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The Remote Observer: Vol 11
Hydroid Revisited, Mission Challenges, and more!
Posted On 2017-08-11 05:04:00
The Remote Observer: Vol 11

It’s Friday, which means it’s time for our weekly roundup of what changed in Warframe. With the Remote Observer, we highlight the important fixes, tweaks, and additions from our update notes – time spent reading is time lost raiding, after all.

If you want a look at what else came with Hydroid Revisited, keep on reading.

PC – WHAT YOU MAY HAVE MISSED

In-Mission

· The mission voting screen in endless missions will now proceed immediately if the squad vote is unanimous.

· Added Spring-Loaded Broadhead to the Conculyst drop table and buffed Mod drop rate.

· Removed the explosion delay from Javlok's spear when thrown fully charged. Quick throw retains the delay to facilitate getting out of range before it detonates.

· Fixed Operator getting stuck in a t-pose after Void Dashing in The War Within quest.

· Fixed players not being able to force revive when their Sentinel uses Sacrifice.

· Maroo will patiently wait for the Stolen Dreams quest to be completed before she starts offering you weekly Ayatan Hunt missions.

· Fixed Syndicate Medallions (and perhaps other booty) spawning inside a wall in the Grineer Forest tileset.

Mission Challenges

· The "Hacker" mission challenge (hack 1 console) will no longer appear if the mission has no consoles to hack.

· Removed the "Stealth" mission challenge from missions where you're not likely to be able to complete it. Will no longer be rolled for any Infestation mission, during public missions, or in any of these mission types: Defense, Survival, Interception, Excavation, Defection

· Removed the "Style Kill" challenge (get 5 kills while sliding) in Archwing missions.

Conclave:

· Added an 'Alliance only' matchmaking mode in Conclave.

· Fixed Banshee's Sonar in Team-based Conclave overriding team-markers, resulting in opponent team seeing red markers for each other.

· Scourge, Hydroid, and Castanas balancing. See more in our update notes: https://forums.warframe.com/topic/829596-chains-of-harrow-update-2140/

Hydroid Revisited

Tempest Barrage:

· Tempest Barrage can now be charged to increase duration and damage.

· It can now be cast while in Undertow and will hit enemies inside Undertow.

· Improved the targeting of Hydroid’s Tempest Barrage liquid fury.

Tidal Surge:

· Tidal Surge can be used to move around without cancelling Undertow, but speed/distance is halved when used in Undertow.

· It will now pull enemies along with it.

· Casting Undertow interrupts it, sinking enemies that were being pulled along.

Undertow:

· Hydroid can pull enemies into Undertow by aiming and clicking on them

· You can cast it in air.

· Jump and roll will break you out of Undertow.

· You can now move while in Undertow at the expense of Energy.

· Submerged enemies in Undertow receive Damage Per Second, increasing every second they are submerged.

· Enemies that die will be released.

Tentacle Swarm:

· This ability received a new look!

· Tentacle Swarm can be charged to get more tentacles over a larger area for more Energy.

· Hydroid tentacles will now seek out nearby enemies and attempt to slam on top of them.

· Tentacle Swarm will protrude from Hydroid’s Undertow if active when cast.

With Hydroid Revisited just over 24 hours old, the team has been reading collected constructive feedback. More Hydroid changes are in the works to be tested and polished over the weekend for deployment early next week. If you have feedback on these Hydroid changes, please don’t hesitate to share it with us here:
https://forums.warframe.com/topic/829597-update-2140-hydroid-revisited-feedback/

CONSOLES – WHAT YOU MAY HAVE MISSED

No releases came to our Console Tenno this week as our team was focused on getting your next update sent to Cert. The build has been submitted to Sony and Microsoft this week. See what to expect in this update here: XBOX ONE | PS4