Main Update:
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https://forums.warframe.com/topic/711418-recurring-nightmares//
Recurring Nightmares: Hotfix #2
Changes
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Since Hotfix: Lunaro 4 the matchmaking system has been using an estimate for your world location to prioritize servers near you; since this has been polished and is working well we can now do away with the unnecessary split of NA into 2 regions! This means more consistent population in trade/recruiting chat, better matchmaking for Central players, and more squads to hook up with.
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Vastly improved framerate for Nightmare missions on some systems.
Dedicated Server Fixes
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Fixed Oberon's Hallowed Ground causing a script error in Dedicated Servers.
Fixes
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Fixed more edge cases where vintage Dx9 GPUs would have problems masking out UI elements.
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Fixed a bug in level generation that would (in rare cases) result in a layout that could not be loaded (this may have resulted in loading to a black screen or may have crashed).
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Fixed Nightmare missions appearing on quest nodes (e.g. Mutalist Alad V Assassination from Patient Zero quest).
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Fixed Vay Molta, Sprag, and Ven'kra Tel slam attacking and then falling through the ground.
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Fixed a hole in the Uranus Sealab Tileset that players could use to escape out of the level.