Technical Guidelines & Content Files

This page is a comprehensive outline of all available content for TennoGen. For more information on each content type, please refer to their specific guides.

Available Content:

Limited Time Content:

Warframes – Skins & Alternative Helmets

Content Type Submission
Checklist
Tri Count Texture Resolution Additional Notes
Warframe Skin
(Guide)
Download n/a

Authored: 2048x2048

In-game: 2048x2048

Tintmask: 1024x1024

Warframe Skins use the existing mesh of a Warframe, with a custom material set applied. Depending on the Warframe, other elements may require/allow for custom textures.

Artists can texture the Warframe’s existing helmet, or create a new mesh using the Alternative Helmet guidelines.

Alternative Helmet
(Guide)
Download 8,000

Authored: 1024x2048

In-game: 512x1024

Tintmask: 256x512

Make sure that the connection between the character's body and helmet looks natural, and that the tint channels match up.
Warframe
Example Files
Additional Notes
Atlas Download
Ash Download
Banshee Download
Baruuk Download Specular, Roughness and Diffuse are not included, but you are expected to make your own.
Caliban Download
Chroma Download
Citrine Download Specular, Roughness and Diffuse are not included, but you are expected to make your own.
Cyte-09 Download Specular, Roughness and Diffuse are not included, but you are expected to make your own.
Dagath Download Specular, Roughness and Diffuse are not included, but you are expected to make your own.
Dante Download Specular, Roughness and Diffuse are not included, but you are expected to make your own.
Ember Download
Equinox Download
Excalibur Download
Frost Download
Gara Download
Garuda Download Specular, Roughness and Diffuse are not included, but you are expected to make your own.
Gauss Download
Grendel Download
Gyre Download Specular, Roughness and Diffuse are not included, but you are expected to make your own.
Harrow Download
Hildryn Download Specular, Roughness and Diffuse are not included, but you are expected to make your own.
Hydroid Download
Inaros Download
Ivara Download
Jade Download Specular, Roughness and Diffuse are not included, but you are expected to make your own. See the 'Read Me.txt' for Jade specific info.
Koumei Download Specular, Roughness and Diffuse are not included, but you are expected to make your own. See the 'Read Me.txt' for Koumei specific info.
Kullervo Download Specular, Roughness and Diffuse are not included, but you are expected to make your own. Since the daggers are on the same texture as the body, you must texture the daggers as well.
Lavos Download
Limbo Download
Khora Download
Loki Download
Mag Download
Mesa Download
Mirage Download
Nekros Download
Nezha Download
Nidus Download
Nova Download
Nyx Download
Oberon Download
Octavia Download
Oraxia Download Specular, Roughness and Diffuse are not included, but you are expected to make your own.
Protea Download
Qorvex Download Specular, Roughness and Diffuse are not included, but you are expected to make your own.
Revenant Download Specular, Roughness and Diffuse are not included, but you are expected to make your own. You can edit the FX on the helmet, but NOT on his body!
Rhino Download
Saryn Download
Sevagoth Download Specular, Roughness and Diffuse are not included, but you are expected to make your own. Custom textures for his Shadow are allowed, but the Mesh cannot be edited.
Styanax Download Specular, Roughness and Diffuse are not included, but you are expected to make your own.
Temple Download Tiling Normal Maps are not included, but you are expected to make your own. Lizzie files are included as well.
Titania Download
Trinity Download
Valkyr Download
Vauban Download
Volt Download
Voruna Download Specular, Roughness and Diffuse are not included, but you are expected to make your own.
Wisp Download Specular, Roughness and Diffuse are not included, but you are expected to make your own. Cloth is optional! More details here.
Wukong Download
Xaku Download
Yareli Download Specular, Roughness and Diffuse are not included, but you are expected to make your own.
Zephyr Download

Syandanas

Content Type Example Tri Count Texture Resolution Submission
Checklist
Additional Notes
Syandana (Izvara) Download 7,500

Authored: 2048 x 1024

In-Game: 1024 x 512

Download

Syandanas are intended to fit all Warframes, and the attachment peg should be long enough to fit into both the most convex and the most concave backs.

See the official guide for full specs.

