Close
Devstream #97 Overview
Plains of Eidolon, Hydroid Prime, New Arcanes, and more!
Posted On 2017-08-18 04:21:00
Devstream #97 Overview

The Devs are back on the couch with another behind-the-scenes look at what’s coming in the world of Warframe.

What’s to come? The Glass Warframe? Plains of Eidolon? A new and improved Arcane System? You bet!

Learn about these new developments and more in the full stream on our YouTube channel:


Those of you looking for the TL;DW version, keep on reading below.

Housekeeping:

· The Gift of the Lotus, and Design Council created Challenge Alert are live on all Platforms for 24 hours!

· The “Rising Tide” Hydroid Captura Contest is on until August 24. Enter and learn more here: https://forums.warframe.com/topic/832894-rising-tide-contest-is-live/

· The deadline for our Halloween-Themed round of TennoGen is August 31.

· TennoGen Round 9 will be in the next Console update.

· We’re going to have our very own booth at PAX West, so be sure to stop by if you’re attending!

· Oberon Prime Access ends August 29th!

· A new application process is coming for the Guides of the Lotus. Stay tuned!

· Our second game, Keystone, has been renamed to The Amazing Eternals. Sign up for the Closed Beta here: https://www.amazingeternals.com/

Plains of Eidolon Tidbits

· Resource collection and extraction systems are still being finalized, but we’re looking into ways for your progress to be saved while you’re out on the plains so you don’t need to keep coming back to town to save loot.

· You will be able to take ‘jobs’ from NPCs to be completed in the Plains.

· Eidolons will disappear in the daytime (or revert to a different version).

· Targeting mid-September, but still a lot of work to do before we can ship.

· Prospecting being added – a bit of mining for gems will be added. This will play into the Ostron modular weapons!

· Plains-specific Grineer forces (“Tusk” Grineer) will not be available on different tilesets, much like how Arid Grineer are limited to the Grineer Settlement tileset.

Gems and Arcanes

On top of fishing, we’re adding a prospecting system with the Plains of Eidolon where players will be able to acquire Gems. These Gems can be refined and added to the Balances from Hok’s Anvil as their own exclusive set of Plains of Eidolon Arcanes. If you want more information about the custom weapon system coming with Hok’s Anvil, you can read about it in the Devstream #96 Overview here.

Here’s some early concept art of the Gems:

Here’s a final mock-up of what they’ll look like in the Balances:

These Gems are one small part of a larger Arcane rework, where we are looking to give players new ways of obtaining them and using them. Trial Arcanes will still exist, but we are looking to add more ease-of-use features to the existing Arcanes.

An exclusive set of Operator Arcanes are coming as well.

Deluxe Skins

At the time of writing, there are 3 Deluxe Skins we have revealed on-stream that haven’t been released yet: Mag, Ember, Zephyr. We figured we’d give you an update

Here’s a look at our progress on the Mag Deluxe Skin:

· Zephyr Deluxe Skin is a passion project for someone working on the Plains of Eidolon, so we have no progress to share.

· We aren’t using the original concept for the Ember Deluxe Skin, so progress has stopped there as well. We are working on a new concept.

Nekros is getting his own Deluxe Skin, hopefully this year.

Glass Warframe

Her acquisition will be tied to the Plains of Eidolon somehow.

Nothing concrete to share about her abilities yet.

Here’s a look at her customization and model in-game. The glass tints aren’t set up yet!

Hydroid (Prime)

In reference to the recent changes to Hydroid, there are no plans on changing the existing kit synergy or adding new Abilities. We’re still open to making tweaks and revisions, so please feel free to share any feedback you have with us!

Hydroid Prime is coming soon! You can see Reb show him off in the Arsenal and take some Captura shots with him [LINK: https://www.youtube.com/watch?v=1dkV_ObtTwg#t=30m14s]here[/LINK].

New Event Weapon Skins

· Traditional-looking weapon skins are coming in a future event. Those of who you played Dark Sector might recognize them!

· Five skins in total have been confirmed, but only those for the Lato and Bronco were shown.

Other Tidbits

· Riven Transmutation was discussed, but we don’t feel comfortable adding even more RNG to an existing RNG-heavy system.

· Concept work is already being done on our next Landscape, hopefully on Venus. We’re hoping to highlight a new culture separate from the Ostrons.

· We’re looking into increasing Mod Config slots to accommodate the different factions, but we are limited by our database. One small change for millions of players isn’t that small after all.

· The Devs might be looking into making Magnetic and Parasitic Chargers more viable against your enemies.

