Changes:
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Temporarily removed the "Auto-Disband Public Matchmade Squads" feature as it was causing players to lose function when leaving missions.
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More specifically this fixes players who returned from missions (Hollvania, Orbiter, etc) and experienced a loss of function, resulting in having to reboot the game.
- We’ll revisit re-adding this feature in our next Cert build to ensure its return is stable.
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The Hell-Scrubber speed-up mechanic in Temporal Archimedea now only requires players to kill the marked Techrot Babau to decrease the mission timer.
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Previously, these Techrot Babau would drop a "Hell-Scrubber Detonator" that players would need to bring to a Hell-Scrubber tower. This mechanic wasn't entirely clear to players, so we've simplified it to mirror the Rogue Necramech Eximus mechanic in Deep Archimedea.
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Increased the number of Backbeat beats that Temple's Metronome SFX will play for from 3 to 4.
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This gives players a little more wiggle room to continue triggering the Metronome SFX when they're consistently casting Temple's abilities.
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As a refresher, the SFX will play on the first successful Backbeat hit, and will continue to play until they have not cast an Ability on the Backbeat for 4 beats.
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Our original patch note indicated it persisted for 5 beats — this was incorrect, oops!
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Further SFX polish for Temple's Abilities.
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Increased the volume on Temple's Metronome.
Top Fixes:
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Fixed Temple's passive not functioning correctly in Höllvania missions.
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Fixed host migration after 3 waves of Stage Defense causing the ground to not break properly, resulting in returning players possibly being progression stopped.
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This fix also addressed similar issues with the Stöfler defense mission on Lua.
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Fixed a crash when attempting to remove an Incarnon Genesis at Cavalero.
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Fixed the Antivirus Bounty missing an Extraction Waypoint if it was an Exterminate mission with the Volatile Techrot bounty modifier.
Performance & Optimization:
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Fixed using a Gemini Emote with many appearance configs but none of them containing a Gemini Skin causing performance issues for Clients.
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Made systemic micro-optimizations to core engine code.
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Fixed a small memory leak caused by the Leaping Thrasher's VFX.
Fixes:
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Fixed various Syandana offsets on the Chymerist Suit.
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Fixed Technocyte Coda Duets being able to spawn behind the doors in the Höllvania loading tunnel.
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Fixed Legacyte having difficulty getting off the subway tracks in a new Höllvania tile. Nothing wrong with asking for uppies.
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Fixed being able to trade the Coda Bassocyst.
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Fixed being unable to purchase a pro-rated bundle if the player has placed all owned decorations available in that bundle.
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Fixed Mesa's Peacemakers not always being visible on her model in-mission.
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Fixed being unable to Chat Link the Lovestruck Ephemera.
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Fixed a script error related to Ash's Blade Storm.
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Fixed a script error when using Ash's Blade Storm in an Archimedea mission with the Fortified Foes Risk Variable.
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Fixed potential crashes that could occur on shutdown when running DirectX 11.
For list of known issues for Techrot Encore that require future code changes and cannot be addressed in a Hotfix, visit our dedicated thread: https://forums.warframe.com/topic/1442494-known-issues-techrot-encore/