Main Update

Update 11: Valkyr Unleashed

pc
Nov 21, 2013

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ADDITIONS:

  • New Warframe: "Valkyr" Female Berserker Class, Cosmetic Bastet Helmet & Cosmetic Restraints!
    https://www.youtube.com/watch?v=K-jH6mP37_k
  • New Weapons:
    • "Tigris" Tenno Double-Barrel Shotgun (Primary)
    • "Cestra" Corpus Mini-gun (Secondary)
    • "Lecta" Corpus Whip (Melee)
  • New Prime Gear: Ember, Glaive, and Sicarus! Find it all in the Void Today or through Prime Access https://warframe.com/prime-access
  • New Damage Model 2.0! More information here: https://forums.warframe.com/index.php?/topic/132366-information-on-damage-20/
  • New Customizations: Warframe Skins for the first 8 Warframes!
  • New Decorations for the Dojo (Including a Trading Kiosk!)
  • New Tile Set: Corpus Gas City
  • New Enemies: 3 Corpus enemy types to seek and destroy!
  • New Boss: Sargas Ruk (Grineer)
  • New Boss: Alad V & Zanuka (Corpus)
  • New System: Trading 1.0! Build the Trading Kiosk in your Dojo to begin! https://forums.warframe.com/index.php?/topic/132826-trading-guidefaq/
  • New System: Codex and Scanner (Scan enemies to unlock entries & details in the Codex)
  • New Mods for Slash (Health) Damage, Toxic (Poison) Damage, Impact (Shield) Damage, and Status (Proc Chance) Effects!
  • New Resource Drone: collects crafting materials from planetary systems!
  • Host Election: the player with the best combination of PC performance & networking conditions now automatically become host when launching a public mission
  • Full on-screen map: Press M during gameplay to view the overall level map as you uncover it through exploration!
  • Added option to opt-in to Nightmare nodes
  • Added hotkey support for Gear items
  • New faction-based Sniper scope overlays for zoom weapons.
  • Added "click a planet" hint when sitting at default state of the star chart
  • Added new icon for Boss nodes on the star chart
  • Players can now copy other players' mission votes by clicking on the squad info panel.
  • Additional features to in-game voice communications. Microphone and output device can now be selected. Improvements to range on weak microphones has also been added.
  • Added in-game Achievements
  • Update 11 Launch Event: The Hunt for Alad V! https://forums.warframe.com/index.php?/topic/132827-the-hunt-for-alad-v-is-on/

CHANGES:

  • Sprint is no longer needed to initiate a Wall-Run
  • The contact-list network protocol has been completely rewritten to work-around Strict NAT and network problems caused by having a large number of contacts (the new system still being tuned, please be patient)
  • Enabled Multi-Threaded Rendering by default (can be disabled in launcher if needed).
  • Capture targets are now more dynamic and mobile: there are a range of tougher Corpus and Grineer targets with varying abilities and weapons will flee at the first sign of danger. Stop them from boarding a shuttle and escaping!
  • For information on Volt, see Update 11.1.0: https://forums.warframe.com/index.php?/topic/139326-update-1110/
  • Redesigned and merged the Contacts and Chat UI (look for them on the right-hand side of your screen)
  • Star Chart progress, Sentinel and Sentinel-Weapon rank now contribute to Mastery level. Note: Complete a mission with your leveled up Sentinels ans Sentinel-Weapons to receive this Master XP retroactively
  • Improved top-bar navigation to include the Codex and Inbox
  • Sentinels now come with a default amount of armor
  • Removed co-op doors from survival missions
  • Time between Defense waves has been reduced to 6 seconds
  • The Inbox now updates with unread message count
  • Inbox message icons will now refresh properly when deleting messages
  • Rewards delivered to inbox are received automatically upon reading message - new text added to make this clear
  • Updated Dojo room art for the following rooms (visual update will be automatic, no rebuild necessary):
    • Oracle
    • Barracks (Moon, Mountain, Storm, Shadow)
    • Research Labs (Bio, Energy, Chem)
  • Added Auto-target locking for gamepad melee. Melee Assist Option is a toggle.
  • Star Chart: added effects & colorization to further distinguish available nodes from completed/locked nodes, and highlight boss nodes.
  • Stun Chance mods (Pistol, Rifle, Shotgun, Melee) are now Status Effect mods in accordance with new damage system
  • 2D and 3D weapons duck ambience by 2 dB less and duck music by 1 dB less. 2D weapons duck 3D weapons by 2dB less
  • Improved sound-ducking mixes
  • Changed Europa planet description so that it wasn't the same as Eris
  • Added UI elements to better indicate player extraction status (players waiting, # of players, etc)
  • Added new icons for Sentinel weapons
  • Switched the Prova to use Machete animations and finishers
  • New space skybox added to the Grineer Galleon tile set
  • Improved the sound for the Heavy Impact mod
  • Audio improvements to some stealth finishers
  • Rebalanced some mod types for Conclave battles (Stun mods, Crit mods, and Corrupted mods)
  • Tuned conclave values for Brakk, Machete Wraith, and Obex
  • Added sound for Galleon air lifts in Conclave map
  • Stalker has been improving his melee combo techniques
  • NPCs will no longer target Rescue agents

