Technical Specifications

Type Checklist Texture Resolution Polycount (tri's) Notes
Warframe Skins
IE: Excalibur, Mag and Volt
Download 2048x2048

In-game:
2048x2048
Tintmask:
1024x1024
NA Affecting the bodies of the player's characters.

No mesh swap available.
Landing Craft Skins
IE: Liset and Mantis
Download 2048x2048

In-game:
2048x2048
Tintmask:
1024x1024
NA Affecting the player's ships!

No mesh swap available.
Weapon Skins
IE: Amprex, Sybaris, Gorgon
Download 1024x2048

In-game:
512x1024
Tintmask:
256x512
NA Affecting the player's weapons.

No mesh swap available.
Syandanas Download 2048x2048

In-game:
1024x1024
Tintmask:
512x512
7500 These act as a scarf or cape for the players. There is some complexity in making these, so please read their individual making of page here.
Alt Helms Download 1024x2048

In-game:
512x1024
Tintmask:
256x512
8000 Make sure that the connection between the character's body and the alt helm looks natural, and that the tint channels match up.
Melee Weapon Model Swaps Download 1024x2048

In-game:
512x1024
Tintmask:
256x512
7500 for two-handed or dual-wield (total)
6000 for whip
3250 for single-handed
That is the max polycount. Less is always better, and is appreciated.
Operator Cosmetics Download 1024x2048

In-game:
512x1024
Tintmask:
256x512
1500 Only two tint channels are available for these items. Make sure they fit within the boundaries outlined in our guide.
Chest Armor Pieces Download 1024x1024

In-game:
512x512
Tintmask:
256x256
2500 Make sure the armor fits within the listed boundaries, and that it has a peg long enough to fit in all chests!
Shoulder Armor Pieces Download 1024x1024

In-game:
512x512
Tintmask:
256x256
5000 Make sure the armor fits within the listed boundaries and that the attachment point works on the diversity of arm shapes within the game.
Leg Armor Pieces Download 1024x1024

In-game:
512x512
Tintmask:
256x256
5000 Make sure the armor fits within the listed boundaries and that the attachment point works on the diversity of leg shapes within the game.