UPDATE 39.1: CALIBAN PRIME
Update 39.1.0 is an interim Cert Update!
Meaning that we have put together a small collection of code changes and fixes to accompany Caliban Prime Access and TennoGen Factions.
If any of the terms above are new to you, visit The Warframe Lexicon for Updates to learn more about Warframe’s development cycle.
Update Download Size:
iOS: ~0.10 GB
When Warframe updates via the App Store, it must redownload the base install (approximately 3.95GB) which overwrites the previous install. In other words, while CERT updates require a roughly 3.95GB download, these updates are not adding 3.95 GB to your overall app size.
Upon the launch of the update, when you load the Warframe app, you will receive an “Update Available” popup as usual and be redirected to the App Store to do so.
CALIBAN PRIME ACCESS
Caliban Prime
Forged in celebration of the all-too-brief peace between the Orokin and Sentients, Caliban Prime is a true collaborative masterpiece. The heir of twin kingdoms arises in royal gold.
Caliban Prime’s Lethal Progeny Conculyst, Ortholyst, and Summulyst summons are also adorned in gold!
Venato Prime
Fashioned from the willingly-donated bone of the Sentient Ur-Hatho and embellished by Orokin luxurator Sembik Vol, Venato Prime was to be wielded against “common enemies” of the united peoples – had any ever emerged from the darkness beyond Tau.
Vadarya Prime
Caliban Prime's signature sniper rifle is no mere ceremonial weapon. A sign, perhaps, that peace between Orokin and Sentient was destined to be fleeting. Struck enemies become lightning rods, with a chance to attract bolts of chain lightning that can jump to nearby enemies.
Caliban Prime Accessories
Neurovyre Prime Syandana
Painstakingly embellished with scavenged gold as a treaty gift for the Orokin, this Sentient spinal symbiote serves as Caliban Prime’s signature syandana.
Tauron Prime Regalia
The Tauron Academy uniform blends Tenno functionality with Sentient design.
Items Moved To Prime Vault
Now that Caliban Prime Access is available, the following items have been added to the Prime Vault for a future Prime Resurgence rotation. If you have Relics that contain these items they will remain in your Inventory.
- Grendel Prime
- Masseter Prime
- Zylok Prime
Riven Disposition Changes
As with each round of Prime Access come updated Riven Disposition numbers — check the full details here: https://forums.warframe.com/topic/1466761-august-2025-riven-dispositions/
TENNOGEN FACTIONS
A fierce new collection of community-made creations have arrived! Featuring a Corpus inspired Gauss skin, an Entrati themed Syandana, as well as Tenno inspired Armor and a Whip skin, TennoGen Factions bring several aesthetics of the Origin System to your Arsenal.
A unique skin for the Gauss Warframe, designed by malaya, Jadie, and Noxxr.
A syandana for your Warframe, designed by led2012 and daemonstar.
A unique whip skin, designed by Mz-3.
A unique leg armor for your Warframe, designed by lex182 and cedd00.
A unique leg armor for your Warframe, designed by lex182 and cedd00.
CHANGES
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Teshin has a new "Steel Path?" conversation option for those who do not have The Steel Path unlocked. Selecting this option will list up to 3 planets with missions that are remaining, in addition to any Quest and Mastery Rank requirements that are missing.
- We opted for a shorter list to make it easier for players to remember what nodes to work towards.
- Quest and Mastery Rank requirements are now listed to guide players towards unlocking “hidden” nodes. (ex: Tyana Pass requires Mastery Rank 3 and the completion of The Heart of Deimos)
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The Fragmented Tide now takes damage based on the health of the Murmur killed in the The Fragmented fight, instead of the number of Murmur killed.
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This change fixes the "Hostile Regeneration" Risk Variable in Deep Archimedea missions not properly applying to the Fragmented Tide's health.
- Previously, killing one Murmur would immediately revert the Fragmented Tide's health to its pre-regeneration state (because it was counting how many Murmur were killed).
- Murmur now spawn continually in this stage, as players no longer need to kill all spawned Murmur to progress to the second stage.
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This change fixes the "Hostile Regeneration" Risk Variable in Deep Archimedea missions not properly applying to the Fragmented Tide's health.
- Improved firing and pathing behaviour of the Ortholysts spawned by Caliban's Lethal Progeny.
- Improved lighting when customizing Operator/Drifter Facial Accessories in the Orbiter.
- Palladino's Kavat (Rook) in the Chains of Harrow Quest is now invulnerable, so players no longer have to worry about reviving them while also dealing with the existential horrors of this Quest.
- Providing Modular Items for Standing now prompts a confirmation screen so players don't accidentally donate their Amp or Moa without realizing it.
- Reduced the music from Daughter's headphones during the Heart of Deimos Quest.
- Added Tips to the Ayatan Treasures screen in the Mod Menu.
