
Hotfix 11.7.3
Additions:
- Added clarity and exposure to the Stalker/Harvester Systems in game. Two things to note here:
- When you become eligible to be hunted by either foe, you will know... you will be contacted ... look out.
- If you are already eligible, their contact cycle will begin once you have faced them and re-qualify.
- The Harvester's methods of securing specimens for Alad V have increased in sophistication, look out or you might get... harvested.
Changes:
- Changes to text rendering: added drop shadow to chat text so that it's more legible in-game.
- Loki can no longer Switch-Teleport Raptor boss.
Changes to the Nightmare Alert structure:
- No more 5% chance of Optional Nightmare (was incorrectly announced Wednesday 1/15/2014 - we've changed it)
- NOW: There will be 10 nightmare alerts "per cycle", one for each original nightmare mod.
- When the Alert is up, it will appear as "Nightmare Mod Located"; the type of mod will be displayed in the Alert info popup.
- The mission does not have an option, must be played in Nightmare to acquire the Mod indicated.
- No shields is always the nightmare modifier.
- These alerts will also be worth double the credits that would normally be given for an alert mission on the selected node.
Continued tweaks to Continuous Fire weapons:
- Damage is now applied initially at 1/10th of a second instead of 1/3rd of a second, meaning that responsiveness on trigger-pull should be improved.
Fixes:
- Fixed squad remaining full even though a player crashed/lost connection during gameplay.
- Fixed Extractors showing wrong health values.
- Fixed issue where Capture target could perma-death himself and prevent mission completion.
- Fixed hitch in the Dojo whenever a room with lots of decorations is refreshed.
- Fixed "rogue, giant water planes in the Void".
- Fixed hosts being able to consume the same Void key that was used to initiate the lobby when building a Derelict Dragon key in the Foundry.
- Fixed death-trap in Orokin derelicts (https://forums.warframe.com/index.php?/topic/161621-a-terrible-trap-in-derelicts/)
- Fixed a case where game could hang when aborting a public mission as Host.
- Fixed crash that could occur after bleeding out and entering spectator mode.
Elusive Redtext posted with permission and captured by Momaw: