Syndicate Changes
- Added standing multiplier to Sigils - the higher the tier of Sigil, the higher the multiplier.
- Added sigil multiplier to Syndicate mission bonus if sigil matches the Syndicate hosting the mission.
- Syndicate Standing gain per day now capped at 2000 + (2000 x Mastery Rank Number).
- For example, I am a Mastery Rank 15 player.
- My personal Syndicate Reputation Cap is 2000 + (2000 x 15)
- Using BEDMAS: 2000 + 30000
- 32000 is my Daily Syndicate Standing cap as a Mastery Rank 15 player.
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(Coming in next build, missed build cutoff!)Base Syndicate standing gain is now ten times faster than before
Warframe Changes
- Removed LOS checks for Radial Javelin, Energy Vampire, and Shield Polarize (reverted the 15.2.0 change).
Archwing Changes
- Reduced AI 'sprint' acceleration and max 'sprint' speed to make enemies easier to target.
- Updated Velocitus firing sounds.
- Reduced lens flare effect on Velocitus.
- Bigger hit effect on the Velocitus' projectile.
- Small buff to Velocitus' damage, included ability to sweep a sphere giving some 'slack' on the shot.
- Enemy spawns will be staggered so enemies are not as bunched together.
- Small optimization made to AI pathing in Archwing.
Changes
- Adjusted holster position for staff weapons on Hydroid.
- Relocated capture and spawn points on Viver, Interception missions.
- Improved the weapon trail on the Fragor/Brokk attack animations.
- Viver, Eris is now a Infested Hive mission to return Eris to a purely Infested region.
Fixes
- Fixed Flappy Zephyr missing from leaderboards.
- Fixed Rathbone requiring two handles to craft, now reduced to one handle.
- Fixed Sigils not showing their proper selected color.
- Fixed Rathbone having 9 Mod slots, reduced to 8.
- Made improvements to Archwing enemy navigation, should no longer get stuck in asteroids when being fired at.
- Fixed Gilded Truth Mod giving higher fire rate than intended, now gives up to 80% when fully maxed.
- Fixed issue that caused Zephyr suddenly stopping mid air due to physics bug.
- Fixed VIP not spawning in quest defense missions.
- Fixed World State Window not accessing a Syndicate Mission on a planet you haven't unlocked.
- Fixed script error that would stop progress on Capture missions.
- Fixed portions of Ice Planet tileset near crashed ship where players could fall out of map.
- Various localization fixes and updates.
- Fixed Interception point D on Corpus Ship, no longer floating off the ground.
- Fixed issue regarding host-migration, items will no longer be lost during host-migration mid Defense or Interception missions.
- Joining an Archwing mission that's already in progress will no longer mute Archwing sounds.
- Fixed inaccurate collision on crashed ship on Ice Planet tileset.
- Fixed players not receiving Archwing during space extraction cinematic on Archwing quest mission.
15.2.2
Changes
- Base standing gain now ten times faster than before (for real this time!)
Fixes
- Fixed instance when Molt's decoy would not properly die at the end of the ability.
- Fixed unintentional cap on Syndicate bonus standing gain. (This fix will manifest after login resets at 7PM EST).