Hotfix 14.2.2
Additions:
- The number of currently activejoin-able public squads is now displayed in the info popup when hovering over a mission node.
- Game invitations are now queued and can be individually accepted/declined when receiving invites from multiple players.
- Game invitations are no longer cleared when transitioning to/from a mission.
Changes:
- Public matchmaking now avoids joining the same session twice in a row; if you don't find an acceptable squad (or experience network issues), leave the session and the next time you select that mission you will either find a different host or start hosting yourself.
Fixes:
- Fixed numerous issues with squad VOIP chat
- Fixed incorrect values being displayed for Sentinel's Crit Damage and Crit Chance in the Arsenal and Upgrades screens.
- Fixed a rare case where players could end up in the wrong mission if they managed to join a host who had crashed/disconnected and then re-hosted a different mission.
- Fixed being able to send game invites via the /invite chat command when not currently in a squad.
- Fixed crash when attempting to launch a Solar Rail Conflict mission under strict NAT.
- Fixed overlapped Cryopod & Artifact objects when playing Defense alerts on Grineer Galleon tileset
- Fixed overlapping UI issues when viewing the Dark Sector information screen while the pause menu is active.
- Fixed gameplay crashes.
- Localization updates.
Edit: corrected opening statement regarding squad counts. The number displayed is the number of squads that are currently join-able (i.e. not full).