FIXES:

  • Fixed multiple localized text strings across all languages
  • Experimental camera fixes - camera does not collide with enemies or players to avoid annoying jitter.
  • Fixed issue where only host could invite players into a Dojo
  • Fixed more instances of enemy AI spawning or falling into unreachable areas in Exterminate missions
  • Fixed falling out of level in Mastery Challenge 7 costing a revive
  • Fixed some navigation/design issues in new level connectors
  • Fixed some issues related to Nyx's Mind Control ability where brainwashed AI didn't always attack enemies as intended
  • Fixed various teleport issues that would result in "out of world" experiences
  • Fixed some missing materials identified in Corpus ship levels
  • Fixed a case where you are unable to melee/block sometimes after being knocked down during melee swings
  • Fixed a case where the player would stay in the melee charge anim sometimes if knocked down during melee attack
  • Fixed HUD error when using VOIP in dojo
  • Fixed missing respawn volume in Dojo obstacle course
  • Fixed some reported issues of flickering textures
  • Fixed missing jump actions required by enemies in certain levels
  • Fixed Jackal robot missile seeking offset
  • Fixed Security Camera sounds not playing for clients
  • Fixed names of Gradivus Dilemma trophies
  • Fixed in-game chat overlay not hiding when hitting ESC/clicking away before auto-hide occurs
  • Fixed host's loadout score used by quickmatch not updating realtime when equipping different equipment in arsenal
  • Fixed Grineer Scorpion to have proper in-game description
  • Fixed issue with Kestrel and Glaive animations for holstering
  • Fixed unlocalized text string when trying to buy a slot with insufficient platinum
  • Fixed all reported/known issues of players falling through elevators
  • Fixed ledge-mantling mid wall-jump causing you to keep your push velocity
  • Fixed Rhino's Iron Skin ability that granted invulnerability during oxygen loss
  • Fixed weapon attachments to now play the fire animation according to their respective fire rate (with any upgrade mods)
  • Fixed broken weapon recoil behaviour; it now works as intended
  • Fixed Roller idle animation jittering
  • Fixed "power in use" issue after using Banshee's Sonic Boom ability
  • Fixed Acrid weapon not doing damage over time
  • Fixed Saryn's Miasma ability to apply damage over time
  • Fixed issue where Ciphers were being consumed twice on a single hack
  • Fixed Nekros Soul Punch ability to ragdoll target NPCs
  • Fixed Trinity's Energy Vampire in Conclave which caused enemies on the opposite team to regenerate energy as well
  • Fixed issue that allowed spectators to fire the Ignis and Flux rifle while spectating in Conclave
  • Fixed enemies not getting auto-killed if they ragdoll in the middle of a death animation
  • Fixed multiple issues with Infested enemy types related to map navigation
  • Fixed high level enemies spawning in low-level defense missions
  • Fixed Private session countdown not starting after friend joins/selects mission