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Update 13.1.0: Amprex

pc
Hotfix 13.1.2
Apr 25, 2014

Additions (from Devstream #27):

Added new Katana Stance - Decisive Judgment, including new Combos!

Added new combos for the following weapons:

  • New Glaive Weapon Combos!
  • New Scythe Weapon Combos!
  • New Staff Weapon Combos!

Changes:

  • Optimized the collision on a number of Grineer art assets.
  • Tweaked a number of Dagger and Axe parry sound effects.
  • Improved the performance of the Amprex on low end machines.
  • Scaled the Wings and Tail of the Shade Sentinel when using the Sprite skin.
  • The automatic-divvying of Alliance Vault resources when a Clan joins or leave the Alliance has been disabled. Manual divvying is still possible.
  • Added in the ability for Alliance Treasurers to transfer funds from their Clan Vault to their Alliance Vault.
  • There are now separate "Quick Melee" and "Melee Attack" key bindings.
  • Improved the performance of in game Transmissions.
  • Roll animations will no longer play automatically after sprinting and jumping. Rolls will now only play when the player drops far enough and are moving forward.

Fixes:

  • Fixed the visuals on the battery component of the Amprex rifle.
  • Yet another instance of very large numerical values, i.e credits, appearing incorrectly in game.
  • Fixed a number of localization issues.
  • Fixed an issue with certain forms of damage not properly destroying Orokin Traps.
  • Fixed a number of crashes.
  • Fixed a number of projectile types ignoring Mag's Bullet Attractor power.
  • Fixed an issue with invisible collision causing a progression stopper in the Shipyards Defense tileset.
  • Fixed a number of missing slide sound effects for whip type weapons.
  • Fixed an issue with the Grustrag and Kril dioramas displaying incorrect weapons.
  • Fixed an issue with the Rejuvenation Aura mod not healing Sentinel health.
  • Fixed an issue with Grustrag Bolt providing extra wallrun Stamina instead of losing it +50% faster.
  • Fixed a number of melee finishers.