Correção

ATUALIZAÇÃO 40: SUBCONSCIENTE DO VALLIS

pc
The Vallis Undermind: Hotfix 40.0.3
Oct 21, 2025

Screen Shake and Recoil Changes:
The Vallis Undermind brought a change to our Screen Shake and Recoil system with accessibility in mind: toggling off Screen Shake removed Weapon Camera Movement and added a new diamond to the reticle that represented Weapon Recoil.

While many Tenno benefitted from certain aspects of this change, a large amount of feedback reflected something that is core to Warframe’s experience: customization. Many players requested the ability to only apply certain elements of this Setting to their gameplay (i.e. separate these elements in a toggle), and we are acting on that request with this hotfix. 

Due to the nature of this system, any adjustments requires changes to the game code, meaning we can only ship the following on PC. Console Tenno can look forward to these changes with our next Cert Update —  plus any additional tweaks that may come from feedback after this PC implementation.

Updated Screen Shake and Recoil Settings:

  • Screenshake and Weapon Recoil are now separate Accessibility toggle options!
    • Toggles most screen shake effects with the exception of camera movement caused by recoil.
    • This is what Screen Shake was defined as for the vast majority of Warframe’s history.
  • Recoil now has its own Accessibility toggle with the following three options:
    • Camera: Camera bounces with each shot. (default)
    • Reticle: A diamond represents the recoil, camera movement reduced.
    • Reduced: No recoil representation, camera movement reduced.

Other Changes & Fixes:

  • Fixed the recoil diamond not applying custom reticle HUD colors until you aimed at an enemy.
  • Reduced the screen shake from the Latron Incarnon's explosion VFX.
  • Nokko's Sporespring now displays the number of active projectiles in the Ability HUD.

Open Landscape Bounty Objective Changes:
With The Vallis Undermind’s launch, we made it so that Bounties now randomize the Objectives when selected. This was to increase gameplay variety for players who farmed the same Bounties, but as a result impacted players who used the set Objective order to selectively farm for rewards —  most commonly, Aya. 

While we stand by our intention with these changes, the resulting conversations highlighted the sheer disparity in Bounty Stage Length depending on the randomized Objectives. After review, we have shortened certain Bounty Objective timers as follows:

  • Plains of Eidolon:
    • Resource Theft: Reduced defense timer from 2m to 1m30s
    • Liberation: Reduced defense timer from 2m30s to 1m30s
  • Orb Vallis:
    • Rescue: Each pickup now reduces the defense timer by 30 seconds (was 10)
    • Coildrive Hack: Reduced defense timer from 2m30s to 1m30s
  • Cambion Drift:
    • Liberation: Reduced defense timer from 2m30s to 1m30s
    • Excavation: Reduced the number of Excavators required from 2/3/4/5 to 1/2/2/3.
      • All required Excavators are now deployed at the start of the Bounty Stage

Damage Attenuation & EHP Changes:

  • Increased the MDPI (Max Damage Per Instance) on Kuva Lich, Sisters of Parvos and Technocyte Coda, so that weapons like Snipers are more effective against these foes.
  • Removed Damage Attenuation from Skittergirl.
    • She now has 90% Damage Reduction, and her Base Health* has been increased from 50 to 600. 
  • Greatly increased the MDPI (Max Damage Per Instance) for Eidolons.
    • As stated in our Dev Workshop, our intention was to keep this fight as close to the original iteration as possible. The Time-to-Kill was a little longer than it was before, so these changes should bring this fight back to pre-The Vallis Undermind speeds. 
  • Increased the Techrot Babau's Base Health* from 1,500 to 10,000, and increased the Temporal Archimedea base health bonus from 1,000 to 9,000.
    • Since Damage Attenuation was removed from these enemies in 40.0.2, their time-to-kill was significantly reduced. Now, they should be a little more challenging to reflect their rare enemy status.   

*As a refresher, Base Health refers to the Health Value at Level 1.

General Changes:

  • Shotgun Vendetta Arcane can now be equipped on the Corvas (Prime) and Mandonel Archguns.
  • Akbimo Slipshot Arcane can now be equipped on the (Prisma) Dual Decurions Archguns.

Mod/Upgrade Screen Changes & Fixes: 

  • Reduced Stats font size so that more stats can fit on the screen in Upgrade and Mod menus, following community feedback.
  • Restored Mod and Upgrade screens to the transparent backgrounds, following community feedback.
  • Players no longer have to hover over the Stats bar to scroll through Stats in the Upgrade Menu.
    • Now, scrolling will move the Stats scrollbar if the cursor is above the Mod List, and will scroll through the Mod List while the cursor is within the Mod List. 
  • Adjusted capacity warning message placement to avoid clipping with other UI elements, and made a few minor tweaks to the Mod and Upgrade Screen UI element placement.
  • Fixed unnecessary refresh animation playing when swapping between Configs.
  • Fixed Mod Slot icons being misaligned in Polarizing screens (i.e. installing a Forma, swapping a Polarity, etc.).

