
Tenno, behold new weapons and explore new terrains!
New Ether Melee Weapons and Twin Vipers will devastate the enemy. New Level Expansions to be explored and conquered await you, Tenno!
ADDITIONS:
- New Weapon: Twin Vipers
- New Weapon: Dual Ether
- New Weapon: Ether Daggers
- New Level Expansion: New levels added to Grineer Asteroid and Corpus Outpost tile sets
- New animations for Infested enemies
- New Grineer helmets for Trooper, Seeker and Commander
CHANGES:
- Banshee blueprints moved to the uncommon pool
- Quiver and arrows for the Paris now properly apply colour customization
- Half of the active players in a squad must reach extraction before extraction timer starts
- Effect added to revive from bleedout
- Corpus Crewmen can use zip-lines now too. Enemies on zip-lines will not stagger or stun.
- Sentinels can now properly shoot crawling enemies
- Shade sentinel will now cloak as well when casting Ghost
- Increased the amount of time before targets change in the 2nd and 3rd round of the target shooting rank up challenge
- Melee enemies will no longer attack the sentinel when sentinel is out of range
- Increased weapon critical chance for all weapons
- Buffed Rifle mods to bring them closer to Pistol and Shotgun mods
- Laser door traps no longer deal health damage, will still damage shields and knockback
- Added damage reduction description to Ember's Overheat power, boosted level increase damage reduction
- Removed red overlay from Ember's World on Fire power
- Increased the DoT for Ember's Fireball power
- Increased the spread range of Saryn's Venom power
- Saryn's Moult power will no longer expire after a set time, must be destroyed
- Performance optimizations! Fixed portal/occlusion not working in network games, reduced network replication set. This should give a nice boost to low/mid range hardware, reducing both CPU and GPU burden.
- Shifting mod rarity to balance the the distribution better (too many rares before).
FIXES:
- Fixed frame-rate affecting weapon fire-rate. Some weapons will have different stats in the UI: don't panic, the baseline values had to change when the frame-rate dependency was fixed.
- Fixed network-related bug that enabled parry damage reduction even when you weren't parrying.
- Fixed selling recipes into a negative amount
- Fixed akimbo pistols firing from the offhand while wall sliding
- Fixed an issue with Sgt Nef Anyo remaining in cloak mode permanently
- Fixed an issue with squad chat breaking when exiting and re-entering a lobby
- Fixed an issue with bogus alerts appearing on Terminus
- Fixed an error when trying to whisper a user with a hyphen in their name
- Fixed enemy/loot radar not kicking in for existing players when new player joins mission in progress
- Fixed an issue where Clients were attempting to replicate thousands of objects causing severe performance issues
- Fixed charged Paris shot that would be spent without the player releasing the shot
- Fixed profile picture showing as default on profile screen, and added support for showing friend's picture when viewing profile
- Fixed energy colour not showing properly for Clients
- Fixed sentinel re-equipping itself when returning from a mission
- Fixed an issue with AI becoming inactive after a host migration
- Fixed an issue with the contacts list not properly updating and leaving large gaps intermittently
- Fixed an issue with host migration not occurring if host quits after objective is completed