· We’re looking to include the Design Council for more Augments in the future. Maybe not a poll, but idea sharing!

· Nothing to share with the state of the Nef Anyo rework. Plains of Eidolon is our main focus in the studio currently.

· Nemesis System is not coming with the Plains of Eidolon. While it’s in a workable state, we want to make sure it is more fleshed out before its release. Again, POE is our priority.

· No current plans to change the log-in reward mechanic.


The Remote Observer – Vol 11.5

Welcome back to this week’s not-so-mini version of the Remote Observer, your weekly update note round-up!

You’ve just learned about what’s coming to Warframe in the future, so now it’s time to look back at what changed in-game over the past 7 days:

PC – WHAT YOU MAY HAVE MISSED

Hydroid Re-Revisited

· Hydroid’s base Energy has been increased from 150 to 188 (at Rank 30).

· Allies can shoot their weapons into Hydroid's Undertow to transfer half of their damage and distribute it among all enemies in the puddle.

· Undertow damage per second is now a % of the target's max Health that scales with # of enemies in the puddle and deals Impact damage.

· Tentacle Swarm’s tentacles now move at a slower rate when enemies are captured.

· Sentinel abilities are now disabled while in Undertow.

In-mission / In-Simulacrum / In-Captura

· Reverted a performance improvement that unintentionally made it easier to walk and stand on smaller enemies. This was causing unintentional difficulty when meleeing smaller enemies.

· Fixed Limbo’s Catacylsm not putting Defense objectives into the rift.

· Removed the Captura Arsenal console from Captura rooms. It can still be accessed via the ESC menu.

· Fixed Clients not having unlimited Focus ability usage in the Simulacrum.

· Shortened the time required to self-Revive from 3 seconds to 1 second.

· Upon dying in the Simulacrum your Warframe will insta-Revive.

· Reviving yourself will now prevent other players from attempting to Revive you.

Conclave

· Renamed the ‘FREE FOR ALL’ option for matchmaking to ‘PUBLIC’.

CONSOLE – WHAT YOU MAY HAVE MISSED

Console-Specific

· The in-game Market now grants you the ability to redeem Digital Extremes Promo Codes from within the game! At the bottom right of the in-game Market you will see a new option to 'Redeem a Code'. *Please note that this does not work for codes generated by platforms outside of Digital Extremes and the code must be inputted exactly as they are (i.e. case sensitive & dashes).

Hydroid Revisited*

*some of the above PC changes were hotfixed in this week, but our PC Tenno still have some changes that will be added to Consoles in a future update.

· Full details of the initial Hydroid Changes are available here.

· Hydroid’s base Energy has been increased from 150 to 188 (at Rank 30).

· Hydroid’s base Shield is now 375 and base Armor is 200.

· Tentacle Swarm’s tentacles now move at a slower rate when enemies are captured.

· Undertow damage per second is now a % of the target's max Health.

In-mission:

· Operators are now affected by the Smeeta Kavat Mischief/Charm buffs.

Captura + Simulacrum

· Added a functional Arsenal in Captura and Simulacrum via the pause menu.

· You can now select 'Friendly Fire', 'Warframe Invincibility', 'Pause AI', and 'Kill Enemies' in the Simulacrum enemy selector screen. For Multiplayer Simulacrum, the Host will be able to select these options.

· You can now select 'Pause AI' and 'Kill Enemies' in Captura via the enemy selector screen. For Multiplayer Captura, the Host will be able to select these options.

· Enemies can be killed by the Host by selecting the 'Kill Enemies' button in the enemy selector console. (Simply returning to the Arsenal or Enemy Selector Console will no longer kill them)

UI and UX

· Mastery Rank of each Dojo Research item is now shown in Clan Research selection screen.

· Improved and widened the Reactant marker visibility range.

· Fixed not being able to deploy Extractors on Earth.

· Fixed descriptions for Ammo Restores to display the correct values.

Opticor

· Increased Opticor beam radius to allow you to hit more enemies with a single beam.

· ·Increased the Opticor AoE damage radius from 3 meters to 5 meters.

· Critical Chance and Critical Damage Multiplier (and the respective Mods) now apply to the AoE.

· Fixed being unable to destroy Nullifier bubbles with the Opticor, or being unable to kill enemies inside a Nullifier bubble or Eximus Snow Globe.

Rivens

· Fixed missing Rivens for Broken War, Dex Darka, Sheev, and Dual Heat Swords.

· Snipetron Rivens are now available!

· Fixed Dark Split Sword Rivens having no effect when equipped.