Additions (from Devstream #27):
Added new Katana Stance - Decisive Judgment, including new Combos!
Added new combos for the following weapons:
- New Glaive Weapon Combos!
- New Scythe Weapon Combos!
- New Staff Weapon Combos!
Changes:
- Optimized the collision on a number of Grineer art assets.
- Tweaked a number of Dagger and Axe parry sound effects.
- Improved the performance of the Amprex on low end machines.
- Scaled the Wings and Tail of the Shade Sentinel when using the Sprite skin.
- The automatic-divvying of Alliance Vault resources when a Clan joins or leave the Alliance has been disabled. Manual divvying is still possible.
- Added in the ability for Alliance Treasurers to transfer funds from their Clan Vault to their Alliance Vault.
- There are now separate "Quick Melee" and "Melee Attack" key bindings.
- Improved the performance of in game Transmissions.
- Roll animations will no longer play automatically after sprinting and jumping. Rolls will now only play when the player drops far enough and are moving forward.
Fixes:
- Fixed the visuals on the battery component of the Amprex rifle.
- Yet another instance of very large numerical values, i.e credits, appearing incorrectly in game.
- Fixed a number of localization issues.
- Fixed an issue with certain forms of damage not properly destroying Orokin Traps.
- Fixed a number of crashes.
- Fixed a number of projectile types ignoring Mag's Bullet Attractor power.
- Fixed an issue with invisible collision causing a progression stopper in the Shipyards Defense tileset.
- Fixed a number of missing slide sound effects for whip type weapons.
- Fixed an issue with the Grustrag and Kril dioramas displaying incorrect weapons.
- Fixed an issue with the Rejuvenation Aura mod not healing Sentinel health.
- Fixed an issue with Grustrag Bolt providing extra wallrun Stamina instead of losing it +50% faster.
- Fixed a number of melee finishers.