Scarlet Spear: Hotfix 27.3.2
8+ Hours into Operation: Scarlet Spear has provided some great feedback and bug reporting thanks to you! We have been piling a list together of the Top Feedback Items that the team will be addressing in the coming days:
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https://forums.warframe.com/topic/1178297-scarlet-spear-launch-hour-feedback-top-items//
Scarlet Spear Changes & Fixes
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Lowered the Condrix Health scaling for 2-4 player squads.
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Further Ground mission changes in terms of scaling are being discussed - stay tuned!
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The Murex Wave timer displayed in the Scarlet Spear Instance selector will now just display at the top, instead of redundantly beside each Instance.
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Improved UI/HUD messages for squads whose OpLinks require Reinforcements from players in the Flotilla.
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Reduced the distance at which you will see Emblems above players heads in the Flotilla.
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Fixed a crash for heavily loaded Scarlet Spear Flotillas.
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Fixed a Client crash that occurred when a Host migrated and said Client was punted back to their Orbiter.
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Fixed a crash that could occur when loading into a Railjack/Murex Raid mission.
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Fixed not receiving earned rewards in a Murex Raid if you returned to the Flotilla manually (less than 5 Murex).
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Fixed score discrepancies in the UI when a Host migration occurred in the Ground mission.
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Fixed cases of enemies not spawning after multiple mission runs with the Oplink.
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Fixed OpLink spawning more FX each time it gets spawned, and duplicate FX being created for each Client. This fix should also slightly improve performance!
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Fixed Oplink state appearing as a filepath in the Flotilla squad labels above the Murex/Earth holograms.
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Fixed a ghost of Flotilla players appearing in your Railjack upon starting a Murex Raid.
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Fixed a script error that resulted in an inability to deploy an Oplink if one was previously destroyed in the mission.
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Fixed a script error if the Railjack dies in a Murex Raid.
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Fixed a script error in the Scarlet Spear Ground mission due to destroyed OpLink.
Fixes:
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Fixed a crash related to Sentinels.
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Potential fix for Vulkan drivers crashing the Steam overlay after it's injected into the Launcher.
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Fixed the Wreckage capacity limit pulse FX in the Railjack Configuration UI pulsing even when you aren't reaching the limit.
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Fixed incorrect reference lines in Nova's Leverian.
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Fixed a script error that occurred due to enemies attempting to flee while players are transitioning a level.
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Fixed a script error that resulted in forcing squadmates to log out.