Melee Weapons (Mesh Swaps)

Melee Weapon Skins are applied per melee weapon type! This means players can use their TennoGen skins across a variety of weapons — but that also means that Melee Weapon Skins need to be properly scaled to work with existing animations. Your custom models should roughly match the scale of the example to ensure animations line up well!

Unless otherwise specified, refer to the Melee Weapon Skin guide for best practices for your weapon skins!

Content Type Example Tri Count Texture Resolution Submission
Checklist
Additional Notes
Blade and Whips (Lacera) Download 7,500
Authored: 2048 x 1024
In-Game: 1024 x 512
Download

Blade and Whips are more complex than other Melee types, so we have a separate guide that goes over more details!

See the official guide for full specs.

Claws (Venka) Download 7,500
(both hands)
Authored: 2048 x 1024
In-Game: 1024 x 512
Download

Claws have a retracting motion — the Claw Blades retract into the Gloves. Make sure the star of the show is your glove, as that will be the most visible part of the weapon!

Make sure you properly label left and right hand files. (ex: ClawsR.fbx)

Daggers (Ceramic Dagger) Download 3,500
Authored: 2048 x 1024
In-Game: 1024 x 512
Download The model has been scaled down to match the average size of the daggers category so that it can be used as a more accurate size reference. Please use this mesh as your size reference, rather than the in-game size.
Dual Nikana (Sun & Moon) Download 9,000
(both hands
and sheathes)
Authored: 2048 x 1024
In-Game: 1024 x 512
Download

Each Nikana needs its own sheath, and the sword should not exceed the length of the longer blade provided in the example.

Make sure you properly label left and right hand files. (ex: NikanaR.fbx)

Fists (Furax) Download 7,500
(both hands)
Authored: 2048 x 1024
In-Game: 1024 x 512
Download

These weapons cover the back of the hand and cannot obstruct the movement of the wrist.

Make sure you properly label left and right hand files. (ex: FistsR.fbx)

Hammers (Jat Kittag) Download 7,500
Authored: 2048 x 1024
In-Game: 1024 x 512
Download

The hilt and hammer lengths need to match that of the original weapon to allow for the animations to line up properly.

That means a) hand positions need to be the same — which are done relative to world 0,0,0 — , b) need to be roughly the same scale in both length and diameter, and c) have the hammer head pointing in the same direction.

Heavy Blades (Galatine) Download 7,500
Authored: 2048 x 1024
In-Game: 1024 x 512
Download

The hilt and blade lengths need to match that of the original weapon to allow for the animations to line up properly.

That means a) hand positions need to be the same — which are done relative to world 0,0,0 — , b) need to be roughly the same scale in both length and diameter, and c) have the blade pointing in the same direction.

Machete (Gazal Machete) Download 3,500
Authored: 2048 x 1024
In-Game: 1024 x 512
Download

The hilt and blade lengths need to match that of the original weapon to allow for the animations to line up properly.

That means a) hand positions need to be the same — which are done relative to world 0,0,0 — , b) need to be roughly the same scale in both length and diameter, and c) have the blade pointing in the same direction.

Nikanas (Nikana) Download 7,500
(with sheath)
Authored: 2048 x 1024
In-Game: 1024 x 512
Download

Nikanas must come with a custom sheath that stays within the tri count.

The hilt and blade lengths need to match that of the original weapon to allow for the animations to line up properly.

Polearms (Orthos) Download 7,500
Authored: 2048 x 1024
In-Game: 1024 x 512
Download

Polearms must come with a blade on both ends so it works with existing weapon animations — how you interpret “blade” is up to you.

Ensure there is enough space for both hands on the grip at the center of the shaft. Length and diameter of this weapon should be of roughly the same scale as the example, and blades should be pointing in the correct direction.

Rapiers (Destreza) Download 3,500
Authored: 2048 x 1024
In-Game: 1024 x 512
Download

The hilt and blade lengths need to match that of the original weapon to allow for the animations to line up properly.

That means a) hand positions need to be the same — which are done relative to world 0,0,0 — , b) need to be roughly the same scale in both length and diameter, and c) have the blade pointing in the same direction.

Sparring (Hirudo) Download 7,500
(both hands and feet)
Authored: 2048 x 1024
In-Game: 1024 x 512
Download

These weapons cover the back of the hand and feet, and cannot obstruct the movement of the wrist or ankle.

