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Devstream 96 Overview
Plains of Eidolon discussion and more!
Posted On 2017-07-28 05:54:00
Devstream 96 Overview

The Devstream team is back to talk about TennoCon 2017 and the huge reveals from the big day. This Devstream was highly Plains of Eidolon focused but we still stuck a few unrelated reveals in. If you want to hear the full discussion about the incredible new Landscape, you can watch the full stream below.


Those of you looking for the TL;DW version, keep on reading.

Housekeeping:
• The amazing Warframe speedrunning community is holding a 24 hour charity stream for Doctors Without Borders. The event ends on Saturday, July 29 at 12pm ET. Help support this awesome cause at twitch.tv/zopney!
• Next round of TennoGen will be Halloween themed. Learn more here!
• There’s no Second Stream Podcast this week.
• We’ll be at PAX West this year, in our very own booth – yes, booth!
• The Twitch Prime with Prime promotion extended August 24th! Claim yours and cool off this summer with Frost Prime, the Vistapa Syandana, and a Dragon Mod Pack.
• We raised $150,000 for Covenant House Toronto at TennoCon – all thanks to you! It was an incredible day and there are no words to describe our gratitude for all of the amazing support we received from our community. Stay tuned for our plans for next year.

Plains of Eidolon

There was a lot to discuss about the next big Warframe update: Plains of Eidolon. Since the reveal at TennoCon, the community has brought up a slew of questions that we have addressed below. Due to the variety of different topics related to the Plains, we’ve broken the discussion into subcategories.

If you want to see the Devs explore the Plains a little more, you can do so here.

Cetus
• Geoff confirmed that Orokin structures are made of flesh. The bugs sold by a vendor in Cetus actually spawn from this meat (see image below).
• The team is looking into ways to mask out players in certain areas of Cetus so you don’t have a bunch of players clustered around one person, breaking the immersion of the place
• There will be a reserved section for Operators in Cetus, which is still TBD. Steve mentioned an Eidolon hunting mentor – more details to come in the future.

Hok’s Anvil

• The “decorations” (aka Links) for the custom weapons are actually balances and cause different effects on the weapon. You can see the full weapon crafting discussion here.
• The different weapon tips gives you Mastery. However, you will have to do more than just crafting the weapon to unlock the ability to gain Mastery with it.
• Dual wield weapons will be a possibility.
• Melee Rivens would most likely be tied to weapon tips.

Landscape

• When entering the Plains from Cetus with your Matchmaking set to Public, we hope to have it set up so that other players will join your Squad. This area will still be squad-based like other missions; we aren’t adding highly populated mission areas the likes of WoW or Guild Wars 2.
• We’re working to bring in other systems that you already know in Warframe, like Archwing (and Archwing enemies) to offer a fleshed out experience
• Players will be able to gather resources in ways that don’t just involve combat/smashing things, like via spearfishing!
• This Landscape will cater to new and old players in the same space. Our goal is not to block off sections to new players. The Plains will be a place to revisit many times over the course of your journey in Warframe.
• It’s not our goal to have Archwing be the only method of movement, so we are experimenting with its implementation to encourage players to venture forward on foot as well.
• You will be able to “climb” trees:


More Fish

Eidolon Battle

• The Eidolon battle is in active development, but the team has confirmed that there will be a progression system for the boss fight.
• The Day/Night Cycle time is still being decided, as the Eidolon fight will affect it. We have nothing to confirm yet if it will be a shared cycle, or if players can manipulate it.

Development Discussion

Steve took some time to walk us through the months of the Plains of Eidolon’s development, leading up to TennoLive 2017. If you’re interested in seeing the full progress, I highly recommend watching Steve discuss it here.

In adding this Landscape, we needed to update and change our tools to create this whole new part of Warframe, while making sure it would work on a variety of PCs. Looking at the Plains, the chosen aesthetic is more like autumn with oranges and browns. The battle between Sentients and the Orokin left its mark on this place, and green is too healthy for what actually took place here.

Steve also confirmed that the Landscape has been infused with ‘Sentient Magic’ left over from the dead Sentient of the war, which has interesting effects on the terrain.

