Update 10.3.0: Hump Day!
ADDITIONS
Survival Mission Improvements:
- Items awarded at 5 minute intervals are now shown in the HUD below the Lotus transmissions.
- Reward items now stack as you play - all rewards are given at the end of the mission.
- As you play and survive, you will receive items at these times:
- 5m: Item from the first reward tier
- 10m: Item from the first reward tier again
- 15m: Guaranteed Void key (this is considered the second reward tier).
- 20m, 25m, 30m+: Item from the third reward tier
- Void mission Prime rewards are awarded at 15 minutes only.
- Mission rewards are now split into three distinct tiers of enemy level, instead of being based on faction.
- Expect better rewards based on the enemy tier you are fighting:
- Tier 1: Level 1-25
- Tier 2: Level 25-45
- Tier 3: Level 45+
- Void mission rewards are tied to the tier of the key.
- Extraction no longer triggers if only one player enters the extraction area.
- If the life support bar is still depleting, *all* players must be at extraction to complete the mission.
- The regular 60 second extraction timer starts if half the team is at extraction *after* the life support bar reaches zero.
- All doors in the level are now locked until you trigger the alarms.
- Added an effect to show the exact position of the next incoming support capsule.
CHANGES
- Improved management and feedback when equipping mods between weapons and sentinels.
- Bosses now have their blueprint drops as end-mission rewards (like Lephantis) instead of physical orbs in the level. (PSA: Known issue with BP's not appearing in Foundry will be Hotfixed.).
- Further improvements on the experimental multi-threaded rendering option. If you had this enabled, take note you will need to re-enable this in the settings area.
- Hid conclave scores from lobby UI; only reveal them in squad panel when someone votes on a Conclave node, and also provide name of player who doesn't meet Conclave rating requirement.
- Made Dojo prop decoration destruction give all your resources back.
- Hooked up sound to the Revive mechanic, falling downed allies now has audio feedback.
- Improved matchmaking to consider a player's "Loadout rank" when finding a suitable squad to join (sum of pistol + rifle + melee + powersuit rank) .
- Updated Dera and Sicarus firing sounds.
- Added missing mod card image for Quick Thinking.
- Improved camera motion under collision.
- Gloss maps added to Nekro's materials for more varied shininess.
- Added elemental FX for Kama.
- Added more colour variation to Infested Pistol FX.
- Acrid now uses energy color.
- Added sound for Trinity's Energy Vampire ability deactivating.
- Players can only sell their last remaining Sentinel weapon if they have no Sentinels in their inventory.
- Improved mini-map pathing to prevent misleading objective icons.
- Reduced impulse on stealth finishers.
- Balanced Nova's Molecular Prime ability for Conclaves only.
- Added unique casting sounds for Banshee abilities and updated Soundquake and Silence.
- Added new Volt Shield ability sounds.
- Updated Volt overload charge sounds to match animation.
- Added translations for some text that was English only.
- Added local and remote teleport sound slots for Ash's Bladestorm.
- Added small smoke effect to noxious crawlers.
- Fixed mobile-defense objective markers; they now stay on the active defense objective and only show the other terminal markers after the defense wave is complete.
- Prevented Vor's electrical attacks from hiting the invisible players (Loki, Ash).
- Improved spawning in multi-defense (and other modes that explicitly spawn enemies using custom spawn filters).
- Improved spawning logic in Corpus Ship Survival.
- Changed minimap marker settings to help with finding Survival capsules in Grineer Galleon.
- Added a limit to the number of Survival markers that appear onscreen at once; aside from making it easier to see the action this may also help with frame-rate.
- Removed elevators from Orokin Derelict Survival.
- Improved melee weapon accuracy vs. non-upright targets.
- Made sentinel flare visual effect use energy color.
- Removed redundant mission start VO after host migration.
- Changed pre-death (aka bleed-out) to disallow blocking or parrying.
- Changed all UPPERCASE Warframe and weapon names in descriptions to Capital Case.
- Improved Ash Teleport responsiveness - trimmed animation and added reaction to enemy being teleported to.
- Added Carrier Sentinel ambient FX.
- Added holster animation to Dual Zoren, Dual Ichor, and Dual Cleaver weapons after a jump attack.
- Replaced pagination with scrolling navigation for browsing available profile pictures.
- Revised player resurrection sounds.
- Added conclave values to Sentinels and Kama.
- Revised Clan leaderboard badges.
- Made Ignis flame effects use energy color.
- Added immediately display of cosmetic item loadout changes to on the main menu avatar; Backing out without equipping a cosmetic item will then revert to your actual loadout.
- Improved Mag Prime materials to better allow tinting.
- Improved logic for drawing enemy fire while using Rhino's Iron Skin ability and Djinn Sentinel Fatal Attraction precept.
- Improved ambient sound for Dojo Gardens.
- Conclaves now operate on best-of-three rounds instead of single round.
- A few Market weapons are being retired: Gorgon, Dual Ether Daggers, Boar, and Machete. You have 7 days to get them before they go into the retirement!
FIXES
- Fixed various host migration issues found in Survival related to enemy spawning.
- Fixed Survival life support capsule and pickup timing.
- Fixed issue with news/alerts not displaying intermittently.
- Fixed mission nodes being selected in the background when clicking on alert popup.
- Fixed some highlight issues with consumables (buttons now disabled when not picking consumables).
- Fixed rare cases where an alarm panel outside of the spawn would be enabled instead of the one in the spawn room, changed how health drain works.
- Fixed Dual Ichor getting stuck in charge mode.
- Fixed Sure Footed mod that was not working on clients.