Make sure you properly label the left and right files for both the feet and hands. (ex: SparringRHand.fbx)

Staves (Bo) Download 7,500
Authored: 2048 x 1024
In-Game: 1024 x 512
Download

The grip and staff lengths need to match that of the original weapon to allow for the animations to line up properly.

That means a) hand positions need to be the same — which are done relative to world 0,0,0 — , b) need to be roughly the same scale in both length and diameter, and c) have the striking end pointing in the same direction.

Swords (Skana) Download 3,500
Authored: 2048 x 1024
In-Game: 1024 x 512
Download

The hilt and blade lengths need to match that of the original weapon to allow for the animations to line up properly.

That means a) hand positions need to be the same — which are done relative to world 0,0,0 — , b) need to be roughly the same scale in both length and diameter, and c) have the blade pointing in the same direction.

Tonfas (Kronen) Download 7,500
(both hands)
Authored: 2048 x 1024
In-Game: 1024 x 512
Download

The hilt and blade lengths need to match that of the original weapon to allow for the animations to line up properly.

Make sure you properly label left and right hand files. (ex: TonfaR.fbx)

Two-Handed Nikanas (Tatsu) Download 7,500
Authored: 2048 x 1024
In-Game: 1024 x 512
Download

The hilt and blade lengths need to match that of the original weapon to allow for the animations to line up properly.

That means a) hand positions need to be the same — which are done relative to world 0,0,0 — , b) need to be roughly the same scale in both length and diameter, and c) have the blade pointing in the same direction.

Whips (Scoliac) Download 6,000
Authored: 2048 x 1024
In-Game: 1024 x 512
Download

Whips are more complex than other Melee types, so we have a separate guide that goes over more details!

See the official guide for full specs.

Operator Accessories

Operator Accessories can be used on both Operators and Drifters — if neither of these words mean anything to you, we recommend playing through Warframe’s main story, or watching some Quest playthroughs. While other TennoGen content can be displayed on Warframes, Operator Accessories should be showcased on the Operator Heads themselves, so we get an idea of scale and fit!

Content Type Download Note
Operator & Drifter Heads Download

Please use the provided Operator and Drifter heads to showcase your accessories.

For more information on how to make Operator Accessories, please review the official guide.

Content Type Example Tri Count Texture Resolution Submission
Checklist
Additional Notes
Ear Accessories Download 1,500
Authored: 2048 x 1024
In-Game: 1024 x 512
Download

Operator Accessories only use 2 tint channels.

Ear Accessories need to fit within the boundaries outlined in the official guide.

Eye Accessories Download 1,500
Authored: 2048 x 1024
In-Game: 1024 x 512
Download

Operator Accessories only use 2 tint channels.

Ear Accessories need to fit within the boundaries outlined in the official guide.

Facial Accessories Download 1,500
Authored: 2048 x 1024
In-Game: 1024 x 512
Download

Operator Accessories only use 2 tint channels.

Ear Accessories need to fit within the boundaries outlined in the official guide.

Armor Pieces

Armor Pieces can be equipped on your Warframe and your Drifter! Each type has its own technical specifications, as seen below:

Content Type Example Tri Count Texture Resolution Submission
Checklist
Info
Chest Armor Download 2,500
Authored: 1024 x 1024
In-Game: 512 x 512
Download

Chest Armor Pieces are intended to fit all Warframes, and the attachment peg should be long enough to fit into both the most convex and the most concave chests.

There are general size boundaries that need to be respected to reduce clipping, as outlined in our guide.

Shoulder Armor Download 5,000
(both arms)
Authored: 1024 x 1024
In-Game: 512 x 512
Download

Shoulder Armor must come with one piece per shoulder. Asymmetrical designs are welcome, but both shoulders share the same texture set, so plan accordingly if you go this route.

The attachment peg should be long enough to fit into all arm shapes, and the armor must fit within the general boundaries in our guide.

Leg Armor Download 5,000
(both legs)
Authored: 1024 x 1024
In-Game: 512 x 512
Download

Leg Armor must come with one piece per leg. Asymmetrical designs are welcome, but both shoulders share the same texture set, so plan accordingly if you go this route.

The attachment point needs to be along the front or side of the shin bones, and the armor must fit within the general boundaries in our guide.