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Changed the "Complete the Advanced Movement Tutorial" Junction Task reward from 500 Rubedo to 500 Endo.
- The Isleweaver patchnotes incorrectly listed the reward as 500 Endo, so we are updating it to match since new players often need Endo.
Dog Days Changes and Fixes:
- Players can now see how many Nakak Pearls they own in the currency bar when viewing Beach Toys at Nakak.
- Fixed Helminth Invigoration and Archon Shard buffs appearing in Dog Days missions, despite their effects not actually applying.
- Fixed "No Stance Mod Installed" pop-up appearing in the Pause Menu of Dog Days missions if opened with the Noodletron equipped.
- Fixed the Dog Days jingle playing in Railjack missions if started via the Dry Dock in a Relay.
TOP FIXES
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Console Exclusive Fixes:
- Fixed the Angstrum's "tap" fire being able to one-shot enemies through Damage Attenuation.
- Fixed loss of function for Clients after being revived in Isleweaver if Host migrated while they were loading into Teshin’s Cave.
- Fixed other players’ abilities appearing in various broken states after loading into an in-progress mission (notably Oraxia’s Silken Stride legs not moving).
- Fixed players that join-in-progress Cambion Drift sessions, leave and then rejoin in the Necralisk not being visible in the loading tunnel, preventing the squad from loading back into the Cambion Drift.
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Valkyr Heirloom Skirt Tweaks and Fixes:
- Made improvements to Valkyr Heirloom’s skirt cloth to prevent clipping into her legs.
- Fixed some texture flickering on her skirt.
- Fixed texture seams in the semi-transparent cloth on Valkyr Heirloom.
- Also fixed the cloth not properly inheriting Emissive tints.
- Known Issue: Further improvements to the cloth are needed, but require additional code changes that didn’t make it into this build.
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Valkyr Ripline Tweaks and Fixes:
- Fixed Ripline being able to target dead enemies.
- Increased the aim radius to make it more lenient and made it prioritize enemies.
- Improved enemy grouping by Ripline, meaning it should be able to more consistently pull enemies that are further away.
- Fixed the VFX lingering after cast for Clients.
- Fixed a script error caused by Valkyr's Ripline.
- Fixed Finishers during Valkyr's Hysteria not triggering Lifesteal if a primary or secondary weapon was equipped when initiating the Finisher.
- Fixed Quick Return Mods causing Glaives to detonate after they bounce on walls.
- Fixed Companion Damage not being increased by the Hunter Mod set bonus when attacking enemies that are inflicted with Slash.
- Fixed the Incarnon forms for the Dera Vandal, Cestra, and Sicarus Prime not functioning as intended.
- Fixed cases of Kuva Lich and Sister of Parvos controlled nodes being able to be played with the mission's default enemy levels.
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Fixed the Amar Mod set bonus not triggering from Exalted Melee Weapons.
- Now, Heavy Attacks will properly teleport players if performed with an Exalted Melee Weapon.
- Fixed a loss of function when pulled into the Undercroft while a player was kneeling at Rusalka's Shrine in Isleweaver.
- Fixed cases of Oraxia's Mercy's Kiss not properly executing enemies below the health threshold for Clients.
- Fixed Finishers being counted twice for Bounty Objectives.
- Fixed more cases of players being teleported into Oraxia's Lair if they fell off the map close to its location, often resulting in them getting stuck.
- Fixed bonus Status Effects from Cyte-09's Resupply, Reconifex's perfect reload, and Oraxia's Silken Stride not working with Multishot for Clients.
Warframe and Weapon Fixes:
- Fixed Simulor's projectiles being unable to hit ragdolled enemies if the Spontaneous Singularity Augment is equipped.
- Fixed Caliban's Razor Mortar Augment not properly triggering Archon Stretch.
- Fixed cases of players becoming stuck if they cast Wrathful Advance throwing the Wolf Sledge.
- Fixed Summon and Companion kills not contributing to Acolyte spawns in the Steel Path.
- Fixed the Unseen Dread augment increasing Critical Chance instead of the intended Critical Damage while invisible.
- Fixed Ash's Shuriken being unable to target Security Cameras.
- Fixed Oxylus' Scan Matter precept not picking up resources dropped from the containers it broke.
- Fixed Arcane Velocity's fire rate bonus being doubled for Peacemaker when equipped on (non-Prime) Mesa.
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Fixed a combination of the Marauder's Nerve Decree and Boreal set mods causing Warframes becoming invulnerable while airborne.
- Now, Marauder's Nerve's damage reduction applies multiplicatively, instead of additively.
- Fixed the VFX Caliban's Fusion Strike not matching the modded Ability Duration.
- Fixed the spectral daggers spawned by the Okina's Incarnon Form not using player colors.
- Fixed the Eternal War Augment not triggering on kills from Atlas' Landslide, Gara's Shattered Lash, Khora's Whipclaw, and Ash's Shadow Clones.
