Operation: Shadow Debt Changes / Fixes
- Fixed Alad V's Defense Objective marker not properly sticking to him.
- Fixed the global community message from Alad V not properly showing the correct date for accounts that had not already received the message.
- Fixed Defense Missions not spawning enemies after a Host Migration after the Stalker has appeared.
- Fixed the Misery Acolyte missing Mods from their drop table.
- Players now have 5 seconds to collect loot from Misery before the Mission ends.
Conclave Changes
- Scythe, Machete, Fist and Tonfa melee weapons and Stances have had their damage increased in Conclave.
- Knock down on quick melee slams have been enabled for Fist weapons only in Conclave (2m radius).
- Sonicor AoE radius increased in Conclave.
- Simulor series AoE radius and damage increased in Conclave.
- Mk1-Braton damage has been increased in Conclave.
- Braton Prime damage has been decreased in Conclave.
- Soma series damage has been decreased in Conclave.
- Sybaris damage has been increased in Conclave.
- Strun series damage has been increased in Conclave.
Changes
- Added a 'Stalker' category to Codex enemies.
- Reduced the amount of Stalker VO taunts that could play during a Mission down to 3.
Fixes
- Fixed incorrect names on Acolyte Noggles.
- Fixed an issue with non-repeatable Sortie rewards not displaying a check if received. This was a visual bug only.
- Fixed an issue preventing enemies from getting up properly after being put into a ragdoll state.
- Fixed Mods staying expanded when highlighted on the End of Mission screen, instead of collapsing when no longer focused.
- Fixed an issue with players since Update 14 starting their game with -1 Loadout Slot. When players in this situation ranked up at MR 2, they 'paid' to get out of their -1 Loadout Slot and we've owed them ever since. Players may now find themselves with 1 more Loadout Slot they didn't have before.
- Fixed Sortie rewards not properly displaying the current season for Clients.
- Fixed an error preventing multiple visual triggers on proc-based Mods/Arcanes.
- Fixed Limbo's Rift visual FX that display on a target improperly displaying on a stealthed Loki.
- Fixed an issue with High Noon's combos not properly completing.
- Fixed an error with the Redeemer that will prevent melee attacks after unequipping then re-equipping the weapon in combat. A heads up that more Redeemer fixes are being hammered out and likely deployed this week.