Other takeaways:

• The Plains of Eidolon is just the beginning; we are looking to add more Landscapes in the future.
• Our console teams are already working on the Plains Of Eidolon update and testing it for performance there
• There will be no swimming, but the Devs had an early prototype of Archwing Submersible caves for players to explore. This is not coming with the Plains, but might make an appearance in another Landscape.

New Polearm Stance


Grineer Devourer
A new Ghoul unit for the Grineer has been revealed!

These guys are going to in the Plains of Eidolon and Earth tiles. If you remember the body bags we revealed in Devstream 90, these foes will be buried in them and will burst from the ground onto unsuspecting Tenno.

Other Tidbits:
• We’re still working on the Fan Weapon. It will take some time as it requires a new weapon grip.
• Stalker mode showcased at TennoCon is still a work in progress and we’re trying to decide how to best add it to the game. There seems to be a general consensus that it would be an opt-in system.
• Feral Kavat Skin will be added and will be acquired in Cetus
• Umbra is confirmed to be a cinematic quest that will be released after the Plains of Eidolon
• We’re still figuring out how to implement the Birds from Cetus as Companions

The Remote Observer – Vol 9.5

We’re back with the weekly update note highlights and we have a lot to cover! If you want to see what changes snuck in with the Jat Kusar, or with the giant Console update this week, keep on reading.

PC – WHAT YOU MIGHT HAVE MISSED

In-mission:
• In-Game Progress can now be viewed in Archwing missions.
• Continued to optimize the Earth remastered tileset to improve performance and lighting quality.
• Optimized shader memory by 30-50MB depending on settings.
• Fixed Reactant amount and buffs disappearing on squad members if they or you die and respawn in an Endless Fissure mission.
• Fixed Mesa’s Peacemaker jamming if the Shift key is held while activating the ability.
Other:
• Hunhow’s Datascape Scene and Harrow’s Temple Scene are now tradable!
• In-Game Progress can now be viewed in Archwing missions.
• Forma count can now be seen on weapons and Warframes in the Inventory screen (similar to in the Arsenal).
• The Squad player list is now displayed by default!

CONSOLES – WHAT YOU MIGHT HAVE MISSED

In-mission:
• The Health Conversion Mod now activates upon taking damage instead of getting hit.
• Oberon’s Renewal no longer affects Mirage’s Hall of Mirror clones since it does nothing but consume Energy.
• Special item pickups now display on the left side with emphasis rather than on the bottom resource bumper.
• Void Fissure Excavation missions now require players to crack open a Relic and have successfully-defended one dig site to completion before they can Extract.

Weapons:
• Secondary Shotguns have received buffs!
• Secondary Weapons and some Primary Weapons have been revisited with changes in Damage, Crit Chance, Mastery Rank and other stats.

UI and UX:
• Improved visibility of indicator in Grineer hacking puzzles.
• Updated the Relic Pack opening UI to display possible rewards from each Relic and added the ability to search Relic contents in the Codex.
• Selecting Emotes in the Arsenal now plays said Emote on your Warframe!
• Junctions that used to award Quest blueprints will now directly award the following Quests, thus removing the need to craft them in your Foundry:
o The Limbo Theorem (Jupiter-Europa Junction)
o Patient Zero (Pluto-Eris Junction)
o Hidden Messages (Pluto-Sedna Junction)
• The Matchmaking dropdown is now selectable in the Squad menu while in the Dojo.
• The Limbo Theorem Excavation missions will now guarantee one of the Blueprints at the end of 3 extractors as an End of Mission reward.
• Void Fissure Excavation missions now require players to crack open a Relic and have successfully-defended one dig site to completion before they can Extract.
• The Chat Window is now accessible for Squad/Clan/Alliance chat during loading screens, but you will be unable to link Rivens or Songs, view Profiles, click Chat Links, or edit Chat Filters when in loading screens.

Mission Additions and Changes:
• Evacuation Game Mode from ‘The Pacifism Defect” is back! It is now called Defection and drops Harrow Systems plus ‘Bane of Corrupted’ Mods.
• Exterminate Mission enemies will get tougher towards the end of the mission with special Mini-Bosses spawning as more enemies are killed.
• Reduced total Mobile Defense time from 6 mins to 4 mins in the highest difficulty areas with enemies getting tougher with each console defended.
• Added more Mobile Defense consoles to the Grineer Shipyard and Asteroid tilesets to increase the chance of playing in unique tiles.