Cosmetics Fixes:
- Fixed edge cases of Warframe attachments creating blocking volumes around the Warframe, causing them to get caught in the Arsenal.
- More fixes towards the tendrils on the back of the Hildryn Sarcostema Helmet to make them act more like hair, per the artist's request.
- Fixed the Aoi Gemini Emote using the wrong dialog lines.
- Fixed Nautilus Prime being unable to equip the base Nautilus skin.
- Fixed offset issues with the Latron Armor set on Grendel Prime.
UI and HUD Fixes:
- Fixed Numerical Separators setting of "1 000,00" causing Captura settings to start at 0, causing players to see a very darkened screen.
- Fixed Chipper's transmissions not being updated to match the 3 wave cadence of Defense missions in Archon Hunts.
- Fixed equipping a Focus Lens in a Dojo causing the Eris Junction Task to not progress.
- Fixed "Randomize All" and "Reset to Defaults" options in the Appearance menu using the same input for controllers.
- Fixed Cephalon Simaris' waypoint in Octavia's Anthem Quest being in the wrong position.
- Fixed typing numbers into a slider setting causing the number to jump to max value, instead of the typed value.
- Fixed Set Mods not correctly displaying the set bonuses in Teshin's Cave in Duviri. (This was a UI-only issue!)
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Fixed fully dead players not being able to accept Mission Votes (notably at the end of Railjack missions), despite the mission waiting for them to vote.
- Known issue: Hosts still do not use the UI element to accept mission votes if they are dead.
- Fixed opening the TennoGuide while a menu is closing resulting in loss of function.
- Fixed Super Jump ability icon appearing after entering Last Gasp during a Mastery Rank test.
- Fixed Aerial Bond's buff appearing to stack in player HUD if equipped on Khora's Venari while using Archwing in an Open Landscape mission.
- Fixed the Memetica Glyph Pack II not being tagged as “New” in the in-game Market.
- Fixed no Arcanes being available when attempting to equip an Arcane to an Exalted Weapon via the Loadout screen in Navigation.
- Fixed the Arcane Slot on Exalted Melee Weapons becoming unlocked if hovering over it via the Loadout menu in Navigation.
- Fixed cases of timers displaying 0 seconds when less than a minute remains.
Other Fixes:
- Fixed rare cases of Operators being incorrectly held during a segment of The Second Dream quest.
- Fixed Clients being stuck kneeling if they were in the Navigation Menu in the Host's Dojo when they started a Railjack mission.
- Fixed being unable to move in the final section of The Sacrifice Quest.
- Fixed Ballas missing animations during certain sections of The Sacrifice Quest.
- Fixed a mission in The Sacrifice having the wrong music.
- Fixed returning Clients being trapped in the pit if a host migration occurred during Phase 2 of the Efervon Tank fight.
- Fixed equipping a Focus Lens in a Dojo causing the Eris Junction Task to not progress.
- Fixed the Optimism Peely Pix continuing to grow Cold stacks despite the Temporal Archimedea mission being paused while Solo.
- Fixed players being able to enter restricted areas in the Technocyte Coda Stadium fight. Backstage passes required, Tenno!
- Fixed Operators and Drifters being invisible in the Central Mall Backroom Scene.
- Fixed being able to use Operator in Höllvania if swapped to from Focus School screen. This is intended as a Drifter-only zone!
- Fixed Client Drifters in the Duviri Experience returning to Duviri with Warframe weapons equipped if a Host Migration happened at a specific time.
- Fixes towards a very rare case where mission progress would fail to save.
- Fixed a plane continually flying overhead if a Host Migration occurred on Wave 3 of Stage Defense missions.
- Fixed missing Heavy Slam Melee SFX on the Sun & Moon.
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Fixed an issue where you couldn't properly wish Flare a happy birthday in KIM.
- Lizzie would be the only option for a certain conversation, which could lead to an "unpleasant" experience if you hadn't met her yet — nevermind the thought of her stealing all of Flare's birthday glory.
- Fixed a mission in The Sacrifice having the wrong music.
- Fixed being unable to interact with the Sukshma Support decoration after placing it in your Base of Operations.
- Fixed performance issues caused by the Sevagoth Agile animation in Relays.
- Fixed a script error when selecting a Glyph while closing a menu.
- Fixed a rare script error when attempting to view Ability stats.
- Fixed a script error caused by Styanax's Last Stand.
- Fixed a script error for Operators after a Host Migration.
- Fixed a rare script error related to Operator Passives after a Host Migration.
- Fixed a crash when viewing an Artemis Bow mod config with a different Warframe equipped.
- Fixed a crash for Clients when using Oraxia.
- Fixed a crash when using Chroma's Elemental Ward via the Railjack Tactical Menu and then immediately returning to the Dojo.
For list of known issues that are on our radar, visit our dedicated thread: https://forums.warframe.com/topic/1467150-known-issues-caliban-prime/