Technical Guidelines & Content Files
This page is a comprehensive outline of all available content for TennoGen. For more information on each content type, please refer to their specific guides.
Available Content:
- Warframe Skins
- Material changes only for the body.
- Custom helmet model allowed.
- Warframe Alternate Helmets
- Custom helmet model & material set.
- Syandanas
- Custom model & material set.
- Melee Weapon Skins
- Custom model & material set.
- Operator/Drifter Accessories
- Custom model & material set.
- Armor Pieces
- Custom model & material set.
Limited Time Content:
- Signas (until January 10, 2026)
- For content example files and more information, please go to the official forum post.
Warframes – Skins & Alternative Helmets
| Content Type | Submission Checklist |
Tri Count | Texture Resolution | Additional Notes |
|---|---|---|---|---|
|
Warframe Skin (Guide) |
Download | n/a |
Authored: 2048x2048 In-game: 2048x2048 Tintmask: 1024x1024 |
Warframe Skins use the existing mesh of a Warframe, with a custom material set applied. Depending on the Warframe, other elements may require/allow for custom textures. Artists can texture the Warframe’s existing helmet, or create a new mesh using the Alternative Helmet guidelines. |
|
Alternative Helmet (Guide) |
Download | 8,000 |
Authored: 1024x2048 In-game: 512x1024 Tintmask: 256x512 |
Make sure that the connection between the character's body and helmet looks natural, and that the tint channels match up. |
|
Warframe
|
Example Files
|
Additional Notes |
|---|---|---|
| Atlas | Download | |
| Ash | Download | |
| Banshee | Download | |
| Baruuk | Download | Specular, Roughness and Diffuse are not included, but you are expected to make your own. |
| Caliban | Download | |
| Chroma | Download | |
| Citrine | Download | Specular, Roughness and Diffuse are not included, but you are expected to make your own. |
| Cyte-09 | Download | Specular, Roughness and Diffuse are not included, but you are expected to make your own. |
| Dagath | Download | Specular, Roughness and Diffuse are not included, but you are expected to make your own. |
| Dante | Download | Specular, Roughness and Diffuse are not included, but you are expected to make your own. |
| Ember | Download | |
| Equinox | Download | |
| Excalibur | Download | |
| Frost | Download | |
| Gara | Download | |
| Garuda | Download | Specular, Roughness and Diffuse are not included, but you are expected to make your own. |
| Gauss | Download | |
| Grendel | Download | |
| Gyre | Download | Specular, Roughness and Diffuse are not included, but you are expected to make your own. |
| Harrow | Download | |
| Hildryn | Download | Specular, Roughness and Diffuse are not included, but you are expected to make your own. |
| Hydroid | Download | |
| Inaros | Download | |
| Ivara | Download | |
| Jade | Download | Specular, Roughness and Diffuse are not included, but you are expected to make your own. See the 'Read Me.txt' for Jade specific info. |
| Koumei | Download | Specular, Roughness and Diffuse are not included, but you are expected to make your own. See the 'Read Me.txt' for Koumei specific info. |
| Kullervo | Download | Specular, Roughness and Diffuse are not included, but you are expected to make your own. Since the daggers are on the same texture as the body, you must texture the daggers as well. |
| Lavos | Download | |
| Limbo | Download | |
| Khora | Download | |
| Loki | Download | |
| Mag | Download | |
| Mesa | Download | |
| Mirage | Download | |
| Nekros | Download | |
| Nezha | Download | |
| Nidus | Download | |
| Nova | Download | |
| Nyx | Download | |
| Oberon | Download | |
| Octavia | Download | |
| Oraxia | Download | Specular, Roughness and Diffuse are not included, but you are expected to make your own. |
| Protea | Download | |
| Qorvex | Download | Specular, Roughness and Diffuse are not included, but you are expected to make your own. |
| Revenant | Download | Specular, Roughness and Diffuse are not included, but you are expected to make your own. You can edit the FX on the helmet, but NOT on his body! |
| Rhino | Download | |
| Saryn | Download | |
| Sevagoth | Download | Specular, Roughness and Diffuse are not included, but you are expected to make your own. Custom textures for his Shadow are allowed, but the Mesh cannot be edited. |
| Styanax | Download | Specular, Roughness and Diffuse are not included, but you are expected to make your own. |
| Temple | Download | Tiling Normal Maps are not included, but you are expected to make your own. Lizzie files are included as well. |
| Titania | Download | |
| Trinity | Download | |
| Valkyr | Download | |
| Vauban | Download | |
| Volt | Download | |
| Voruna | Download | Specular, Roughness and Diffuse are not included, but you are expected to make your own. |
| Wisp | Download | Specular, Roughness and Diffuse are not included, but you are expected to make your own. Cloth is optional! More details here. |
| Wukong | Download | |
| Xaku | Download | |
| Yareli | Download | Specular, Roughness and Diffuse are not included, but you are expected to make your own. |
| Zephyr | Download |
Syandanas
| Content Type | Example | Tri Count | Texture Resolution | Submission Checklist |
Additional Notes |
|---|---|---|---|---|---|
| Syandana (Izvara) | Download | 7,500 |
Authored: 2048 x 1024 In-Game: 1024 x 512 |
Download |
Syandanas are intended to fit all Warframes, and the attachment peg should be long enough to fit into both the most convex and the most concave backs. |
Melee Weapons (Mesh Swaps)
Melee Weapon Skins are applied per melee weapon type! This means players can use their TennoGen skins across a variety of weapons — but that also means that Melee Weapon Skins need to be properly scaled to work with existing animations. Your custom models should roughly match the scale of the example to ensure animations line up well!
