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The Remote Observer – Vol 29
Grand Theft Dargyn, plus changes to Scrambus/Comba and Napalm/Bombards, and more!
Posted On 2018-05-18 16:56:00
The Remote Observer – Vol 29

If you’ve already downloaded our 2GB PC update from this week, you might have been stunned by the new sparkles and Dojo lighting. Behind the ludicrous amount of particles came a slew of QOL changes, bug fixes, and more – the highlights of which we’ve laid out below for you!

PC – WHAT YOU MIGHT HAVE MISSED

Quick Update Recap:

If you missed some of the significant changes that came in this week’s update, here’s a quick recap. For full details on what each of these entail, please read our update notes.

· Saryn Re-Revisited.

· Dojo Revisted 2.0, including Room Lighting Controls and custom Obstacle Courses.

· GPU Particles

Controller + Cursor Changes:

· If you use a Controller on PC, you will now find there is a seamless transition between Mouse & Keyboard + Controller! Icons and UI will also reflect those of a Controller when seamlessly transitioning between them. Please let us know how you like it - it should be a marked improvement from our incomplete controller support!

In-Mission

· Melee attacks (including spin attacks) will no longer sweep through walls or objects. Please read our Dev Workshop for Melee insight!

· Eidolon Lures will wait until the Eidolon has fully disappeared to be auto-destroyed, instead of being auto-destroyed when the sun rises at dawn.

· Replaced Comba and Scrambus’ nullify aura has been replaced with a power that they can activate in combat. Upon use, it creates an expanding sphere that nuffilies players’ powers, and disrupts them for 2.5 seconds. Shooting off Scrambus/Comba’s helmet (or killing them) will negate the sphere.

· Added new Fishing HUD. Selecting a Spear in your Gear wheel will open the Fishing HUD where you can switch between Spear, Dye, and Bait on the fly.

· Improved the layout and flow of the Grineer Shipyard Defense tile, including adding new navigation and buildings to give AI more of a 360 degree attack option.

Napalm and Rocket Bombard QoL Changes:

· Reduced Bombard’s rocket explosion radius from 6m to 4m, and Napalm’s from 10m to 4m.

· Fixed smoke trail behind Bombard and Napalm’s rocket to persist for life of projectile (trail was disappearing after 8s and 5s of flight time respectively, making it very hard to see the rocket).

· Reduced lifetime of Napalm’s fire explosion FX from 10s to 7s. Added a damage element to those fire FX - Minor Heat damage and Heat proc if touched.

Grand Theft Darygn:

Added the ability to commandeer occupied Dargyns in the following ways:

· Shoot the Pilot, causing the Dargyn to float gracefully to the ground.

· Use Loki’s Switch Teleport on the Pilot.

· Use a finisher from behind while using Archwing.

· Also Increased mounted Dargyn projectile damage from 250 to 450 and increased the clip size from 50 to 75.

Miscellaneous:

· Added a 'CLAIM ALL' button to the Foundry that appears when you have more than 1 item ready to Claim.

· We now show you what camera is being highlighted in Advanced Captura Mode.

· Captura, Text, now, supports, commas,!

· Improved Captura speed multiplier controls for controllers.

· Added the ability to replay the Once Awake Quest!

CONSOLES – WHAT YOU MIGHT HAVE MISSED

With Update 22.18.8 dropping last week for our XB1 and PS4 Tenno, our console team has returned to their regular cadence of prepping and testing content for the next Cert build. Stay tuned for more information on what your next update will include across our various channels!