Deepmines Changes & Fixes:

  • Increased Deepmines Bounty Credit Caches to 10k and 15k (Rotation B and C), and to 20k and 30k (Rotation B and C) for Steel Path.
  • Fixed Clients being unable to pick up a secret item in Deepmines Bounties. 
    • Now all players in the Squad should be able to acquire it, not just the Host!
  • Fixed the Area Defense timer not properly pausing when players leave the Objective area in Deepmine Bounties.
    • Also fixed the Control Level no longer dropping if players enter the Fortuna elevator.
  • Fixed Nightcap's first time dialogue missing a line.
  • Fixed various decorations missing their dioramas in Nightcap's Nursery wares.
  • Fixed completing the Bonus Objective in Deepmine Bounties causing the Bounty Stage icon to be silver instead of gold.
  • Fixed the Stratos Emblem appearing inside of the Cheeky Sprodling Emblem.
  • Fixed a rock being able to spawn in front of the Elevator in Deepmines Bounties, partially blocking the door.
  • Fixed Nightcap's emissives not glowing while he's speaking.
  • Fixed Nightcap's Rank requirements icon overlapping the Fergolyte cost for Blueprints in his wares.

Fixes:

Top Fixes:

  • Fixed the Nightwatch Napalm Ogris Augment not functioning.
  • Fixed Nokko's Stinkbrain not dealing damage if Nokko is a Client.
  • Fixed Pheroglands no longer increasing Kalymos' progress in Legacyte Harvest missions.
  • Fixed Nokko's Sporespring not always bouncing on mushrooms if the game's FPS is set to 30.
  • Fixed Nokko's Reroot causing issues if activated while running into a teleport volume, or while in a cutscene.
  • Fixed Clients not seeing the Extraction waypoint in Void Cascade missions.
  • Fixed hacking consoles no longer functioning if Nokko enters his passive mid-hack.
  • Fixed overlapping Nullifier bubbles in Limbo's Cataclysm causing Nullifiers to become invulnerable to attacks.
  • Fixed Sevagoth Shadow Prime having incorrect Armor values.
  • Fixed Client Sevagoth's Shadow being invisible.
  • Fixed performance issues caused by Nokko's Reroot.
  • Fixed Oberon's Renewal being removed when squadmembers leave his Affinity Range.
  • Fixed cases of accounts made before Vor's Prize was released not receiving The Teacher quest key.
  • Fixed enemies no longer spawning in Ganymede Disruption missions after a host migration.
  • Fixed a case of Oberon's passive being able to accumulate infinite stacks.
  • Fixed enemy levels resetting to 1 after a Host Migration.

Fixes:

  • Fixed "Hold Your Breath" mission modifier being able to be rolled for non-Survival missions in Temporal Archimedea.
  • Fixed Thermian RPG missiles not being counted if the weapon is dropped before the missile impacts the barrier in H-09 Efervon Tank assassinate missions.
  • Fixed an additional non-existent Mod Slot being shown when gilding a Zaw.
  • Fixed Finishers leaving Sparring weapons unequipped.
  • Fixed teammate Oberon's Hallowed Reckoning buff indicator using the icon and text string of your equipped Warframe's fourth ability. 
  • Fixed cases of Clients having infinite bleedout if they entered Last Gasp at a specific timing.
  • Fixed cases of being unable to bounce continuously on Nokko's mushrooms if players have double jumped, or have lower-spec machines.
  • Fixed player's Vitoplast Orb breaking if they died while depositing Vitoplast into a Rupture during Void Flood Void Fissure missions.
  • Fixed more Ivy decorations having texture and animation issues.
  • Fixed being unable to select the Ayatan Chattraka Sculpture after placing it.
  • Fixed players being able to get stuck under the equipment panels in The Teacher quest.
  • Fixed resource container spawning in a weird spot in The Teacher quest.
  • Fixed a map hole in the Grineer Sealabs tileset.
  • More fixes to places where Otak can get stuck in Isolation Vaults.
  • Fixed a script error related to Limbo's Cataclysm.
  • Fixed pressing "," in a chatbox causing players to type in the search bar if an applicable menu is open.
  • Fixed a rare crash while leaving a Hub mid-handshake. The rudeness was too unforgivable.
  • Fixed a generic crash.
  • Fixed a crash for first-time logins after creating a Steam or Epic account.
  • Fixed a rare crash caused by using Wellspring during a loading tunnel (ex: the Fortuna elevator).

For list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1470876-known-issues-the-vallis-undermind/