Unless otherwise specified, refer to the Melee Weapon Skin guide for best practices for your weapon skins!
| Content Type | Example | Tri Count | Texture Resolution | Submission Checklist |
Additional Notes |
|---|---|---|---|---|---|
| Blade and Whips (Lacera) | Download | 7,500 |
Authored: 2048 x 1024
In-Game: 1024 x 512
|
Download |
Blade and Whips are more complex than other Melee types, so we have a separate guide that goes over more details! |
| Claws (Venka) | Download | 7,500 (both hands) |
Authored: 2048 x 1024
In-Game: 1024 x 512
|
Download |
Claws have a retracting motion — the Claw Blades retract into the Gloves. Make sure the star of the show is your glove, as that will be the most visible part of the weapon! Make sure you properly label left and right hand files. (ex: ClawsR.fbx) |
| Daggers (Ceramic Dagger) | Download | 3,500 |
Authored: 2048 x 1024
In-Game: 1024 x 512
|
Download | The model has been scaled down to match the average size of the daggers category so that it can be used as a more accurate size reference. Please use this mesh as your size reference, rather than the in-game size. |
| Dual Nikana (Sun & Moon) | Download | 9,000 (both hands and sheathes) |
Authored: 2048 x 1024
In-Game: 1024 x 512
|
Download |
Each Nikana needs its own sheath, and the sword should not exceed the length of the longer blade provided in the example. Make sure you properly label left and right hand files. (ex: NikanaR.fbx) |
| Fists (Furax) | Download | 7,500 (both hands) |
Authored: 2048 x 1024
In-Game: 1024 x 512
|
Download |
These weapons cover the back of the hand and cannot obstruct the movement of the wrist. Make sure you properly label left and right hand files. (ex: FistsR.fbx) |
| Hammers (Jat Kittag) | Download | 7,500 |
Authored: 2048 x 1024
In-Game: 1024 x 512
|
Download |
The hilt and hammer lengths need to match that of the original weapon to allow for the animations to line up properly. That means a) hand positions need to be the same — which are done relative to world 0,0,0 — , b) need to be roughly the same scale in both length and diameter, and c) have the hammer head pointing in the same direction. |
| Heavy Blades (Galatine) | Download | 7,500 |
Authored: 2048 x 1024
In-Game: 1024 x 512
|
Download |
The hilt and blade lengths need to match that of the original weapon to allow for the animations to line up properly. That means a) hand positions need to be the same — which are done relative to world 0,0,0 — , b) need to be roughly the same scale in both length and diameter, and c) have the blade pointing in the same direction. |
| Machete (Gazal Machete) | Download | 3,500 |
Authored: 2048 x 1024
In-Game: 1024 x 512
|
Download |
The hilt and blade lengths need to match that of the original weapon to allow for the animations to line up properly. That means a) hand positions need to be the same — which are done relative to world 0,0,0 — , b) need to be roughly the same scale in both length and diameter, and c) have the blade pointing in the same direction. |
| Nikanas (Nikana) | Download | 7,500 (with sheath) |
Authored: 2048 x 1024
In-Game: 1024 x 512
|
Download |
Nikanas must come with a custom sheath that stays within the tri count. The hilt and blade lengths need to match that of the original weapon to allow for the animations to line up properly. |
| Polearms (Orthos) | Download | 7,500 |
Authored: 2048 x 1024
In-Game: 1024 x 512
|
Download |
Polearms must come with a blade on both ends so it works with existing weapon animations — how you interpret “blade” is up to you. Ensure there is enough space for both hands on the grip at the center of the shaft. Length and diameter of this weapon should be of roughly the same scale as the example, and blades should be pointing in the correct direction. |
| Rapiers (Destreza) | Download | 3,500 |
Authored: 2048 x 1024
In-Game: 1024 x 512
|
Download |
The hilt and blade lengths need to match that of the original weapon to allow for the animations to line up properly. That means a) hand positions need to be the same — which are done relative to world 0,0,0 — , b) need to be roughly the same scale in both length and diameter, and c) have the blade pointing in the same direction. |
| Sparring (Hirudo) | Download | 7,500 (both hands and feet) |
Authored: 2048 x 1024
In-Game: 1024 x 512
|
Download |
These weapons cover the back of the hand and feet, and cannot obstruct the movement of the wrist or ankle. Make sure you properly label the left and right files for both the feet and hands. (ex: SparringRHand.fbx) |
| Staves (Bo) | Download | 7,500 |
Authored: 2048 x 1024
In-Game: 1024 x 512
