NSW The Seven Crimes of Kullervo: Hotfix #2
Click here for Known Issues List
Kullervo Fight Changes:
The difficulty of the Kullervo fight has been adjusted to be more manageable for the Drifter Melee combatants. This was done in two ways: by adjusting some of his mechanics, and tweaking the amount of damage he receives from certain sources.
Changes to Kullervo’s mechanics:
-
Decreased the frequency of ability casts and increased telegraph times slightly for several abilities so that they are easier to avoid.
-
Increased the duration of the window of opportunity after ability casts in Phase 3.
-
Reduced the frequency of unparryable heavy attacks.
-
Increased the usage of melee attacks, but reduced the attack speed slightly to encourage more melee engagement.
-
Decreased melee attack damage slightly, and normalized some melee attack damage values.
-
Slightly decreased Kullervo's health.
Changes to Kullervo’s damage receival:
In changing his mechanics, we have also made these alterations to how he receives damage, to encourage player melee engagement overall.
-
Significantly increased damage taken from parry finishers.
-
Reduced the damage taken from Rifles and Shotguns (Transference Surge).
Changes:
-
Updated the time-limited Kullervo’s Hold on-hover description to clarify that the fight is also accessible in The Lone Story and The Duviri Experience.
-
“Complete a Lone Story with an opportunity to confront Kullervo. Kullervo can also appear during The Duviri Experience and The Lone Story any time Duviri is in a Fear, Anger, or Sorrow Spiral.”
-
Added timer before teleporting far away players to Kullervo’s Hold for the fight.
-
Side objective Undercroft Portals are now deactivated while the Kullervo fight is active.
-
This is to prevent potential issues from occurring.
-
Increased the speed of cursor movement in the Recover the Paragrimm side objective while using a controller.
-
We are also looking at increasing the camera speed in a future update (since it is a code change that requires cert - Warframe Lexicon). For the time being, we were able to increase the cursor speed to help you target those Tomes a bit quicker.
Fixes:
-
Fixed the incorrect range of Kullervo’s Bane being rewarded for completing The Steel Path Kullervo’s Hold fight.
-
Prior to this fix, it was possible to receive 4 or 5 Kullervo’s Bane on The Steel Path, which is under the intended range of 6 to 8. This has now been restored!
-
Fixed being unable to matchmake for Kullervo’s Hold time-limited node if players in the squad had already loaded into Teshin’s Cave.
-
Fixed Steel Path players matchmaking with normal players on Kullervo’s Hold time-limited node and vice versa.
-
Fixed being unable to uninstall Incarnon Genesis and getting the “Something went wrong during Incarnon Genesis removal. Please try again.” error when attempting to do so.
-
Also fixed players getting charged 5 Pathos Clamps for attempting to remove the Incarnon Genesis, even with the error pop-up. We will be running a script shortly to refund Pathos Clamps to affected players.
-
Fixed Latron’s Incarnon Evolution II “ Swift Punishment” perk not granting its damage buff as intended with Sprint Speed 1.2 or higher.
-
Fixed the Strun and Ferlarx Incarnons (base and variants) not refilling their magazine when transforming from their Incarnon Form to base.
-
Fixed Acceltra causing self-damage when Primed Firestorm is equipped.
-
Fixed Vazarin’s Enduring Tides not working if it is Waybound.
-
Fixed Frost’s Icy Avalanche Augment Mod granting the values on recast instead of picking the greater values of the two (original and new cast).
-
Fixed getting a Common Decree instead of Rare for completing the Kullervo Fight in Duviri.
-
Fixed being able to select the “+150 Shield Capacity” Azure Archon Shard upgrade for Kullervo (he does not have Shields to benefit from this).
-
Fixed issues with the Operator in the Ghost Mirror objective in Duviri being able to be controlled by the wrong (or more than one) player.
-
Also fixed the Operator copying the animations of the wrong player.
-
Fixed several hitching issues caused by configuring a Warframe in Teshin’s Cave that has several customizations equipped.
-
Fixes several hitching issues caused by configuring Melee Weapons in Teshin’s Cave that have Stance Mods equipped.
-
Fixed the Rauta’s reload SFX pitching up if fire rate Mods were equipped.
-
More fixes towards offset issues with the Drifter Harrier and Saita Prime Suit.
-
Fixed the Orokin Entrati End Cap and Orokin Entrati Gold Trim End Cap Dojo Decorations missing their textures and appearing bright pink.
-
Fixed the resource pickup UI element missing when collecting from SPROUT in Teshin’s Cave after Host migration.
-
Fixed crash caused by Kaithe’s Hoof Stomp ability.
-
Fixed a script error caused by going from Dojo to Railjack mission.
-
Fixed script errors with Kullervo’s Collective Curse and Wrathful Advance abilities.
-
Fixed several script errors caused by Caliban’s Lethal Progeny ability.
-
Fixed a script error caused by the Defend Prisoner side objective in Duviri.
-
Fixed several script errors caused by the Void Mirror side objective in Duviri.
-
Fixed several script errors caused by the Recover the Paragrimm’s Tomes side objective in Duviri.
-
Fixed a Client script error caused by Kavat’s Sharpened Claws Precept Mod.
-
Fixed a script error caused by the target of a Vulpaphyla with Crescent Charge Precept Mod dying.
-
Fixed a script error caused by Hidden Chest objectives after Host migration.
-
Fixed a script error caused by the Dax Gladius leaping.
-
Fixed a Client script error caused by entering an Undercroft Portal while riding Kaithe.
-
Fixed script error caused by the Undercroft not recovering after Host migration.
-
Fixed a Client script error caused by interacting with the NPCs in Duviri.
-
Fixed a script error caused by Portal VFX in Duviri.
-
Fixed a script error in Octavia's Anthem Quest.
-
Fixed a script error in the Sands of Inaros Quest.
-
Fixed a script error caused by Hyena’s charge ability.
-
Fixed a script error caused by transferring to the Orowyrm in Phase 1 of the fight.