- Fixed issue where using chat while in a non-star node lobby will prevent the player from starting it, and when done in a star chart lobby, will start the match.
- Fixed bounding box on consoles that allowed players to walk up them.
- Fixed issue where player loses rewards in key-accessed defense missions if they do not claim and exit with host.
- Fixed missing intro/outro music in Conclaves.
- Fixed issue where Clans could build more than one of the same Clan Halls.
- Fixed changing regions while zoomed preventing alert panel from every showing up again.
- Fixed missing damage number reports for clients during Ember's Overheat ability.
- Fixed some issues with Warframe idles.
- Fixed (switched) Glaive mod names of Quick Return and Rebound to match the function.
- Fixed animation bug with Boltor if reload is interrupted by melee.
- Fixed Mag's Shield Polarize ability FX on enemies to use correct color.
- Fixed a "power in use" bug that occurred after using Nekros' Desecrate.
- Fixed issue with Soma where clip mesh during reload animation was rendering black
- Fixed Akimbo Bolto sound attenuation and missing reload sounds.
- Fix for Glaive mods to be shared between Glaive/Kestrel
- Fixed Conclave game type not counting in stats.
- Fixed Torid gas cloud not appearing when the projectile hits and kills an enemy.
- Fixed reported collision issues across all maps.
- Fixed clients not being able to damage ragdolled enemies with trace fire weapons.
- Fixed continuous fire AoE weapons (Ignis, Embolist) from hitting the same target multiple times per shot when in ragdoll.
- Fixed missing bodyfall event sounds for Grineer deaths.
- Fixed inbox not popping up after tutorial, if you have unread messages.
- Fixed issue that allowed Nova's Wormhole ability to teleport through rock walls.
- Fixed Loki's Radial Disarm that was removing limbs from Infested Runners.
- Fixed issue where after activating the first objective in Orokin mobile defense, the timer does not start.
- Fixed Dx11 being disabled in the launcher if you went to the settings panel before Dx11 had been auto-detected.
- Fixed enemies not always playing their death animations / ragdolls.
- Fixed weapons that played reload sounds twice (Ignis, Grakata, Embolist)
- Fixed Nekros "noble" pose with Lanka equipped.
- Fixed Survival reward that awarded a maxed Sentinel mod.
- Fixed weapon energy shader for dark (black) energy colors.
- Fixed issue where MOAs raised with Nekros Shadows of the Dead ability knocked down friendly players.
- Fixed Shadows of the Dead not applying effects on clones for clients when there is enough latency between them and the host.
- Fixed emblem deco positions on Carrier and Djinn sentinels.
- Fixed Torid gas cloud damage radius, which was larger than the actual visible cloud.
- Fixed Torid elemental damage not being affected by armor.
- Fixed issue where Mods won't apply to newly purchased weapons until you "touch" them in the arsenal.
- Fixed level 60+ Infested suicide runners surviving after they self-explode.
- Fixed Osprey's not being affected by Ember's Fireblast (even when flying right through the effects).
- Fixed multiple animation bugs reported in forums.
- Fixed mismatched translations of planet name for Phobos.
- Fixed Vor teleporting after targets he hasn't seen yet.
- Fixed ragdolled enemies not displaying a health bar.
- Fixed throwing animation (Kunai, Hikou) becoming jittery with fire rate increase.
- Fixed NPCs potentially falling through floor when activating panic-button.
- Fixed issue where Sentinels were destroyed during Lephantis battle phase switches.
- Fixed reload sounds for Dual Vastos with data mass reload animation.
- Fixed Reflection mod not working on Grineer Lancers.
- Fixed Infested chargers and ancients not being appropriately affected by Vauban's Vortex ability.
- Fixed issue where player could craft last remaining secondary weapon (for dual version) leaving the player with no secondary weapon available.
- Fixed Ignis and other weapons causing Pickups to go crazy if they had not come to rest in Conclave duels.
- Fixed the news and alerts blocking the mouse even when they are invisible.
- Fixed issue where users may be unable to rotate their camera after placing a decoration in the Dojo.
- Fixed perceived range issues with Galatine, and also fixed misaligned elemental FX.
- Fixed some reported issues with Rescue Target "stuck" spots.
- Fixed some gfx settings that would not actually take effect the 1st time you toggle if your reconfig required a device reset (ie: res change)
- Fixed issue where players could attack and kill each other between rounds in Neptune and Pluto Conclaves.
- Fixed issue where players were repeatedly teleported out of the duel area upon host migration.
- Fixed missing elemental FX for Dakra Prime and Plasma sword.
- Fixed issue where enemy Shield Osprey drones would shield friendly enemies controlled by Nyx or Nekros.
- Fixed Glaive Rebound mod to have improved rebounding (must travel specified distance before auto-recall)
- Fixed headshot stat tracking issues with all ranged weapons.
- Fixed issue where if a player dies during a survival mission, they will lose their previously acquired checkpoint.
- Fixed client not initiating lobby when joining sessions while zoomed in on a planet.
- Fixed "joined <player>" message unnecessarily appearing when returning to frontend after completing a mission.
- Fixed stat tracking to exclude enemy pet kills/deaths in Conclave duels.
- Fixed Ember's Fireblast light FX being independent of its power duration.
- Fixed spectating mode - spectators no longer spectate themselves.
- Fixed Conclave spawning to avoid players spawning on top of each other.
- Fixed Fatal Attraction precept error on clients, resulting in missing FX.
- Fixed player getting stuck in sprint without toggle sprint in some cases.
- Fixed akimbo animations related to crouching and hand positioning.
- Fixed issues with Ammo Mutation mods that were not functioning as intended.