|
Download |
The grip and staff lengths need to match that of the original weapon to allow for the animations to line up properly. That means a) hand positions need to be the same — which are done relative to world 0,0,0 — , b) need to be roughly the same scale in both length and diameter, and c) have the striking end pointing in the same direction. |
| Swords (Skana) | Download | 3,500 |
Authored: 2048 x 1024
In-Game: 1024 x 512
|
Download |
The hilt and blade lengths need to match that of the original weapon to allow for the animations to line up properly. That means a) hand positions need to be the same — which are done relative to world 0,0,0 — , b) need to be roughly the same scale in both length and diameter, and c) have the blade pointing in the same direction. |
| Tonfas (Kronen) | Download | 7,500 (both hands) |
Authored: 2048 x 1024
In-Game: 1024 x 512
|
Download |
The hilt and blade lengths need to match that of the original weapon to allow for the animations to line up properly. Make sure you properly label left and right hand files. (ex: TonfaR.fbx) |
| Two-Handed Nikanas (Tatsu) | Download | 7,500 |
Authored: 2048 x 1024
In-Game: 1024 x 512
|
Download |
The hilt and blade lengths need to match that of the original weapon to allow for the animations to line up properly. That means a) hand positions need to be the same — which are done relative to world 0,0,0 — , b) need to be roughly the same scale in both length and diameter, and c) have the blade pointing in the same direction. |
| Whips (Scoliac) | Download | 6,000 |
Authored: 2048 x 1024
In-Game: 1024 x 512
|
Download |
Whips are more complex than other Melee types, so we have a separate guide that goes over more details! |
Operator Accessories
Operator Accessories can be used on both Operators and Drifters — if neither of these words mean anything to you, we recommend playing through Warframe’s main story, or watching some Quest playthroughs. While other TennoGen content can be displayed on Warframes, Operator Accessories should be showcased on the Operator Heads themselves, so we get an idea of scale and fit!
| Content Type | Download | Note |
|---|---|---|
| Operator & Drifter Heads | Download |
Please use the provided Operator and Drifter heads to showcase your accessories. For more information on how to make Operator Accessories, please review the official guide. |
| Content Type | Example | Tri Count | Texture Resolution | Submission Checklist |
Additional Notes |
|---|---|---|---|---|---|
| Ear Accessories | Download | 1,500 |
Authored: 2048 x 1024
In-Game: 1024 x 512
|
Download |
Operator Accessories only use 2 tint channels. Ear Accessories need to fit within the boundaries outlined in the official guide. |
| Eye Accessories | Download | 1,500 |
Authored: 2048 x 1024
In-Game: 1024 x 512
|
Download |
Operator Accessories only use 2 tint channels. Ear Accessories need to fit within the boundaries outlined in the official guide. |
| Facial Accessories | Download | 1,500 |
Authored: 2048 x 1024
In-Game: 1024 x 512
|
Download |
Operator Accessories only use 2 tint channels. Ear Accessories need to fit within the boundaries outlined in the official guide. |
Armor Pieces
Armor Pieces can be equipped on your Warframe and your Drifter! Each type has its own technical specifications, as seen below:
| Content Type | Example | Tri Count | Texture Resolution | Submission Checklist |
Info |
|---|---|---|---|---|---|
| Chest Armor | Download | 2,500 |
Authored: 1024 x 1024
In-Game: 512 x 512
|
Download |
Chest Armor Pieces are intended to fit all Warframes, and the attachment peg should be long enough to fit into both the most convex and the most concave chests. There are general size boundaries that need to be respected to reduce clipping, as outlined in our guide. |
| Shoulder Armor | Download | 5,000 (both arms) |
Authored: 1024 x 1024
In-Game: 512 x 512
|
Download |
Shoulder Armor must come with one piece per shoulder. Asymmetrical designs are welcome, but both shoulders share the same texture set, so plan accordingly if you go this route. The attachment peg should be long enough to fit into all arm shapes, and the armor must fit within the general boundaries in our guide. |
| Leg Armor | Download | 5,000 (both legs) |
Authored: 1024 x 1024
In-Game: 512 x 512
|
Download |
Leg Armor must come with one piece per leg. Asymmetrical designs are welcome, but both shoulders share the same texture set, so plan accordingly if you go this route. The attachment point needs to be along the front or side of the shin bones, and the armor must fit within the general boundaries in our guide. |