Hotfix 12.0.2
PSA: We have run a script that fixed Oxium over-contributions in Clan Research.
Additions:
- Added lockers to Survival spawn room.
- Added a Sell All/ Select All button in the context of Mod fusion where stacked mods had to be chosen, now a button does it for you!
Void Reward Changes:
- Changes to Void Mission Rewards: Capture, Exterminate, and Mobile Defense missions no longer contain Resources/Cores as mission rewards, only Prime Parts, Forma, or a Key.
For Survival and Defense missions, staying at least 15 20 minutes/15waves guarantees a Prime Part, Forma or a Key. Resources, Cores, or Credits are included in the cycling of mission rewards for Survival/Defense.
[sheldon's Edit]: Survival is actually at 20 minutes. Not 15.
HUD Changes:
- 'Hud Scale' setting added- you can now scale it up to 50% larger.
- Made levelup notify last 3 seconds (up from 2).
- Extraction Icons are now green.
Balance changes for Interception:
- Better AI scaling.
- Fiddled with spawn numbers to make solo more viable.
- Adjusting capture rates, a bit faster for solo players a bit slower for multiple players
- XP share radius increased in this mission type.
Changes:
- Adjusted Syandanas on Zephyr.
- Changes to holster position of polearm weapons on All Warframes to prevent clipping.
- FX Tweaks to Zephyr's Turbulence to improve visibility.
- Tweaks to Boar Prime sounds.
- Double-clicking an item in the Gear selection menu will now equip it, instead of either doing nothing, or asking you if you want to purchase more of said item.
- Health Orbs now give your Sentinel HP.
- Context sounds added to Interception mode.
- Sound tweaks to Jat Kittag.
Fixes:
- Fixed Zoom Out option vanishing forever if you back out of a diorama in Solo mode.
- Fixed location and position of Emblems on Zephyr Warframe.
- Fixed missing minimap in Jungle Tileset.
- Fixed issue with Client not getting capture progress when battling.
- Fixed Auto-Fuse not fusing rare duplicates.
- Fixed Vauban's Vortex not ragdolling enemies.
- Fixed multi-boss fights not working (Phobos).
- Fixed issue where client's destroying an enemies armor would not be considered by the host.
- Fixed "C" switching melee weapons instead of triggering voice chat.
- Fixed issue with enemies spawning through the ground.
- Fix for issues loading Earth missions where on clients in long load scenario.
- Fixed and implemented preventive measures for this issues of AI falling into water basins in defense map: https://forums.warframe.com/index.php?/topic/173284-earth-defense-lith-bug-pictures-included/
- Fixed issue where enemies requiring extermination were not being marked.
- Fixed issue with enemies potentially spawning in floor.
- Fixed issue where Survival missions could be failed if you were in the process of reviving/ being revived.
- Fixed various crashes.