Close
Update

Update 12.2.0: Castanas!

pc
Feb 19, 2014

Additions:

Tenno Reinforcements: Castanas!

http://www.youtube.com/watch?v=4yP9DvarmbA

Find them in the Market or Clan Research Today!

- Added setting for "Global Notifcations in Chat" to enable/disable Mauve Text and other notifications.

- Added way to verify Steam economy items in game: https://forums.warframe.com/index.php?/topic/182122-verifying-in-game-steam-items/

Changes:

Changes to Void:

- Keys as end-of-mission rewards have been removed from T2 and T3 missions. T1 missions still can reward keys.

**PSA: Have seen 3 confirmed reports of T3 Exterminate keys giving keys as rewards, noted and will be fixed next Hotfix.

- Additional Distribution of some Prime Items, up-to-date table here: https://forums.warframe.com/index.php?/topic/172911-prime-gear-drop-locations

- All Prime Parts found in Void are now trade-able.

See Sheldon's entry here about the changes: https://forums.warframe.com/index.php?/topic/182179-void-master-void-faster/

- Steel Charge Aura changed from 10 rank Aura mod to 5 rank Auramod, see further information here: https://forums.warframe.com/index.php?/topic/182094-steel-charge-update/

- Changed Eviscerator Damage and Proc Rate.

- Changed Jat Kittag Charge attack FX for new charge animation.

- Cannot start a fusion with a card that's already at its max fusion level.

- Chat history won't be initially visible when going into a game until a new message is received - no point in spamming what you have already read until a new message comes in.

- Omitted Venus/Earth being eligible for Grineer or Corpus invasions to not throw off new player path.

- Refined and tweaked new "Auto Fusion" features:

- Added some safety checks so that auto fuse never grabs installed mods or fused mods that aren't Fusion Cores.

- Now if you're fusing a 'cooked' mod, Auto Fuse WILL grab any raw duplicates of said mod.

Fixes:

- Fixed issue where players would complete missions and not receive any rewards.

- Fixed issues where power duration timers were reflecting casts made by other players.

- Fixed image of Excalibur appearing for Frost Helmet skin.

- Fixed typos in training section of Codex.

- Fixed issues with overlapping Russian text.

- Fixed issues where HUD marker for Survival Pickup was using wrong image.

- Fixed issue where new accounts may be unable to login.

- Fixed issue where settings tab would intersect in some languages.

- Fixed issues where the new Survival objective marker wasn't properly pathing meaning that some users wouldn't be able to find the right door in the zone to lead them further.

- Fixed issue where enemies would stand up in the middle of a blackhole or blackhole like situation (Vortex, etc.).

- Fixed an issue where the "dual wielded firing" animations would get out of sync with what the weapon attachments were doing (so you'd see a muzzle flash on left gun and recoil on right gun).

- Fixed the display of ammunition/total for all weapons. Bows will display a single value, as will the scanner, the former has no magazines and the latter has no ammunition. All other weapons will still show current ammo in weapon/ total ammo in inventory.

- Fixed issues where mod fusion could become de-synced or exploited, implemented preventative measures.

- Fixed possible errors when accounts are being updated with content.

- Fixed issues where some instances of switch teleporting involved attempted melee attempts on the player after the teleport has taken place.

- Fixed issue where fusing into an equipped mod would let you exceed mod capacity on a given weapon/Warframe.

- Fixed about two dozen Warframe abilities not working in Conclaves/Dojo PVP.

- Fixed issues where weapon skins in player's inventories will show as negative counts in the foundry.

- Fixed inconsistencies in the naming conventions for the way Gear and Rank are displayed in the game (UNRANKED vs 0).

- Fixed issue with Zephyr's Turbulence letting most shots through even when maxed and rarely redirecting.

- Fixed steam not damaging players in the Forest Defense map as it should - things just got a bit deadlier on that map!

- Fixed issue where players would complete missions and not receive any rewards.

- Fixed issue where Grineer Commander's would not move in proper sequence after Switch Teleporting player.

- Various Crash fixes.