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Recurring Nightmares

pc
Recurring Nightmares: Hotfix #2
Oct 28, 2016

Main Update:

/https://forums.warframe.com/topic/711418-recurring-nightmares//

Recurring Nightmares: Hotfix #2

Changes

  • Since Hotfix: Lunaro 4 the matchmaking system has been using an estimate for your world location to prioritize servers near you; since this has been polished and is working well we can now do away with the unnecessary split of NA into 2 regions! This means more consistent population in trade/recruiting chat, better matchmaking for Central players, and more squads to hook up with.
  • Vastly improved framerate for Nightmare missions on some systems.

Dedicated Server Fixes

  • Fixed Oberon's Hallowed Ground causing a script error in Dedicated Servers.

Fixes

  • Fixed more edge cases where vintage Dx9 GPUs would have problems masking out UI elements.
  • Fixed a bug in level generation that would (in rare cases) result in a layout that could not be loaded (this may have resulted in loading to a black screen or may have crashed).
  • Fixed Nightmare missions appearing on quest nodes (e.g. Mutalist Alad V Assassination from Patient Zero quest).
  • Fixed Vay Molta, Sprag, and Ven'kra Tel slam attacking and then falling through the ground.
  • Fixed a hole in the Uranus Sealab Tileset that players could use to escape out of the level.