Vulklok Weapon Changes:
The following changes have been made to the Sentinel Vulklok weapon as per: https://forums.warframe.com/index.php?/topic/526736-psa-vulklok-damage-adjustments/
- Weapon damage has been reduced.
- Weapon accuracy and rate of fire has been reduced.
- Proc chance for electric procs has been increased.
- Weapon crit chance and crit damage has been increased.
Changes:
- Slightly altered the Simulor's reload sounds to prevent audio overlap when firing.
- Tweaked the combo animations on the Ninkondi to feel more fluid.
Fixes:
- Fixed the UI displaying 5 runs required for a complete Invasion instead of 3 when hovering over nodes in the Star Chart.
- Fixed the Ninkondi sometimes remaining in a blocking stance when no longer blocking.
- Fixed the Ninkondi's bullet parry animations continuing to play after the parry has ended.
- Fixed an issue causing players to crash or lag when blocking before a slide attack with the Ninkondi.
- Fixed the Ninkondi remaining closed when interrupting an idle animation to block.
- Fixed Ninkondi finishers not immediately closing the weapon after use.
- Fixed an error allowing players to remain clinging on a wall after using a melee attack with any gun equipped.
- Fixed an issue causing a Host would be unable to invite new players to a Squad in a Trial after cancelling a countdown timer with four squad members.
- Fixed players being unable to detonate grenade weapons while in Nyx's Absorb as per: https://forums.warframe.com/index.php?/topic/500071-nyx-absorb-not-letting-you-detonate-nades-while-channeling/
- Fixed multiple ragdolled enemies appearing when an enemy is killed by a weapon with slash damage.
- Fixed Arcane Revives not being visible in the Revive UI of Archwing Missions.
- Fixed players being able to summon underwater enemies in the Simulacrum.
- Fixed Nova's Antimatter Absorb Augment Mod not being affected by power range Mods.
- Fixed Excalibur's Prisma skin showing excessive bloom when customized with lighter colors.
- Fixed floor buttons in the Law of Retribution Trial not changing the blue when stepped on.
- Fixed clients being unable to pass through an explosive barrel on the Infested Corpus Ship after it's been destroyed as per: https://forums.warframe.com/index.php?/topic/404789-infested-obstracles-not-destroyable-for-clients-on-eris/
- Fixed Volt's Electric Shield giving every ranged projectile a 70m default range. Important note: we will be revisiting the design to allow for interesting range interactions with Volt's Shield and guns ASAP.
- Fixed players being able to equip the same weapon Mod on both a Warframe and a Sentinel.
- Fixed visual FX issue on the Conclave Sigil as per: https://forums.warframe.com/index.php?/topic/525897-discovery-sigil-glow-problem-as-well-as-some-others-pvp-sigils/
- Fixed various localization issues.