Additions:
- The Tiberon! Forged by a master gunsmith, this burst action rifle will take down the most fearsome foes!
- Nova's Slipstream and Loki's Enigma alt helmets are here!
Changes
- Capitalized Aura names in the squad panel loadout for consistency.
- Improved performance on the visual effects of Vauban's Bastille for longer durations in an effort to reduce crashes.
- Removed the [satisfied Grunt] subtitle from the tutorial.
- Made improvements to host/client loading screen wait times.
- Changed the Dead Eye Aura mod. Dead Eye is restricted to snipers and now offers a maximum of 35% damage increase.
- Chat fixes and improvements:
- Fixed player Alias's being 1 pixel offset on the y-axis from its corresponding message.
- Fixed the chat window closing the wrong tab when closing a tab through the right click context menu.
- Fixed chat getting the wrong user when right clicking on a private conversation tab.
Fixes
- Fixed an issue where Alerts could disappear from the Solar chart after returning from missions.
- Fixed an issue with a large hitch that could occur when accessing the Codex or mods screen.
- Fixed an issue with Sonar's energy colour not appearing correctly if player cast as Client.
- Fixed an issue where a player's Kubrow performing finisher on Jackal could cause the Jackal to cease operations.
- Fixed an issue with Kubrow size discrepancies between host and client.
- Fixed Frost's Snowglobe countdown timer not going away if the shield is destroyed from damage.
- Fixed Melee channeling mods having a much higher penalty to channeling efficiency for Clients.
- Fixed Mirage's Prism lasers not targeting Orokin Drones.
- Fixed an issue in the Dojo where players are told to build a Grand Hall despite Great Hall being the next Hall in order.
- Fixed Mirage's Prism saying it used 100 power to activate when it only uses 50.
- Fixed cases of Mirage's Prism lasting forever/not using any energy, and being able to launch a second Prism.
- Fixed Mirage's Prism prematurely detonating if it hits a defense target.
- Fixed an issue where players could not leave or finish Interception or Defense missions if the Grustrag Three appeared.
- Fixed issue where swapping shoulders with the Buzlok resulted in the projectile embedding to the right of the reticule, where the unswapped reticule was aiming.
- Fixed Corpus security cameras sometimes being blind to a Mirage with Eclipse active.
- Fixed event inbox message saying BAYLOR Fomorians instead of BALOR Fomorians.
- Fixes reported cases of clients not being able to damage enemies caught in Vortex when using the Ogris, Torid, etc.
- Fixed script error with Smite in PvP.
- Fixed an issue with the weekly kill leaderboards not always reflecting the correct field.
- Fixed an issue where the Mutalist Quanta could be completely reloaded at the start of the animation, the animation must now complete before all ammo is reloaded.
- Fixed some melee weapons not dealing finisher damager after you switch from a different melee weapon (e.g. Hysteria ending).
- Fixed Hysteria not reverting the player's melee finishers when the ability ends. (source: https://forums.warframe.com/index.php?/topic/318180-hysteria-alters-behavior-of-melee-weapon-after-expiration/)
- Fixed an issue where players wouldn't get the AOE blast when reviving if they were using a Noble/Agile animation set.
- Fixed issue where the Liset bridge may not lower if you used the quick access menu between locations.
- Fixed issues with the Mirage Codex/Quest diorama having the wrong or conflicting Warframe presented.
- Fixed an issue with the Jat Kittag Ground Slam sometimes killing bosses depending on what the boss lands on.
- Fixed continued issues with pause not working in Solo missions.
- Fixed issues with host migration causing issues in the Conclave if a player was in a bleed-out state.