, Survival, Hijack, Sabotage, Defense, and Rescue missions.
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Mods equipped in an Omni Polarity slot will now display an Omni Polarity indicator in the Upgrade Menu to help easily identify where Omni Forma have been installed.
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Made general improvements to the Auto Install system:
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Having duplicate copies of one Mod will no longer skew its weighting compared to similar Mods.
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Mods with specific weapon buffs will no longer be prioritized on weapons that don't benefit from that buff.
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Weapons that don't benefit from Attack Speed will now heavily deprioritize attack speed mods.
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Fixed Mods with a negative priority becoming accidentally super prioritized if they're deprioritized further.
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Fixed Auto Install not putting Mods in slots with an Omni Polarity.
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Added Protea, Gyre, and Nidus Community Customizations from Prime Time 431.
Other Top Fixes:
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Fixed the seeking projectiles from Dante's Noctua not dealing damage to enemies outside of the Simulacrum.
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Fixed the Quick Select tool in the Mod Menu not respecting the "Keep Extra Unranked Copies" value if the number is typed (instead of using the up/down arrows to change the value).
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Also fixed using the Quick Select tool twice in a row without exiting the Mod screen resulting in the second "Keep Extra Unranked Copies" value not being respected.
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Fixed duplicating a Mod config on an Exalted Weapon putting Mods into the Arcane or Exilus slot (where they clearly don't belong!).
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Fixed the EFV-8 Mars being able to equip the Semi-Pistol Cannonade mod.
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This weapon has a charged alt-fire, meaning it doesn't fit the Semi-Auto Trigger requirement.
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Fixed being unable to interact with the Lizzie Shawzin Decoration once placed.
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If you’re wondering “What Lizzie Shawzin?” we suggest completing the Flare x Lizzie KIM conversation ;)
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Fixed loss of function when evolving an Incarnon Weapon at Cavalero after viewing the same weapon in your Arsenal first while in the Chyrsalith.
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Fixed cases of sending Kaya a birthday message before completing her story arc resulting in her Chemistry Rank changing to "Associates", causing players to think they may have earned a different ending.
Performance Fixes:
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Fixed a hitch when swapping to Dante and modding other equipment in Simulacrum.
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Fixed performance issues caused by the Riot-848 pistol.
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Fixed performance issues caused by the cutscene at the end of the H-09 Efervon Tank fight.
Fixes:
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Fixed scans of the Saturn Six Fugitives not counting towards their Codex entry.
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Fixed Amir's headset floating in cutscenes at the end of The Hex Finale.
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Fixed missing transmissions during the Defense mission in the Once Awake quest.
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Fixed a texture issue on the EFV-8 Mars.
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Fixed Harrow's Condemn missing its chain textures.
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Fixed cloth issues on Khora Prime's and Nova Aozakura's skirts.
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Fixed cases of some Mods not being copied over when duplicating a Mod Config on Exalted weapons.
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Fixed ranking up a Mod in the Upgrade Screen causing your search bar to clear (oftentimes resulting in you losing visibility on the Mod you were ranking up).
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Fixed the Strun Wraith missing its recoil stat for its Incarnon Form (when it has an Incarnon Adapter installed).
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Also fixed it using the default Strun Wraith icon if it had an Incarnon Adapter installed.
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Fixed various Syndicate, Coda, and Gemini Emotes causing Drifter faces to be distorted when used in Duviri.
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Fixed a small tint issue on the neck of the Amir Gemini Skin.
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Fixed debug VFX appearing on tentacles spawned in Legacyte Harvest missions.
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Fixed the Coda Bassocyst and Dual Coda Torxica reticles persisting in Captura.
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Fixed a script error in the Railjack Crew management screen.
For list of known issues for Techrot Encore that require future code changes and cannot be addressed in a Hotfix, visit our dedicated thread: https://forums.warframe.com/topic/1442494-known-issues-techrot-encore/